Player Matchup

Aphrodite
Aphrodite
LadyCoach
Aphrodite
Level 49
God Stats
10W - 7L
1,564 SR
Queue Stats
14W - 8L
1,527 Elo+
Party 2
Kukulkan
Kukulkan
ReydelTajo
Kukulkan
Level 107
God Stats
217W - 182L
1,440 SR
Queue Stats
839W - 795L
1,388 Elo+
Solo
Artemis
Artemis
fumeitor
Artemis
Level 28
God Stats
12W - 4L
1,578 SR
Queue Stats
14W - 8L
1,527 Elo+
Party 2
Hun Batz
Hun Batz
jes-711
Hun Batz
Level 62
God Stats
2W - 0L
1,741 SR
Queue Stats
60W - 56L
1,483 Elo+
Party 2
Cu Chulainn
Cu Chulainn
xeron_1407
Cu Chulainn
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 33L
1,506 Elo+
Party 2
Team Averages
Level 62
1,565 SR
1,486 Elo+

VS

Team Averages
Level 94
1,546 SR
1,499 Elo+
Cthulhu
Cthulhu
Dr-Tieum
Cthulhu
Level 101
God Stats
20W - 6L
1,725 SR
Queue Stats
31W - 29L
1,425 Elo+
Party 1
Kukulkan
Kukulkan
Slider_Foxx
Kukulkan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 67L
1,392 Elo+
Party 1
Cerberus
Cerberus
Thewolfblue20
Cerberus
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,604 Elo+
Solo
Nut
Nut
im_TheMasK
Nut
Level 99
God Stats
2W - 2L
1,631 SR
Queue Stats
17W - 16L
1,539 Elo+
Party 3
Ymir
Ymir
xKeLeS
Ymir
Level 103
God Stats
1W - 3L
1,374 SR
Queue Stats
20W - 14L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
LadyCoach
Aphrodite
13
2 / 2 / 3
7,088
443
6,176
8,161
3,498
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
ReydelTajo
Kukulkan
15
1 / 1 / 5
8,876
555
3,483
7,694
3,097
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
fumeitor
Artemis
14
2 / 1 / 2
7,808
488
10,601
11,681
5,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
jes-711
Hun Batz
15
7 / 2 / 1
9,012
563
9,393
12,116
5,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
xeron_1407
Cu Chulainn
16
5 / 1 / 2
10,311
644
10,895
13,127
10,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dr-Tieum
Cthulhu
11
1 / 1 / 1
7,257
454
6,080
12,856
13,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
Slider_Foxx
Kukulkan
11
1 / 6 / 1
7,007
438
3,688
9,676
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Thewolfblue20
Cerberus
12
1 / 3 / 0
7,045
440
1,688
9,990
6,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 3 / 0
6,778
424
6,205
10,157
3,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Ymir
xKeLeS
Ymir
13
2 / 4 / 4
7,871
492
6,261
14,441
8,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
17
Kills
7
7
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dr-Tieum
Cthulhu
1
1
1
1.5
W
Aphrodite
LadyCoach
Aphrodite
2
2
3
1.75
W
Kukulkan
ReydelTajo
Kukulkan
1
1
5
3.5
L
Kukulkan
Slider_Foxx
Kukulkan
1
6
1
0.25
L
Cerberus
Thewolfblue20
Cerberus
1
3
0
0.33
W
Artemis
fumeitor
Artemis
2
1
2
3
L
2
3
0
0.67
W
Hun Batz
jes-711
Hun Batz
7
2
1
3.75
L
Ymir
xKeLeS
Ymir
2
4
4
1
W
Cu Chulainn
xeron_1407
Cu Chulainn
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,548
Damage
23,922
52,779
Taken
57,120
27,299
Mitigated
36,228
15,436
Healing
6,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dr-Tieum
Cthulhu
6,080
133
194
1,506
12,856
13,474
0
3,757
9,099
34,824
0
W
Aphrodite
LadyCoach
Aphrodite
6,176
1,738
3,258
3,737
8,161
3,498
205
3,778
4,383
29,681
0
W
Kukulkan
ReydelTajo
Kukulkan
3,483
404
0
3,547
7,694
3,097
786
3,723
3,971
71,639
2,622
L
Kukulkan
Slider_Foxx
Kukulkan
3,688
699
0
397
9,676
3,506
0
1,814
7,862
37,505
3,691
L
Cerberus
Thewolfblue20
Cerberus
1,688
92
0
2,783
9,990
6,538
0
0
9,990
32,787
0
W
Artemis
fumeitor
Artemis
10,601
5,601
0
2,737
11,681
5,353
584
3,210
8,471
0
62,409
L
6,205
2,624
0
500
10,157
3,712
0
1,358
8,799
0
35,585
W
Hun Batz
jes-711
Hun Batz
9,393
2,656
0
643
12,116
5,280
0
3,577
8,539
0
80,102
L
Ymir
xKeLeS
Ymir
6,261
1,339
0
790
14,441
8,998
186
2,455
11,986
53,058
0
W
Cu Chulainn
xeron_1407
Cu Chulainn
10,895
750
0
1,514
13,127
10,071
103
3,377
9,750
0
83,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,095
Gold Earned
35,958
488
Minions Killed
365
0
Camps Cleared
0
1,611,740
Distance Traveled
1,292,152
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,257
454
53
3
0
282,689
1
W
Aphrodite
7,088
443
42
3
0
317,428
0
W
Kukulkan
8,876
555
117
7
0
290,180
0
L
Kukulkan
7,007
438
82
5
0
211,822
2
L
Cerberus
7,045
440
86
5
0
254,046
2
W
Artemis
7,808
488
89
6
0
300,897
0
L
Nut
6,778
424
61
4
0
281,014
3
W
Hun Batz
9,012
563
104
7
0
379,446
0
L
Ymir
7,871
492
83
5
0
262,581
0
W
Cu Chulainn
10,311
644
136
9
0
323,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role