Player Matchup

Bacchus
Bacchus
IVlIOON
Bacchus
Level 80
God Stats
12W - 2L
1,619 SR
Queue Stats
253W - 250L
1,521 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TwistedPlaything
Ah Muzen Cab
Level 160
God Stats
8W - 5L
1,805 SR
Queue Stats
258W - 257L
1,521 Elo+
Party 1
Cthulhu
Cthulhu
demifolk
Cthulhu
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
53W - 49L
1,558 Elo+
Party 1
Chiron
Chiron
gaepanda
Chiron
Level 164
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 29L
1,470 Elo+
Solo
Erlang Shen
Erlang Shen
rufflan
Erlang Shen
Level 153
God Stats
9W - 5L
1,738 SR
Queue Stats
572W - 626L
1,506 Elo+
Solo
Team Averages
Level 143
1,633 SR
1,515 Elo+

VS

Team Averages
Level 119
1,569 SR
1,497 Elo+
Bastet
Bastet
 
Bastet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Afromars4189
Shiva
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,527 Elo+
Party 2
Sun Wukong
Sun Wukong
LILSaVaGe392
Sun Wukong
Level 159
God Stats
6W - 4L
1,629 SR
Queue Stats
197W - 216L
1,504 Elo+
Solo
Yu Huang
Yu Huang
Porongo-San
Yu Huang
Level 129
God Stats
1W - 1L
1,715 SR
Queue Stats
116W - 125L
1,503 Elo+
Party 2
Nut
Nut
RikuDarkSpawn
Nut
Level 136
God Stats
1W - 3L
1,500 SR
Queue Stats
184W - 208L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IVlIOON
Bacchus
18
3 / 2 / 24
11,202
862
13,244
15,563
27,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ah Muzen Cab
TwistedPlaything
Ah Muzen Cab
18
9 / 2 / 12
11,230
864
23,604
12,704
7,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
demifolk
Cthulhu
17
2 / 2 / 20
10,831
833
16,805
16,479
21,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
gaepanda
Chiron
18
9 / 3 / 12
11,369
875
16,603
17,122
9,446
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
rufflan
Erlang Shen
17
5 / 1 / 15
10,267
790
7,982
15,886
18,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
3 / 5 / 1
8,540
657
14,047
14,216
6,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 4 / 4
8,510
655
11,556
23,960
17,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
LILSaVaGe392
Sun Wukong
14
1 / 4 / 6
8,033
618
12,794
18,209
20,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
Porongo-San
Yu Huang
17
4 / 6 / 3
10,210
785
11,863
12,004
5,471
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 9 / 6
7,943
611
7,848
14,417
5,351
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
30
28
Kills
10
10
Deaths
28
83
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
5
1
0.7
L
2
4
4
1
W
Bacchus
IVlIOON
Bacchus
3
2
24
7.5
L
Sun Wukong
LILSaVaGe392
Sun Wukong
1
4
6
1
L
Yu Huang
Porongo-San
Yu Huang
4
6
3
0.92
L
0
9
6
0.33
W
Ah Muzen Cab
TwistedPlaything
Ah Muzen Cab
9
2
12
7.5
W
Cthulhu
demifolk
Cthulhu
2
2
20
6
W
Chiron
gaepanda
Chiron
9
3
12
5
W
Erlang Shen
rufflan
Erlang Shen
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,238
Damage
58,108
77,754
Taken
82,806
85,034
Mitigated
54,024
29,845
Healing
21,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
14,047
2,117
244
3,190
14,216
6,071
0
3,590
10,300
0
23,619
L
11,556
581
1,046
7,700
23,960
17,005
0
8,180
15,495
0
21,105
W
Bacchus
IVlIOON
Bacchus
13,244
1,273
1,309
3,477
15,563
27,013
405
2,261
13,302
21,185
1,877
L
Sun Wukong
LILSaVaGe392
Sun Wukong
12,794
1,806
1,417
4,446
18,209
20,126
0
7,679
10,219
0
19,178
L
Yu Huang
Porongo-San
Yu Huang
11,863
701
1,489
1,148
12,004
5,471
0
4,173
7,741
25,343
668
L
7,848
1,816
238
259
14,417
5,351
0
5,002
9,243
0
18,280
W
Ah Muzen Cab
TwistedPlaything
Ah Muzen Cab
23,604
7,984
3,381
762
12,704
7,873
4,312
940
11,764
0
49,554
W
Cthulhu
demifolk
Cthulhu
16,805
897
2,348
2,570
16,479
21,760
188
3,767
12,712
23,106
1,688
W
Chiron
gaepanda
Chiron
16,603
5,547
2,823
5,301
17,122
9,446
2,770
2,728
14,394
0
37,369
W
Erlang Shen
rufflan
Erlang Shen
7,982
2,670
2,865
5,009
15,886
18,942
1,130
1,835
14,051
0
13,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,899
Gold Earned
43,236
175
Minions Killed
124
0
Camps Cleared
0
1,225,712
Distance Traveled
1,115,531
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,540
657
21
2
0
249,040
0
L
Shiva
8,510
655
21
2
0
234,688
0
W
Bacchus
11,202
862
19
1
0
240,860
0
L
Sun Wukong
8,033
618
13
1
0
227,992
0
L
Yu Huang
10,210
785
39
3
0
205,319
0
L
Nut
7,943
611
30
2
0
198,492
0
W
Ah Muzen Cab
11,230
864
54
4
0
236,815
0
W
Cthulhu
10,831
833
22
2
0
259,504
0
W
Chiron
11,369
875
58
4
0
258,671
0
W
Erlang Shen
10,267
790
22
2
0
229,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role