Player Matchup

Thor
Thor
Benjib_99
Thor
Level 66
God Stats
6W - 2L
1,517 SR
Queue Stats
75W - 75L
1,519 Elo+
Solo
Ymir
Ymir
IsmailMozip
Ymir
Level 134
God Stats
93W - 111L
1,514 SR
Queue Stats
355W - 346L
1,492 Elo+
Solo
Cerberus
Cerberus
LonestarKnight7
Cerberus
Level 63
God Stats
2W - 1L
1,475 SR
Queue Stats
84W - 74L
1,489 Elo+
Solo
Anubis
Anubis
XAx3lX ViSiOnS
Anubis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,157 Elo+
Solo
Medusa
Medusa
pabloscar04
Medusa
Level 65
God Stats
4W - 6L
1,408 SR
Queue Stats
162W - 150L
1,453 Elo+
Solo
Team Averages
Level 83
1,483 SR
1,422 Elo+

VS

Team Averages
Level 84
1,547 SR
1,476 Elo+
Hercules
Hercules
The_Real_ReZ
Hercules
Level 148
God Stats
2W - 3L
1,411 SR
Queue Stats
171W - 189L
1,486 Elo+
Party 2
Janus
Janus
Thu_p4py-13choso
Janus
Level 69
God Stats
2W - 6L
1,341 SR
Queue Stats
43W - 49L
1,408 Elo+
Party 1
Anubis
Anubis
WolfNeymar11
Anubis
Level 64
God Stats
8W - 6L
1,783 SR
Queue Stats
87W - 77L
1,620 Elo+
Solo
Thanatos
Thanatos
fruitful-echo5
Thanatos
Level 116
God Stats
13W - 12L
1,699 SR
Queue Stats
244W - 259L
1,472 Elo+
Party 2
Sylvanus
Sylvanus
zarek324
Sylvanus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 47L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
2 / 0 / 3
6,347
529
2,722
8,743
3,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
1 / 0 / 0
7,655
638
4,793
8,953
4,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
10
0 / 0 / 3
6,254
521
3,520
7,754
4,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
5 / 0 / 0
6,651
554
4,869
6,472
2,640
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
10
2 / 2 / 1
5,955
496
4,870
4,883
1,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
The_Real_ReZ
Hercules
11
0 / 0 / 0
6,362
530
5,838
8,593
7,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
0 / 4 / 0
5,893
491
3,883
6,212
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
9
1 / 2 / 0
5,373
448
3,484
4,985
2,429
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
9
1 / 3 / 0
5,303
442
4,617
9,448
3,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
zarek324
Sylvanus
8
0 / 1 / 1
5,248
437
2,189
9,209
7,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
10
Kills
2
2
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
2
0
3
3.5
W
1
0
0
1
W
Cerberus
0
0
3
1.5
L
Hercules
The_Real_ReZ
Hercules
0
0
0
0
L
0
4
0
0
L
Anubis
1
2
0
0.5
W
5
0
0
5
L
Thanatos
1
3
0
0.33
W
Medusa
2
2
1
1.25
L
Sylvanus
zarek324
Sylvanus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,774
Damage
20,011
36,805
Taken
38,447
17,249
Mitigated
21,859
13,896
Healing
18,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
2,722
484
0
1,458
8,743
3,683
0
1,097
7,450
0
44,661
W
4,793
1,236
0
4,497
8,953
4,872
0
0
8,305
48,906
10,004
W
Cerberus
3,520
125
0
3,818
7,754
4,441
319
3,124
4,630
21,282
0
L
Hercules
The_Real_ReZ
Hercules
5,838
1,208
0
4,802
8,593
7,123
0
4,060
4,533
0
49,596
L
3,883
0
0
0
6,212
1,551
666
3,990
2,222
37,701
1,422
L
Anubis
3,484
621
0
1,038
4,985
2,429
0
1,584
3,401
36,140
0
W
4,869
0
30
3,244
6,472
2,640
268
2,738
3,537
37,357
0
L
Thanatos
4,617
1,076
0
8,261
9,448
3,244
0
1,365
8,083
0
34,410
W
Medusa
4,870
1,804
0
849
4,883
1,613
555
2,274
2,609
0
36,797
L
Sylvanus
zarek324
Sylvanus
2,189
532
707
3,645
9,209
7,512
0
1,755
7,454
12,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,862
Gold Earned
28,179
326
Minions Killed
293
0
Camps Cleared
0
1,175,472
Distance Traveled
1,066,613
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,347
529
75
6
0
264,123
0
W
Ymir
7,655
638
103
9
0
213,616
0
W
Cerberus
6,254
521
40
3
0
227,237
2
L
Hercules
6,362
530
95
8
0
235,584
0
L
Janus
5,893
491
65
5
0
189,883
0
L
Anubis
5,373
448
59
5
0
190,962
0
W
Anubis
6,651
554
49
4
0
225,490
2
L
Thanatos
5,303
442
56
5
0
260,528
0
W
Medusa
5,955
496
59
5
0
245,006
0
L
Sylvanus
5,248
437
18
2
0
189,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role