Player Matchup

He Bo
He Bo
 
He Bo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Belle Folle
Geb
Level 154
God Stats
5W - 4L
1,572 SR
Queue Stats
230W - 207L
1,542 Elo+
Solo
Awilix
Awilix
Cabellatomagico
Awilix
Level 141
God Stats
0W - 4L
1,300 SR
Queue Stats
82W - 93L
1,451 Elo+
Solo
Janus
Janus
Small_Endowed-33
Janus
Level 126
God Stats
0W - 2L
1,285 SR
Queue Stats
19W - 27L
1,454 Elo+
Solo
Nut
Nut
komadri
Nut
Level 135
God Stats
0W - 2L
1,237 SR
Queue Stats
1W - 8L
1,476 Elo+
Solo
Team Averages
Level 141
1,379 SR
1,484 Elo+

VS

Team Averages
Level 121
1,466 SR
1,456 Elo+
Bakasura
Bakasura
F4k3-Pr00
Bakasura
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,434 Elo+
Solo
Ra
Ra
HolyFurion
Ra
Level 106
God Stats
5W - 6L
1,370 SR
Queue Stats
126W - 101L
1,491 Elo+
Solo
Artio
Artio
J0NNYLARG0
Artio
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
237W - 226L
1,450 Elo+
Solo
Bellona
Bellona
diecults
Bellona
Level 108
God Stats
14W - 14L
1,446 SR
Queue Stats
342W - 340L
1,431 Elo+
Solo
Neith
Neith
pabloxju22
Neith
Level 146
God Stats
11W - 11L
1,514 SR
Queue Stats
219W - 205L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
6
0 / 0 / 0
3,274
655
1,393
2,498
543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
1 / 1 / 0
3,255
651
924
4,216
2,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 1 / 0
3,383
677
2,541
3,371
1,007
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

7
0 / 1 / 0
3,371
674
337
2,036
578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
1
0 / 0 / 0
1,023
205
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
F4k3-Pr00
Bakasura
7
2 / 1 / 0
3,985
797
1,145
4,113
1,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 0 / 1
3,918
784
1,134
1,951
638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
6
1 / 1 / 0
3,950
790
1,408
5,306
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
diecults
Bellona
5
0 / 0 / 0
3,145
629
1,282
2,982
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Neith
6
0 / 0 / 0
3,543
709
1,714
3,120
897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
2
Kills
3
3
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
0
0
0
L
1
1
0
1
L
1
1
0
1
W
Bakasura
F4k3-Pr00
Bakasura
2
1
0
2
W
0
0
1
0.5
W
Artio
1
1
0
1
L
0
1
0
0
W
Bellona
diecults
Bellona
0
0
0
0
L
Nut
0
0
0
0
W
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,195
Damage
6,683
12,121
Taken
17,472
4,606
Mitigated
6,805
3,968
Healing
8,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,393
377
0
1,937
2,498
543
0
326
2,150
13,514
0
L
924
0
0
935
4,216
2,478
0
0
4,042
12,188
0
L
2,541
865
0
920
3,371
1,007
0
1,258
2,113
0
14,750
W
Bakasura
F4k3-Pr00
Bakasura
1,145
686
0
2,115
4,113
1,393
0
790
3,323
0
16,531
W
1,134
0
96
970
1,951
638
0
229
1,721
25,611
1,161
W
Artio
1,408
269
42
2,266
5,306
2,353
0
582
4,724
13,047
1,081
L
337
77
15
161
2,036
578
0
901
1,057
17,028
0
W
Bellona
diecults
Bellona
1,282
255
112
1,294
2,982
1,524
0
435
2,526
0
12,956
L
Nut
0
0
0
0
0
0
0
0
0
0
0
W
Neith
1,714
284
0
1,173
3,120
897
0
596
2,524
0
19,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,306
Gold Earned
18,541
92
Minions Killed
159
0
Camps Cleared
0
434,566
Distance Traveled
582,312
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
3,274
655
30
6
0
118,320
0
L
Geb
3,255
651
12
2
0
127,819
2
L
Awilix
3,383
677
20
4
0
101,130
0
W
Bakasura
3,985
797
46
9
0
131,630
0
W
Ra
3,918
784
50
10
0
118,445
0
W
Artio
3,950
790
26
5
0
109,096
0
L
Janus
3,371
674
30
6
0
87,297
1
W
Bellona
3,145
629
18
4
0
115,555
0
L
Nut
1,023
205
0
0
0
0
0
W
Neith
3,543
709
19
4
0
107,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role