Player Matchup

Serqet
Serqet
 
Serqet
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
CallMeTwoShot
Ymir
Level 67
God Stats
12W - 18L
1,500 SR
Queue Stats
794W - 750L
1,526 Elo+
Solo
Ishtar
Ishtar
Scubalive
Ishtar
Level 111
God Stats
3W - 3L
1,607 SR
Queue Stats
9W - 9L
1,648 Elo+
Solo
Camazotz
Camazotz
WellDiegoH
Camazotz
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
402W - 397L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
XxSharonTheBoyxX
Baron Samedi
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,486 Elo+
Party 1
Team Averages
Level 105
1,521 SR
1,526 Elo+

VS

Team Averages
Level 135
1,523 SR
1,576 Elo+
Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AZUREPEIN
Morgan Le Fay
Level 180
God Stats
4W - 2L
1,500 SR
Queue Stats
167W - 152L
1,513 Elo+
Solo
Nox
Nox
Hellbornmage
Nox
Level 113
God Stats
5W - 0L
1,500 SR
Queue Stats
73W - 74L
1,467 Elo+
Solo
Nut
Nut
Zenianzo
Nut
Level 126
God Stats
24W - 20L
1,613 SR
Queue Stats
264W - 259L
1,509 Elo+
Solo
Hercules
Hercules
zuli1802
Hercules
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,889 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
2 / 2 / 1
7,189
599
3,332
9,394
4,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 1
5,670
473
4,399
12,511
9,153
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
Scubalive
Ishtar
11
0 / 0 / 2
6,392
533
5,480
6,079
2,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Camazotz
WellDiegoH
Camazotz
12
2 / 1 / 0
7,448
621
8,617
11,689
5,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
XxSharonTheBoyxX
Baron Samedi
12
0 / 4 / 1
6,786
566
4,055
8,292
4,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
6 / 1 / 2
7,678
640
8,292
12,977
6,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
AZUREPEIN
Morgan Le Fay
12
2 / 1 / 3
6,879
573
7,091
6,081
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 1 / 4
6,121
510
4,324
9,427
5,843
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 0 / 1
6,596
550
6,060
8,508
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hercules
zuli1802
Hercules
12
0 / 1 / 1
6,556
546
5,301
10,461
6,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
10
10
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
2
1
1.25
W
Arachne
 
Arachne
6
1
2
7
W
Morgan Le Fay
AZUREPEIN
Morgan Le Fay
2
1
3
3.5
L
0
3
1
0.17
W
0
1
4
2
L
Ishtar
Scubalive
Ishtar
0
0
2
1
L
Camazotz
WellDiegoH
Camazotz
2
1
0
2
L
Baron Samedi
XxSharonTheBoyxX
Baron Samedi
0
4
1
0.13
W
2
0
1
2.5
W
Hercules
zuli1802
Hercules
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,883
Damage
31,068
47,965
Taken
47,454
25,699
Mitigated
24,374
16,195
Healing
18,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,332
1,357
0
4,438
9,394
4,193
0
184
9,210
0
51,843
W
Arachne
 
Arachne
8,292
6,133
0
5,741
12,977
6,107
0
1,395
11,342
0
67,668
W
Morgan Le Fay
AZUREPEIN
Morgan Le Fay
7,091
1,077
0
1,147
6,081
2,500
0
3,699
2,284
43,211
2,473
L
4,399
658
0
2,807
12,511
9,153
221
2,852
9,659
18,349
0
W
4,324
983
0
2,764
9,427
5,843
0
2,006
7,421
29,112
1,331
L
Ishtar
Scubalive
Ishtar
5,480
3,315
0
1,464
6,079
2,506
598
963
5,116
0
53,111
L
Camazotz
WellDiegoH
Camazotz
8,617
1,980
0
5,710
11,689
5,411
0
895
10,090
0
53,179
L
Baron Samedi
XxSharonTheBoyxX
Baron Samedi
4,055
455
0
1,776
8,292
4,436
0
6,179
2,113
43,407
2,218
W
6,060
3,645
0
4,067
8,508
3,482
263
1,303
6,965
0
53,992
W
Hercules
zuli1802
Hercules
5,301
1,525
0
4,502
10,461
6,442
0
0
10,461
0
42,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,485
Gold Earned
33,830
395
Minions Killed
381
0
Camps Cleared
0
1,200,599
Distance Traveled
1,206,455
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,189
599
94
8
0
278,995
0
W
Arachne
7,678
640
93
8
0
259,054
0
W
Morgan Le Fay
6,879
573
85
7
0
240,866
2
L
Ymir
5,670
473
19
2
0
222,632
1
W
Nox
6,121
510
47
4
0
257,793
6
L
Ishtar
6,392
533
93
8
0
238,574
4
L
Camazotz
7,448
621
92
8
0
217,158
0
L
Baron Samedi
6,786
566
97
8
0
243,240
0
W
Nut
6,596
550
83
7
0
226,385
0
W
Hercules
6,556
546
73
6
0
222,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role