Player Matchup

Gilgamesh
Gilgamesh
Gold III
ChristianAmison
Gilgamesh
Gold III
Level 89
God Stats
10W - 10L
1,655 SR
Queue Stats
44W - 42L
1,492 MMR
Solo
Atlas
Atlas
Bronze III
RondleMcFondleU
Atlas
Bronze III
Level 162
God Stats
11W - 4L
1,865 SR
Queue Stats
26W - 27L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
Titan Drago
Baron Samedi
Gold III
Level 201
God Stats
4W - 1L
1,500 SR
Queue Stats
509W - 523L
1,490 MMR
Solo
Rama
Rama
Bronze III
cuckotron
Rama
Bronze III
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,500 MMR
Party 1
Arachne
Arachne
Gold V
sheluvanto
Arachne
Gold V
Level 108
God Stats
5W - 0L
1,692 SR
Queue Stats
33W - 39L
1,482 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,642 SR
1,493 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,547 SR
1,493 MMR
Kuzenbo
Kuzenbo
Bronze III
AlejandroCol71
Kuzenbo
Bronze III
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 184L
1,500 MMR
Solo
Janus
Janus
Bronze III
Alpha Bhurs
Janus
Bronze III
Level 127
God Stats
0W - 1L
1,164 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Pele
Pele
Gold IV
S-K-1llZ
Pele
Gold IV
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
292W - 300L
1,481 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Sleepingforesth
Sun Wukong
Gold III
Level 158
God Stats
7W - 6L
1,840 SR
Queue Stats
169W - 158L
1,488 MMR
Solo
Medusa
Medusa
Silver III
Yvny
Medusa
Silver III
Level 158
God Stats
3W - 1L
1,730 SR
Queue Stats
37W - 37L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChristianAmison
Gilgamesh
16
0 / 1 / 2
9,449
556
7,323
12,873
15,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 2 / 7
8,975
528
9,469
16,715
15,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Titan Drago
Baron Samedi
15
1 / 2 / 8
9,103
535
7,820
9,079
4,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
16
3 / 3 / 1
9,673
569
8,489
13,753
5,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
sheluvanto
Arachne
18
8 / 2 / 2
10,086
593
10,031
17,253
8,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bans
Maman BrigitteThanatosThor

VS

Bans
OsirisApolloAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
8,346
491
8,320
12,613
12,773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 6 / 2
8,024
472
6,423
9,241
3,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
16
2 / 4 / 2
8,718
513
8,594
16,198
7,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Sleepingforesth
Sun Wukong
16
3 / 1 / 0
9,440
555
9,416
15,371
13,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Yvny
Medusa
16
1 / 2 / 3
9,081
534
6,998
10,343
4,558
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
15
Kills
10
10
Deaths
15
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
1
6
2
0.33
W
Gilgamesh
ChristianAmison
Gilgamesh
0
1
2
1
W
3
2
7
3.25
L
Pele
2
4
2
0.75
L
Sun Wukong
Sleepingforesth
Sun Wukong
3
1
0
3
W
Baron Samedi
Titan Drago
Baron Samedi
1
2
8
2.5
L
Medusa
Yvny
Medusa
1
2
3
1.25
W
Rama
3
3
1
1.17
W
Arachne
sheluvanto
Arachne
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,132
Damage
39,751
69,673
Taken
63,766
50,145
Mitigated
41,947
21,305
Healing
13,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,320
3,834
0
1,823
12,613
12,773
0
4,722
7,729
26,097
0
L
6,423
243
0
625
9,241
3,359
0
4,723
4,478
56,869
166
W
Gilgamesh
ChristianAmison
Gilgamesh
7,323
1,563
0
2,353
12,873
15,379
0
859
12,014
0
74,227
W
9,469
3,007
0
2,729
16,715
15,479
0
4,983
11,732
32,043
4,046
L
Pele
8,594
1,396
0
2,687
16,198
7,965
0
4,537
11,569
0
95,767
L
Sun Wukong
Sleepingforesth
Sun Wukong
9,416
1,730
0
4,110
15,371
13,292
0
1,968
12,520
0
78,334
W
Baron Samedi
Titan Drago
Baron Samedi
7,820
186
792
2,892
9,079
4,668
0
2,309
6,770
62,543
1,118
L
Medusa
Yvny
Medusa
6,998
2,119
0
3,953
10,343
4,558
489
679
9,615
0
86,455
W
Rama
8,489
6,967
0
4,820
13,753
5,967
664
4,559
9,194
0
83,048
W
Arachne
sheluvanto
Arachne
10,031
6,533
0
7,719
17,253
8,652
36
1,890
15,363
0
92,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,286
Gold Earned
43,609
549
Minions Killed
566
0
Camps Cleared
0
1,696,449
Distance Traveled
1,707,732
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,346
491
26
2
0
369,203
9
L
Janus
8,024
472
94
6
0
301,182
0
W
Gilgamesh
9,449
556
132
8
0
313,054
0
W
Atlas
8,975
528
36
2
0
367,190
4
L
Pele
8,718
513
152
9
0
366,050
8
L
Sun Wukong
9,440
555
140
8
0
344,768
5
W
Baron Samedi
9,103
535
130
8
0
315,633
3
L
Medusa
9,081
534
154
9
0
326,529
4
W
Rama
9,673
569
131
8
0
334,503
4
W
Arachne
10,086
593
120
7
0
366,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role