Player Matchup

Nu Wa
Nu Wa
ASlay28
Nu Wa
Level 126
God Stats
9W - 22L
1,301 SR
Queue Stats
877W - 939L
1,455 Elo+
Solo
Artio
Artio
GoofyyG16
Artio
Level 27
God Stats
1W - 1L
1,270 SR
Queue Stats
4W - 5L
1,470 Elo+
Party 1
Serqet
Serqet
titosavage_1
Serqet
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,470 Elo+
Party 1
Team Averages
Level 99
1,357 SR
1,465 Elo+

VS

Team Averages
Level 129
1,556 SR
1,461 Elo+
Nox
Nox
Dead-Numb
Nox
Level 142
God Stats
16W - 18L
1,474 SR
Queue Stats
298W - 308L
1,389 Elo+
Solo
Athena
Athena
SuperiorScorpion
Athena
Level 143
God Stats
4W - 2L
1,693 SR
Queue Stats
70W - 70L
1,493 Elo+
Solo
Chiron
Chiron
my_girl_molly
Chiron
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ASlay28
Nu Wa
14
3 / 0 / 4
8,824
882
9,625
5,558
2,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artio
GoofyyG16
Artio
10
0 / 1 / 1
6,636
664
2,566
9,465
10,199
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Serqet
13
4 / 0 / 3
8,150
815
8,136
8,720
6,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,401
640
3,516
7,568
2,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 1 / 1
6,458
646
5,567
9,926
8,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 1 / 0
6,914
691
5,675
6,536
2,143
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
7
Kills
1
1
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
ASlay28
Nu Wa
3
0
4
5
L
0
5
1
0.1
W
Artio
GoofyyG16
Artio
0
1
1
0.5
L
0
1
1
0.5
L
1
1
0
1
W
Serqet
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,327
Damage
14,758
23,743
Taken
24,030
18,729
Mitigated
13,276
4,448
Healing
3,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
ASlay28
Nu Wa
9,625
3,060
0
482
5,558
2,171
480
2,578
2,980
48,125
481
L
3,516
946
676
302
7,568
2,742
0
3,193
3,450
21,037
1,172
W
Artio
GoofyyG16
Artio
2,566
658
213
635
9,465
10,199
0
3,101
6,364
9,665
0
L
5,567
1,927
334
523
9,926
8,391
0
5,394
3,630
13,230
1,731
L
5,675
2,659
103
1,119
6,536
2,143
0
3,613
2,330
0
33,097
W
Serqet
8,136
1,468
0
3,118
8,720
6,359
42
2,987
5,733
0
27,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,610
Gold Earned
19,773
144
Minions Killed
115
0
Camps Cleared
0
556,100
Distance Traveled
506,183
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,824
882
91
9
0
172,252
0
L
Nox
6,401
640
47
5
0
165,493
2
W
Artio
6,636
664
12
1
0
180,802
0
L
Athena
6,458
646
14
1
0
173,128
0
L
Chiron
6,914
691
54
5
0
167,562
0
W
Serqet
8,150
815
41
4
0
203,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role