Player Matchup

Ganesha
Ganesha
C4T4T4UBr80
Ganesha
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,477 Elo+
Party 2
Nemesis
Nemesis
Feíth
Nemesis
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,508 Elo+
Solo
Eset
Eset
Jgoia23
Eset
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 107L
1,496 Elo+
Party 2
Rama
Rama
SirPanch0
Rama
Level 128
God Stats
6W - 5L
1,542 SR
Queue Stats
83W - 81L
1,530 Elo+
Solo
Tyr
Tyr
joao_vitttor
Tyr
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 77L
1,511 Elo+
Party 2
Team Averages
Level 107
1,508 SR
1,505 Elo+

VS

Team Averages
Level 91
1,562 SR
1,526 Elo+
Mercury
Mercury
 
Mercury
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Hardened
Neith
Level 122
God Stats
6W - 5L
1,741 SR
Queue Stats
148W - 130L
1,585 Elo+
Party 1
Sol
Sol
NevesTudao
Sol
Level 95
God Stats
1W - 5L
1,423 SR
Queue Stats
232W - 235L
1,529 Elo+
Party 1
Kuzenbo
Kuzenbo
trashedu
Kuzenbo
Level 46
God Stats
5W - 5L
1,644 SR
Queue Stats
149W - 158L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
C4T4T4UBr80
Ganesha
9
0 / 1 / 10
5,467
497
3,076
9,065
5,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Feíth
Nemesis
11
7 / 1 / 5
6,701
609
8,024
11,261
5,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
Jgoia23
Eset
11
5 / 3 / 2
6,987
635
8,103
6,877
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
10
1 / 3 / 1
5,654
514
3,724
8,812
2,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 0 / 7
6,655
605
9,502
9,465
6,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
2 / 5 / 2
5,623
511
6,009
10,679
4,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bellona
 
Bellona
8
1 / 3 / 0
5,449
495
3,090
12,169
11,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Hardened
Neith
11
3 / 1 / 2
6,623
602
8,491
5,832
2,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 4 / 2
6,135
558
6,138
9,541
3,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kuzenbo
trashedu
Kuzenbo
7
1 / 3 / 4
5,258
478
3,641
9,987
9,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
16
Kills
8
8
Deaths
16
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
5
2
0.6
L
Bellona
 
Bellona
1
3
0
0.33
W
Ganesha
C4T4T4UBr80
Ganesha
0
1
10
5
W
Nemesis
Feíth
Nemesis
7
1
5
9.5
L
Neith
Hardened
Neith
3
1
2
4
W
Eset
Jgoia23
Eset
5
3
2
2
L
1
4
2
0.5
W
Rama
1
3
1
0.5
W
3
0
7
6.5
L
Kuzenbo
trashedu
Kuzenbo
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,429
Damage
27,369
45,480
Taken
48,208
23,475
Mitigated
30,036
10,314
Healing
8,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,009
2,907
0
375
10,679
4,267
0
2,051
8,628
0
34,395
L
Bellona
 
Bellona
3,090
971
0
1,940
12,169
11,168
0
2,051
10,118
0
27,193
W
Ganesha
C4T4T4UBr80
Ganesha
3,076
633
0
1,486
9,065
5,774
0
2,623
6,442
10,474
0
W
Nemesis
Feíth
Nemesis
8,024
2,854
0
2,700
11,261
5,235
0
2,144
9,117
0
47,649
L
Neith
Hardened
Neith
8,491
3,076
0
1,779
5,832
2,115
300
567
5,265
0
53,869
W
Eset
Jgoia23
Eset
8,103
1,055
0
1,188
6,877
2,755
178
3,701
3,176
40,937
0
L
6,138
2,412
0
2,295
9,541
3,252
420
4,596
4,945
41,202
689
W
Rama
3,724
3,354
0
2,270
8,812
2,891
0
506
8,306
0
46,464
W
9,502
1,002
0
2,670
9,465
6,820
0
779
8,686
0
43,916
L
Kuzenbo
trashedu
Kuzenbo
3,641
1,690
0
1,683
9,987
9,234
0
1,914
8,073
16,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,464
Gold Earned
29,088
293
Minions Killed
257
0
Camps Cleared
0
1,148,538
Distance Traveled
1,118,221
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,623
511
54
5
0
238,498
0
L
Bellona
5,449
495
46
4
0
247,321
0
W
Ganesha
5,467
497
3
0
0
242,221
0
W
Nemesis
6,701
609
72
7
0
239,416
0
L
Neith
6,623
602
83
8
0
203,414
0
W
Eset
6,987
635
69
6
0
227,266
0
L
Sol
6,135
558
65
6
0
189,796
0
W
Rama
5,654
514
78
7
0
197,672
0
W
Tyr
6,655
605
71
6
0
241,963
1
L
Kuzenbo
5,258
478
9
1
0
239,192
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role