Player Matchup

Lancelot
Lancelot
Benedikt 492
Lancelot
Level 65
God Stats
5W - 6L
1,568 SR
Queue Stats
42W - 50L
1,389 Elo+
Party 1
Baba Yaga
Baba Yaga
Lioneroh
Baba Yaga
Level 39
God Stats
3W - 3L
1,500 SR
Queue Stats
103W - 118L
1,331 Elo+
Solo
Discordia
Discordia
SlyR PriNtzZ
Discordia
Level 38
God Stats
21W - 19L
1,554 SR
Queue Stats
46W - 47L
1,418 Elo+
Party 1
Team Averages
Level 47
1,541 SR
1,379 Elo+

VS

Team Averages
Level 105
1,569 SR
1,533 Elo+
Terra
Terra
ArchDemonZorak
Terra
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 57L
1,513 Elo+
Party 2
Gilgamesh
Gilgamesh
DarkDemonSIayer
Gilgamesh
Level 140
God Stats
23W - 11L
1,632 SR
Queue Stats
72W - 57L
1,545 Elo+
Party 2
Rama
Rama
Kairuine
Rama
Level 29
God Stats
1W - 1L
1,577 SR
Queue Stats
73W - 60L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Benedikt 492
Lancelot
12
0 / 4 / 2
7,295
663
6,210
9,988
4,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
Lioneroh
Baba Yaga
12
2 / 6 / 1
7,926
721
8,406
9,593
4,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
SlyR PriNtzZ
Discordia
13
1 / 4 / 3
8,157
742
7,460
8,295
3,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 11
8,213
747
3,862
11,671
11,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
DarkDemonSIayer
Gilgamesh
16
11 / 1 / 3
10,306
937
12,135
11,238
9,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
15
3 / 0 / 11
9,336
849
9,223
7,614
3,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
3
Kills
14
14
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
0
3
11
1.83
L
Lancelot
Benedikt 492
Lancelot
0
4
2
0.25
W
Gilgamesh
DarkDemonSIayer
Gilgamesh
11
1
3
12.5
W
Rama
3
0
11
8.5
L
Baba Yaga
Lioneroh
Baba Yaga
2
6
1
0.42
L
Discordia
SlyR PriNtzZ
Discordia
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,076
Damage
25,220
27,876
Taken
30,523
12,292
Mitigated
23,510
3,718
Healing
5,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,862
548
739
1,233
11,671
11,130
60
5,229
6,176
20,404
566
L
Lancelot
Benedikt 492
Lancelot
6,210
1,160
0
1,224
9,988
4,601
0
2,004
7,787
0
36,695
W
Gilgamesh
DarkDemonSIayer
Gilgamesh
12,135
3,762
0
1,345
11,238
9,200
1,174
4,258
6,792
0
34,912
W
Rama
9,223
7,366
0
2,254
7,614
3,180
1,658
5,826
1,537
0
40,478
L
Baba Yaga
Lioneroh
Baba Yaga
8,406
1,019
0
741
9,593
4,101
0
1,005
8,245
21,308
0
L
Discordia
SlyR PriNtzZ
Discordia
7,460
765
0
1,753
8,295
3,590
0
779
7,260
28,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,378
Gold Earned
27,855
140
Minions Killed
147
0
Camps Cleared
0
626,370
Distance Traveled
654,455
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,213
747
38
3
0
212,332
0
L
Lancelot
7,295
663
51
5
0
250,307
0
W
Gilgamesh
10,306
937
41
4
0
241,984
0
W
Rama
9,336
849
68
6
0
200,139
0
L
Baba Yaga
7,926
721
43
4
0
187,098
1
L
Discordia
8,157
742
46
4
0
188,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role