Player Matchup

Neith
Neith
Dradshki
Neith
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,439 Elo+
Party 1
Sobek
Sobek
Filipilinha
Sobek
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,478 Elo+
Party 1
Ra
Ra
Gedraldo11
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,239 Elo+
Party 1
Team Averages
Level 37
1,500 SR
1,385 Elo+

VS

Team Averages
Level 62
1,623 SR
1,282 Elo+
Sun Wukong
Sun Wukong
IceCreamMan_34
Sun Wukong
Level 5
God Stats
1W - 1L
1,743 SR
Queue Stats
7W - 22L
1,191 Elo+
Party 2
Arachne
Arachne
Mert__040
Arachne
Level 35
God Stats
2W - 3L
1,570 SR
Queue Stats
8W - 23L
1,215 Elo+
Party 2
Nu Wa
Nu Wa
TillingBird9952
Nu Wa
Level 146
God Stats
442W - 382L
1,557 SR
Queue Stats
805W - 865L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dradshki
Neith
16
7 / 0 / 5
11,148
796
10,099
4,309
1,876
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 0 / 9
10,005
715
3,283
7,882
8,784
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
4 / 0 / 9
10,869
776
11,450
4,785
2,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IceCreamMan_34
Sun Wukong
12
0 / 5 / 0
8,047
575
1,691
12,062
12,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Mert__040
Arachne
14
0 / 3 / 0
8,025
573
6,458
9,341
4,706
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
0 / 5 / 0
7,682
549
2,780
8,157
2,713
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
13
Kills
0
0
Deaths
13
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
Dradshki
Neith
7
0
5
9.5
W
2
0
9
6.5
W
4
0
9
8.5
L
Sun Wukong
IceCreamMan_34
Sun Wukong
0
5
0
0
L
Arachne
Mert__040
Arachne
0
3
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,832
Damage
10,929
16,976
Taken
29,560
12,872
Mitigated
19,688
2,834
Healing
2,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Dradshki
Neith
10,099
5,655
0
715
4,309
1,876
1,249
641
3,668
0
53,670
W
3,283
587
0
348
7,882
8,784
465
841
7,041
17,122
1,167
W
11,450
1,133
1,143
628
4,785
2,212
632
1,346
3,429
74,568
830
L
Sun Wukong
IceCreamMan_34
Sun Wukong
1,691
222
0
493
12,062
12,269
0
4,680
7,101
0
24,814
L
Arachne
Mert__040
Arachne
6,458
4,840
0
374
9,341
4,706
0
5,576
3,735
0
18,782
L
2,780
795
0
1,203
8,157
2,713
0
3,742
4,376
23,467
558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,022
Gold Earned
23,754
263
Minions Killed
107
0
Camps Cleared
0
761,933
Distance Traveled
664,913
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,148
796
97
7
0
232,908
3
W
Sobek
10,005
715
33
2
0
264,262
0
W
Ra
10,869
776
133
10
0
264,763
0
L
Sun Wukong
8,047
575
31
2
0
244,133
0
L
Arachne
8,025
573
35
3
0
234,030
0
L
Nu Wa
7,682
549
41
3
0
186,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role