Player Matchup

Chronos
Chronos
 
Chronos
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
NicollasGomes98
Lancelot
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,420 Elo+
Party 1
Nemesis
Nemesis
SoledByZarbo
Nemesis
Level 156
God Stats
2W - 3L
1,179 SR
Queue Stats
327W - 345L
1,463 Elo+
Solo
Bacchus
Bacchus
jog4444sb
Bacchus
Level 138
God Stats
4W - 2L
1,832 SR
Queue Stats
26W - 24L
1,594 Elo+
Party 1
Merlin
Merlin
juliocesaruy
Merlin
Level 48
God Stats
7W - 11L
1,586 SR
Queue Stats
210W - 236L
1,503 Elo+
Party 1
Team Averages
Level 119
1,519 SR
1,496 Elo+

VS

Team Averages
Level 109
1,637 SR
1,504 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Arth4sxNew
Medusa
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,275 Elo+
Solo
Mulan
Mulan
Dama-pintada
Mulan
Level 109
God Stats
7W - 11L
1,789 SR
Queue Stats
191W - 166L
1,658 Elo+
Solo
Nemesis
Nemesis
Pitel
Nemesis
Level 104
God Stats
4W - 1L
1,718 SR
Queue Stats
38W - 23L
1,597 Elo+
Solo
Scylla
Scylla
iTz-_JOKER_-zTii
Scylla
Level 70
God Stats
3W - 3L
1,678 SR
Queue Stats
39W - 31L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
0 / 3 / 1
4,887
489
2,576
7,075
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
10
1 / 2 / 3
5,328
533
4,573
7,796
2,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
SoledByZarbo
Nemesis
9
0 / 3 / 0
5,084
508
4,248
8,494
5,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
jog4444sb
Bacchus
8
1 / 3 / 1
5,309
531
3,055
7,482
6,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
10
3 / 2 / 1
6,366
637
5,015
6,092
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
4 / 0 / 0
6,987
699
6,119
7,923
5,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Arth4sxNew
Medusa
10
2 / 2 / 2
5,420
542
4,185
6,085
2,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 0 / 2
5,325
533
7,140
7,405
5,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Pitel
Nemesis
11
2 / 2 / 5
5,890
589
5,466
9,623
3,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 2 / 0
5,261
526
2,286
5,712
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
13
13
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
3
1
0.17
W
Sun Wukong
 
Sun Wukong
4
0
0
4
W
Medusa
Arth4sxNew
Medusa
2
2
2
1.5
W
4
0
2
5
L
Lancelot
1
2
3
1.25
W
Nemesis
Pitel
Nemesis
2
2
5
2.25
L
Nemesis
SoledByZarbo
Nemesis
0
3
0
0
W
1
2
0
0.5
L
Bacchus
jog4444sb
Bacchus
1
3
1
0.5
L
Merlin
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,467
Damage
25,196
36,939
Taken
36,748
19,729
Mitigated
18,851
13,076
Healing
11,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,576
1,029
0
2,189
7,075
2,349
0
0
7,075
33,615
1,066
W
Sun Wukong
 
Sun Wukong
6,119
1,852
0
4,209
7,923
5,936
140
106
7,817
0
49,829
W
Medusa
Arth4sxNew
Medusa
4,185
1,144
0
1,200
6,085
2,244
24
1,815
4,270
0
33,528
W
7,140
882
0
646
7,405
5,342
0
2,918
4,471
0
25,726
L
Lancelot
4,573
1,558
0
3,438
7,796
2,927
0
0
7,706
0
33,306
W
Nemesis
Pitel
Nemesis
5,466
2,017
0
3,671
9,623
3,437
0
1,675
7,921
0
38,462
L
Nemesis
SoledByZarbo
Nemesis
4,248
2,061
0
2,303
8,494
5,531
0
0
7,994
0
30,090
W
2,286
203
0
1,754
5,712
1,892
0
3,583
2,022
19,023
576
L
Bacchus
jog4444sb
Bacchus
3,055
352
106
2,510
7,482
6,858
0
0
7,482
10,790
0
L
Merlin
5,015
350
0
2,530
6,092
2,064
468
1,995
3,913
39,307
1,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,974
Gold Earned
28,883
263
Minions Killed
288
0
Camps Cleared
0
1,025,964
Distance Traveled
1,012,293
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,887
489
67
7
0
188,432
1
W
Sun Wukong
6,987
699
91
9
0
202,283
3
W
Medusa
5,420
542
56
6
0
184,642
1
W
Mulan
5,325
533
32
3
0
198,615
3
L
Lancelot
5,328
533
54
5
0
224,246
0
W
Nemesis
5,890
589
60
6
0
232,286
0
L
Nemesis
5,084
508
57
6
0
197,622
2
W
Scylla
5,261
526
49
5
0
194,467
2
L
Bacchus
5,309
531
14
1
0
226,280
2
L
Merlin
6,366
637
71
7
0
189,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role