Player Matchup

Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Zeldriisb
Yemoja
Level 88
God Stats
5W - 7L
1,702 SR
Queue Stats
153W - 168L
1,381 Elo+
Solo
King Arthur
King Arthur
rimestre
King Arthur
Level 74
God Stats
0W - 1L
1,112 SR
Queue Stats
4W - 7L
1,536 Elo+
Solo
Team Averages
Level 117
1,463 SR
1,483 Elo+

VS

Team Averages
Level 94
1,519 SR
1,561 Elo+
Bastet
Bastet
 
Bastet
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Blackheart2004
Charybdis
Level 86
God Stats
2W - 1L
1,448 SR
Queue Stats
23W - 14L
1,696 Elo+
Party 1
Sobek
Sobek
DstinoZ
Sobek
Level 79
God Stats
1W - 1L
1,285 SR
Queue Stats
59W - 41L
1,574 Elo+
Solo
Ra
Ra
MainHeal
Ra
Level 67
God Stats
4W - 1L
1,864 SR
Queue Stats
64W - 74L
1,438 Elo+
Solo
Pele
Pele
thefoca1
Pele
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 64L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
3 / 1 / 0
5,716
520
3,866
9,987
3,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
 
Discordia
9
0 / 4 / 2
5,410
492
4,177
6,205
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
 
Nut
9
0 / 4 / 0
5,120
465
2,965
8,680
2,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Zeldriisb
Yemoja
8
0 / 0 / 2
5,193
472
1,014
5,632
3,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
rimestre
King Arthur
12
0 / 1 / 0
6,679
607
7,946
9,895
5,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
4 / 0 / 0
6,241
567
6,200
7,618
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Blackheart2004
Charybdis
12
3 / 0 / 0
6,768
615
6,007
6,245
2,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
DstinoZ
Sobek
10
2 / 0 / 3
6,268
570
2,592
4,626
4,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 3 / 2
5,804
528
4,969
8,987
3,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
11
0 / 0 / 1
5,777
525
3,407
9,569
4,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
3
Kills
10
10
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
1
0
3
L
Discordia
 
Discordia
0
4
2
0.25
L
Nut
 
Nut
0
4
0
0
W
Bastet
 
Bastet
4
0
0
4
W
Charybdis
Blackheart2004
Charybdis
3
0
0
3
W
Sobek
DstinoZ
Sobek
2
0
3
3.5
W
1
3
2
0.67
L
Yemoja
Zeldriisb
Yemoja
0
0
2
1
L
King Arthur
rimestre
King Arthur
0
1
0
0
W
Pele
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,968
Damage
23,175
40,399
Taken
37,045
18,262
Mitigated
17,810
11,490
Healing
17,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,866
748
0
3,881
9,987
3,961
0
2,864
7,123
0
34,347
L
Discordia
 
Discordia
4,177
40
0
750
6,205
1,946
0
2,635
3,570
33,746
1,159
L
Nut
 
Nut
2,965
1,321
0
404
8,680
2,999
0
678
8,002
0
33,969
W
Bastet
 
Bastet
6,200
1,811
0
5,253
7,618
2,775
0
803
6,727
0
45,542
W
Charybdis
Blackheart2004
Charybdis
6,007
3,109
0
2,209
6,245
2,311
0
199
6,046
0
54,832
W
Sobek
DstinoZ
Sobek
2,592
197
0
2,427
4,626
4,289
0
914
3,712
17,770
203
W
4,969
842
149
3,224
8,987
3,464
100
3,028
5,914
43,660
0
L
Yemoja
Zeldriisb
Yemoja
1,014
387
1,087
1,330
5,632
3,402
0
524
5,108
18,720
0
L
King Arthur
rimestre
King Arthur
7,946
918
0
4,038
9,895
5,954
0
814
8,580
0
58,347
W
Pele
3,407
1,034
0
4,218
9,569
4,971
0
0
9,010
0
42,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,118
Gold Earned
30,858
314
Minions Killed
358
0
Camps Cleared
0
995,410
Distance Traveled
1,148,853
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,716
520
59
5
0
230,535
0
L
Discordia
5,410
492
67
6
0
198,473
0
L
Nut
5,120
465
58
5
0
214,556
0
W
Bastet
6,241
567
84
8
0
277,350
0
W
Charybdis
6,768
615
87
8
0
222,588
2
W
Sobek
6,268
570
27
2
0
222,647
2
W
Ra
5,804
528
75
7
0
214,051
4
L
Yemoja
5,193
472
31
3
0
164,701
6
L
King Arthur
6,679
607
99
9
0
187,145
0
W
Pele
5,777
525
85
8
0
212,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role