Player Matchup

King Arthur
King Arthur
Appointedzero
King Arthur
Level 108
God Stats
4W - 3L
1,183 SR
Queue Stats
123W - 105L
1,574 Elo+
Party 1
Artemis
Artemis
DRAGONxCULTAVIST
Artemis
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
241W - 238L
1,505 Elo+
Party 1
Kuzenbo
Kuzenbo
PetroBooomin
Kuzenbo
Level 155
God Stats
0W - 1L
1,704 SR
Queue Stats
167W - 172L
1,584 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Steely21
Morgan Le Fay
Level 117
God Stats
1W - 2L
1,540 SR
Queue Stats
49W - 40L
1,599 Elo+
Party 2
Sylvanus
Sylvanus
TotoErn7890
Sylvanus
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
157W - 164L
1,576 Elo+
Solo
Team Averages
Level 126
1,485 SR
1,568 Elo+

VS

Team Averages
Level 140
1,623 SR
1,583 Elo+
Kukulkan
Kukulkan
Araxea
Kukulkan
Level 177
God Stats
1W - 0L
1,701 SR
Queue Stats
20W - 16L
1,548 Elo+
Party 3
Thor
Thor
Diamоnds
Thor
Level 147
God Stats
1W - 0L
1,693 SR
Queue Stats
38W - 23L
1,564 Elo+
Party 3
Sun Wukong
Sun Wukong
EvilMonkeyEdd
Sun Wukong
Level 120
God Stats
2W - 1L
1,721 SR
Queue Stats
55W - 51L
1,661 Elo+
Party 4
Merlin
Merlin
NinjiWhompin
Merlin
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 128L
1,558 Elo+
Party 4
Terra
Terra
ProfessorCha0s
Terra
Level 152
God Stats
3W - 1L
1,500 SR
Queue Stats
347W - 305L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Appointedzero
King Arthur
15
2 / 4 / 11
9,274
662
12,578
21,354
22,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 6 / 5
8,788
628
9,038
13,824
7,826
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
PetroBooomin
Kuzenbo
18
3 / 2 / 10
10,699
764
13,043
18,959
34,699
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Steely21
Morgan Le Fay
18
6 / 3 / 9
10,215
730
22,204
15,682
10,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
TotoErn7890
Sylvanus
16
3 / 2 / 9
9,994
714
11,893
20,023
23,897
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Araxea
Kukulkan
18
5 / 4 / 10
11,147
796
25,317
12,343
6,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Thor
15
4 / 5 / 10
9,960
711
16,900
17,025
10,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
EvilMonkeyEdd
Sun Wukong
18
4 / 3 / 11
10,494
750
12,184
19,501
25,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
17
1 / 3 / 13
10,128
723
13,578
10,966
6,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 2 / 14
11,026
788
11,637
24,411
24,553
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
75
16
Kills
17
17
Deaths
17
44
Assists
58
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Appointedzero
King Arthur
2
4
11
1.88
W
Kukulkan
Araxea
Kukulkan
5
4
10
2.5
L
2
6
5
0.75
W
Thor
4
5
10
1.8
W
Sun Wukong
EvilMonkeyEdd
Sun Wukong
4
3
11
3.17
W
Merlin
1
3
13
2.5
L
Kuzenbo
PetroBooomin
Kuzenbo
3
2
10
4
W
3
2
14
5
L
Morgan Le Fay
Steely21
Morgan Le Fay
6
3
9
3.5
L
Sylvanus
TotoErn7890
Sylvanus
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,756
Damage
79,616
89,842
Taken
84,246
99,848
Mitigated
74,069
35,205
Healing
37,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Appointedzero
King Arthur
12,578
1,323
2,674
2,756
21,354
22,585
42
12,425
8,929
0
19,094
W
Kukulkan
Araxea
Kukulkan
25,317
3,411
0
500
12,343
6,987
1,879
7,255
5,088
50,259
0
L
9,038
2,789
499
1,349
13,824
7,826
200
5,252
8,572
0
26,017
W
Thor
16,900
2,754
2,768
3,280
17,025
10,330
1,794
8,286
8,739
0
25,211
W
Sun Wukong
EvilMonkeyEdd
Sun Wukong
12,184
918
2,227
2,647
19,501
25,723
775
8,757
10,744
0
23,031
W
Merlin
13,578
352
1,253
1,427
10,966
6,476
1,862
7,711
3,255
38,708
0
L
Kuzenbo
PetroBooomin
Kuzenbo
13,043
4,373
0
1,536
18,959
34,699
484
12,797
6,162
18,137
0
W
11,637
1,219
11,751
11,539
24,411
24,553
833
13,900
10,511
18,412
423
L
Morgan Le Fay
Steely21
Morgan Le Fay
22,204
614
3,145
2,312
15,682
10,841
852
7,474
8,208
43,023
1,070
L
Sylvanus
TotoErn7890
Sylvanus
11,893
1,478
12,589
8,345
20,023
23,897
378
12,462
7,561
19,371
2,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,970
Gold Earned
52,755
131
Minions Killed
176
0
Camps Cleared
0
1,272,622
Distance Traveled
1,269,837
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,274
662
9
1
0
253,098
0
W
Kukulkan
11,147
796
57
4
0
210,642
0
L
Artemis
8,788
628
32
2
0
242,994
0
W
Thor
9,960
711
14
1
0
232,522
0
W
Sun Wukong
10,494
750
39
3
0
289,895
0
W
Merlin
10,128
723
49
4
0
243,842
0
L
Kuzenbo
10,699
764
15
1
0
277,530
0
W
Terra
11,026
788
17
1
0
292,936
0
L
Morgan Le Fay
10,215
730
56
4
0
267,627
0
L
Sylvanus
9,994
714
19
1
0
231,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role