Player Matchup

Charon
Charon
 
Charon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Mercury
Mercury
 
Mercury
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Eeunchae
Zhong Kui
Level 201
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 65L
1,552 Elo+
Party 4
Cupid
Cupid
NosoyGabito
Cupid
Level 143
God Stats
7W - 6L
1,590 SR
Queue Stats
451W - 445L
1,476 Elo+
Solo
Osiris
Osiris
SunderMeMore
Osiris
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
87W - 64L
1,574 Elo+
Party 2
Team Averages
Level 159
1,518 SR
1,520 Elo+

VS

Team Averages
Level 153
1,511 SR
1,486 Elo+
Sobek
Sobek
EpicFALE187
Sobek
Level 159
God Stats
0W - 4L
1,325 SR
Queue Stats
35W - 33L
1,359 Elo+
Party 3
Shiva
Shiva
GuyInAGhillie
Shiva
Level 180
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 212L
1,563 Elo+
Party 1
Ishtar
Ishtar
Kyvien
Ishtar
Level 145
God Stats
1W - 1L
1,732 SR
Queue Stats
138W - 133L
1,425 Elo+
Party 1
Merlin
Merlin
UncleChickenHam
Merlin
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
175W - 138L
1,680 Elo+
Solo
Fenrir
Fenrir
mommymondays
Fenrir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
3 / 0 / 5
6,482
589
4,892
7,575
5,544
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
 
Mercury
11
3 / 0 / 1
5,739
522
3,850
8,266
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Eeunchae
Zhong Kui
12
1 / 0 / 2
6,284
571
6,175
5,291
4,116
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
2 / 0 / 4
6,803
618
4,237
4,590
1,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Osiris
12
1 / 1 / 0
7,210
655
7,504
12,019
12,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,022
457
2,483
11,057
8,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 1 / 1
5,900
536
5,601
12,657
14,649
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
Kyvien
Ishtar
10
0 / 3 / 0
4,979
453
2,984
6,094
2,206
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
0 / 1 / 0
5,550
505
3,738
4,780
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
1 / 2 / 0
5,471
497
3,183
10,722
5,330
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
10
Kills
1
1
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
3
0
5
5.5
W
Mercury
 
Mercury
3
0
1
3.5
W
Zhong Kui
Eeunchae
Zhong Kui
1
0
2
2
L
0
3
0
0
L
0
1
1
0.5
L
Ishtar
Kyvien
Ishtar
0
3
0
0
W
2
0
4
4
W
Osiris
1
1
0
1
L
0
1
0
0
L
Fenrir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,658
Damage
17,989
37,741
Taken
45,310
26,343
Mitigated
32,167
21,198
Healing
10,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,892
716
0
2,773
7,575
5,544
0
2,141
5,434
21,661
639
W
Mercury
 
Mercury
3,850
2,038
0
4,771
8,266
2,928
0
1,160
7,106
0
43,153
W
Zhong Kui
Eeunchae
Zhong Kui
6,175
559
0
3,907
5,291
4,116
0
2,346
2,945
46,425
3,542
L
2,483
320
0
3,467
11,057
8,154
27
3,403
7,654
12,855
0
L
5,601
1,719
0
2,115
12,657
14,649
0
0
12,657
0
43,430
L
Ishtar
Kyvien
Ishtar
2,984
1,692
0
1,562
6,094
2,206
69
1,663
4,431
0
36,517
W
4,237
2,359
80
3,563
4,590
1,754
0
574
4,016
0
58,117
W
Osiris
7,504
3,570
0
6,104
12,019
12,001
0
0
12,019
0
62,318
L
3,738
287
0
1,258
4,780
1,828
0
2,628
2,152
43,336
0
L
Fenrir
3,183
1,144
0
2,405
10,722
5,330
0
2,514
8,208
0
44,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,518
Gold Earned
26,922
396
Minions Killed
324
0
Camps Cleared
0
1,088,765
Distance Traveled
1,017,053
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,482
589
18
2
0
211,400
2
W
Mercury
5,739
522
69
6
0
272,272
1
W
Zhong Kui
6,284
571
94
9
0
217,856
2
L
Sobek
5,022
457
16
1
0
209,243
0
L
Shiva
5,900
536
83
8
0
206,402
0
L
Ishtar
4,979
453
69
6
0
181,240
0
W
Cupid
6,803
618
108
10
0
197,050
0
W
Osiris
7,210
655
107
10
0
190,187
0
L
Merlin
5,550
505
82
7
0
202,468
1
L
Fenrir
5,471
497
74
7
0
217,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role