Player Matchup

Hun Batz
Hun Batz
AlexColesy
Hun Batz
Level 157
God Stats
0W - 3L
1,243 SR
Queue Stats
184W - 176L
1,496 Elo+
Solo
Artemis
Artemis
Archie-0805
Artemis
Level 103
God Stats
1W - 4L
1,170 SR
Queue Stats
129W - 106L
1,495 Elo+
Party 2
Cliodhna
Cliodhna
Sc00b
Cliodhna
Level 158
God Stats
4W - 4L
1,657 SR
Queue Stats
147W - 110L
1,610 Elo+
Party 3
Yemoja
Yemoja
spiketoffee
Yemoja
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 45L
1,436 Elo+
Party 2
Discordia
Discordia
Ðuckie
Discordia
Level 128
God Stats
4W - 4L
1,834 SR
Queue Stats
211W - 178L
1,609 Elo+
Party 3
Team Averages
Level 134
1,481 SR
1,529 Elo+

VS

Team Averages
Level 130
1,500 SR
1,569 Elo+
Bakasura
Bakasura
 
Bakasura
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Elcachasduras
Anubis
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
253W - 235L
1,618 Elo+
Party 1
Medusa
Medusa
Harko77
Medusa
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,602 Elo+
Solo
Kuzenbo
Kuzenbo
Nathani3l
Kuzenbo
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
198W - 190L
1,530 Elo+
Solo
Vamana
Vamana
berna200102
Vamana
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 174L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AlexColesy
Hun Batz
10
0 / 4 / 1
5,907
422
5,845
11,157
3,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Archie-0805
Artemis
10
2 / 1 / 1
6,098
436
5,603
6,500
2,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
Sc00b
Cliodhna
11
1 / 4 / 0
7,004
500
8,223
11,670
4,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Yemoja
12
1 / 1 / 2
7,621
544
7,106
10,878
11,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
Ðuckie
Discordia
11
0 / 6 / 0
6,333
452
4,801
8,454
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
4 / 0 / 3
8,095
578
5,130
13,461
7,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 0 / 4
9,400
671
9,873
8,130
4,268
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Harko77
Medusa
13
0 / 1 / 1
6,911
494
6,952
8,523
3,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Nathani3l
Kuzenbo
13
1 / 2 / 5
7,305
522
3,822
10,948
10,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
14
2 / 1 / 4
8,711
622
7,240
12,758
13,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
16
16
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
0
3
5.5
L
Hun Batz
AlexColesy
Hun Batz
0
4
1
0.13
L
Artemis
Archie-0805
Artemis
2
1
1
2.5
W
9
0
4
11
W
Medusa
Harko77
Medusa
0
1
1
0.5
W
Kuzenbo
Nathani3l
Kuzenbo
1
2
5
1.75
L
Cliodhna
Sc00b
Cliodhna
1
4
0
0.25
W
Vamana
2
1
4
4
L
Yemoja
1
1
2
2
L
Discordia
Ðuckie
Discordia
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,578
Damage
33,017
48,659
Taken
53,820
23,870
Mitigated
38,946
12,388
Healing
18,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,130
3,845
0
6,263
13,461
7,563
0
1,781
11,680
0
60,544
L
Hun Batz
AlexColesy
Hun Batz
5,845
1,859
0
3,817
11,157
3,434
0
3,631
7,168
0
42,314
L
Artemis
Archie-0805
Artemis
5,603
2,624
0
1,292
6,500
2,498
0
1,104
5,232
0
40,226
W
9,873
472
0
5,165
8,130
4,268
146
2,610
5,520
78,152
2,344
W
Medusa
Harko77
Medusa
6,952
2,610
0
2,189
8,523
3,361
524
3,813
4,710
0
53,420
W
Kuzenbo
Nathani3l
Kuzenbo
3,822
1,484
0
2,273
10,948
10,065
111
2,179
8,769
23,045
2,372
L
Cliodhna
Sc00b
Cliodhna
8,223
838
0
2,754
11,670
4,166
0
933
9,901
0
48,745
W
Vamana
7,240
1,436
0
2,880
12,758
13,689
0
638
12,120
0
69,849
L
Yemoja
7,106
1,453
794
3,195
10,878
11,608
0
1,446
9,152
41,476
4,185
L
Discordia
Ðuckie
Discordia
4,801
192
0
536
8,454
2,164
0
6,140
2,269
44,556
1,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,963
Gold Earned
40,422
374
Minions Killed
487
0
Camps Cleared
0
1,236,820
Distance Traveled
1,464,068
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,095
578
124
9
0
368,477
2
L
Hun Batz
5,907
422
73
5
0
239,280
0
L
Artemis
6,098
436
61
4
0
211,158
0
W
Anubis
9,400
671
141
10
0
284,590
2
W
Medusa
6,911
494
84
6
0
243,234
0
W
Kuzenbo
7,305
522
22
2
0
310,179
3
L
Cliodhna
7,004
500
83
6
0
306,527
6
W
Vamana
8,711
622
116
8
0
257,588
2
L
Yemoja
7,621
544
73
5
0
243,618
2
L
Discordia
6,333
452
84
6
0
236,237
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role