Player Matchup

Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold II
ImGuardian
Ymir
Gold II
Level 252
God Stats
20W - 19L
1,609 SR
Queue Stats
265W - 275L
1,578 MMR
Solo
Kukulkan
Kukulkan
Gold V
NoSkillJoe
Kukulkan
Gold V
Level 151
God Stats
14W - 5L
1,759 SR
Queue Stats
62W - 60L
1,548 MMR
Solo
Pele
Pele
Gold I
PenaRocks
Pele
Gold I
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 25L
1,705 MMR
Solo
Bellona
Bellona
Gold I
rug_the_rac-TTV
Bellona
Gold I
Level 140
God Stats
13W - 7L
1,625 SR
Queue Stats
582W - 585L
1,694 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 156
1,599 SR
1,605 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,538 SR
1,622 MMR
Thor
Thor
Gold III
Brayansworld
Thor
Gold III
Level 99
God Stats
2W - 4L
1,503 SR
Queue Stats
73W - 71L
1,687 MMR
Solo
Horus
Horus
Gold II
DarthBromn
Horus
Gold II
Level 100
God Stats
1W - 1L
1,571 SR
Queue Stats
36W - 37L
1,673 MMR
Solo
Sobek
Sobek
Gold III
Lemony01
Sobek
Gold III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 116L
1,537 MMR
Solo
Danzaburou
Danzaburou
Silver I
NamelessFell0wX8
Danzaburou
Silver I
Level 123
God Stats
0W - 1L
1,431 SR
Queue Stats
5W - 2L
1,676 MMR
Solo
Discordia
Discordia
Gold III
xQNDx FAZER
Discordia
Gold III
Level 156
God Stats
104W - 92L
1,687 SR
Queue Stats
367W - 370L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
3 / 0 / 4
10,506
657
13,416
10,580
5,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 1 / 10
8,728
546
5,236
13,245
10,859
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Kukulkan
NoSkillJoe
Kukulkan
16
3 / 0 / 7
9,979
624
9,368
6,736
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pele
17
8 / 1 / 6
9,933
621
13,006
14,153
6,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 0 / 1
10,322
645
6,704
13,799
14,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
SusanoVamanaThanatosChernobogAgni

VS

Bans
AchillesKuzenboKing ArthurAh Muzen CabAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,001
500
6,009
16,079
6,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
10
1 / 5 / 1
6,954
435
6,169
16,596
10,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

Sobek
Lemony01
Sobek
13
0 / 2 / 0
7,879
492
7,533
15,945
19,664
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
NamelessFell0wX8
Danzaburou
13
0 / 3 / 1
7,865
492
5,332
11,129
4,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
xQNDx FAZER
Discordia
13
0 / 5 / 1
7,375
461
7,246
10,684
3,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
17
Kills
2
2
Deaths
17
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
0
4
5
L
1
2
1
0.75
L
Horus
1
5
1
0.3
W
2
1
10
7
L
Sobek
Lemony01
Sobek
0
2
0
0
L
Danzaburou
NamelessFell0wX8
Danzaburou
0
3
1
0.17
W
Kukulkan
NoSkillJoe
Kukulkan
3
0
7
6.5
W
Pele
8
1
6
11
W
1
0
1
1.5
L
Discordia
xQNDx FAZER
Discordia
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,730
Damage
32,289
58,513
Taken
70,433
39,492
Mitigated
44,951
16,403
Healing
21,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
13,416
11,112
0
4,755
10,580
5,033
715
810
9,747
0
122,459
L
6,009
1,125
0
5,891
16,079
6,218
0
3,125
12,954
0
64,927
L
Horus
6,169
2,667
160
4,307
16,596
10,805
0
3,968
12,580
0
21,850
W
5,236
801
0
1,743
13,245
10,859
53
1,980
11,018
19,044
814
L
Sobek
Lemony01
Sobek
7,533
317
0
7,049
15,945
19,664
0
376
14,385
54,761
0
L
Danzaburou
NamelessFell0wX8
Danzaburou
5,332
2,743
0
2,903
11,129
4,439
522
2,642
8,487
0
61,254
W
Kukulkan
NoSkillJoe
Kukulkan
9,368
1,211
0
648
6,736
2,785
0
2,594
3,919
84,461
0
W
Pele
13,006
4,449
0
4,167
14,153
6,702
0
3,272
10,772
0
97,024
W
6,704
2,150
0
5,090
13,799
14,113
265
5,386
7,328
0
78,265
L
Discordia
xQNDx FAZER
Discordia
7,246
0
0
1,267
10,684
3,825
0
4,493
6,135
51,919
404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,468
Gold Earned
38,074
625
Minions Killed
437
0
Camps Cleared
0
1,746,404
Distance Traveled
1,527,530
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,506
657
176
11
0
296,945
2
L
Thor
8,001
500
122
8
0
347,728
2
L
Horus
6,954
435
26
2
0
328,146
3
W
Ymir
8,728
546
37
2
0
355,462
9
L
Sobek
7,879
492
96
6
0
286,799
1
L
Danzaburou
7,865
492
99
6
0
270,241
2
W
Kukulkan
9,979
624
136
9
0
360,656
5
W
Pele
9,933
621
125
8
0
389,935
0
W
Bellona
10,322
645
151
9
0
343,406
4
L
Discordia
7,375
461
94
6
0
294,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role