Player Matchup

Pele
Pele
Essskedit_Uce
Pele
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
214W - 201L
1,505 Elo+
Solo
Anubis
Anubis
Knight_Runner45
Anubis
Level 64
God Stats
9W - 5L
1,798 SR
Queue Stats
46W - 50L
1,483 Elo+
Party 2
Sun Wukong
Sun Wukong
M0nkAman700
Sun Wukong
Level 56
God Stats
10W - 8L
1,534 SR
Queue Stats
17W - 19L
1,454 Elo+
Party 2
Aphrodite
Aphrodite
SlytherPuff1316
Aphrodite
Level 6
God Stats
0W - 2L
1,384 SR
Queue Stats
2W - 4L
1,326 Elo+
Party 2
Nut
Nut
grim_reaper14710
Nut
Level 78
God Stats
3W - 8L
1,472 SR
Queue Stats
73W - 73L
1,462 Elo+
Party 2
Team Averages
Level 61
1,538 SR
1,446 Elo+

VS

Team Averages
Level 66
1,518 SR
1,398 Elo+
Olorun
Olorun
Crazy85000
Olorun
Level 29
God Stats
26W - 30L
1,459 SR
Queue Stats
413W - 418L
1,311 Elo+
Party 1
Osiris
Osiris
PhilboBaggins92
Osiris
Level 69
God Stats
5W - 7L
1,269 SR
Queue Stats
266W - 250L
1,455 Elo+
Solo
Thor
Thor
Robb_a7x
Thor
Level 93
God Stats
2W - 1L
1,702 SR
Queue Stats
178W - 179L
1,417 Elo+
Party 1
Nut
Nut
SauceGoblins
Nut
Level 41
God Stats
21W - 10L
1,609 SR
Queue Stats
73W - 60L
1,492 Elo+
Solo
Cerberus
Cerberus
mikelegoldo
Cerberus
Level 97
God Stats
4W - 5L
1,551 SR
Queue Stats
162W - 160L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 1
7,035
503
6,753
13,799
6,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
4 / 8 / 0
7,146
510
6,084
12,391
4,810
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sun Wukong
M0nkAman700
Sun Wukong
11
0 / 2 / 0
6,375
455
7,177
10,865
8,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
SlytherPuff1316
Aphrodite
10
0 / 5 / 3
6,006
429
1,415
9,468
5,673
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 0
6,948
496
5,353
10,693
3,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Crazy85000
Olorun
12
1 / 3 / 2
7,338
524
6,773
9,671
3,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
2 / 0 / 1
8,269
591
5,512
12,744
14,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
12
2 / 0 / 5
6,998
500
4,496
8,840
4,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
8 / 1 / 6
8,613
615
9,451
5,908
1,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
mikelegoldo
Cerberus
12
5 / 3 / 4
7,724
552
7,769
13,086
7,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
7
Kills
18
18
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Olorun
Crazy85000
Olorun
1
3
2
0.67
L
2
0
1
2.5
L
4
8
0
0.5
L
Sun Wukong
M0nkAman700
Sun Wukong
0
2
0
0
W
2
0
1
2.5
W
Thor
2
0
5
4.5
W
8
1
6
11
L
Aphrodite
SlytherPuff1316
Aphrodite
0
5
3
0.3
L
1
3
0
0.33
W
Cerberus
mikelegoldo
Cerberus
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,782
Damage
34,001
57,216
Taken
50,249
28,718
Mitigated
32,080
13,032
Healing
13,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Crazy85000
Olorun
6,773
3,330
0
1,882
9,671
3,840
2,616
0
9,671
55,128
0
L
6,753
1,484
0
2,449
13,799
6,091
0
2,655
11,117
0
66,940
L
6,084
509
144
2,383
12,391
4,810
758
4,013
8,189
46,463
0
L
Sun Wukong
M0nkAman700
Sun Wukong
7,177
2,447
0
4,229
10,865
8,229
0
0
10,865
0
41,981
W
5,512
2,442
0
4,738
12,744
14,907
0
0
11,720
0
54,458
W
Thor
4,496
1,252
0
1,258
8,840
4,028
0
250
8,554
0
41,924
W
9,451
5,071
0
1,808
5,908
1,860
1,004
1,860
4,048
0
53,216
L
Aphrodite
SlytherPuff1316
Aphrodite
1,415
839
848
1,824
9,468
5,673
0
1,968
7,353
11,924
0
L
5,353
2,107
0
1,155
10,693
3,915
754
5,291
5,372
0
52,900
W
Cerberus
mikelegoldo
Cerberus
7,769
388
114
4,111
13,086
7,445
54
5,389
7,697
41,187
699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,510
Gold Earned
38,942
325
Minions Killed
424
0
Camps Cleared
0
1,207,226
Distance Traveled
1,341,157
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,338
524
84
6
0
249,038
0
L
Pele
7,035
503
97
7
0
312,816
0
L
Anubis
7,146
510
73
5
0
210,041
0
L
Sun Wukong
6,375
455
62
4
0
255,991
0
W
Osiris
8,269
591
86
6
0
260,661
1
W
Thor
6,998
500
63
5
0
321,649
0
W
Nut
8,613
615
81
6
0
259,924
3
L
Aphrodite
6,006
429
15
1
0
188,704
0
L
Nut
6,948
496
78
6
0
239,674
0
W
Cerberus
7,724
552
110
8
0
249,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role