Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Malvar_9
Neith
Level 118
God Stats
62W - 64L
1,551 SR
Queue Stats
143W - 146L
1,482 Elo+
Party 4
Tyr
Tyr
budri-adri
Tyr
Level 154
God Stats
35W - 23L
1,554 SR
Queue Stats
102W - 106L
1,467 Elo+
Party 4
Ares
Ares
matlea692002
Ares
Level 28
God Stats
17W - 12L
1,652 SR
Queue Stats
57W - 55L
1,493 Elo+
Party 1
Tiamat
Tiamat
nicoblaster350
Tiamat
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 49L
1,492 Elo+
Party 1
Team Averages
Level 91
1,551 SR
1,487 Elo+

VS

Team Averages
Level 89
1,532 SR
1,479 Elo+
Vamana
Vamana
Loiizz
Vamana
Level 125
God Stats
2W - 4L
1,748 SR
Queue Stats
19W - 27L
1,499 Elo+
Party 3
Yemoja
Yemoja
X_Pickman_X
Yemoja
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 28L
1,479 Elo+
Party 3
Danzaburou
Danzaburou
mimagras
Danzaburou
Level 108
God Stats
2W - 3L
1,396 SR
Queue Stats
34W - 29L
1,539 Elo+
Party 2
Sol
Sol
rexi12-j
Sol
Level 4
God Stats
2W - 2L
1,616 SR
Queue Stats
3W - 6L
1,410 Elo+
Party 2
Thanatos
Thanatos
yaguelillopro
Thanatos
Level 64
God Stats
2W - 4L
1,401 SR
Queue Stats
82W - 76L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
3 / 1 / 2
8,285
592
3,754
11,229
4,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Neith
Malvar_9
Neith
12
2 / 3 / 1
7,432
531
8,801
10,582
3,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 0 / 1
9,817
701
10,736
11,513
8,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

11
0 / 3 / 2
6,934
495
3,282
9,466
7,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
3 / 3 / 0
7,907
565
10,829
9,178
5,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Loiizz
Vamana
12
0 / 3 / 1
7,240
517
4,631
13,046
12,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Yemoja
12
3 / 1 / 4
7,518
537
3,016
11,116
8,659
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
mimagras
Danzaburou
12
2 / 3 / 5
7,286
520
9,674
13,549
6,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 2 / 1
6,943
496
3,247
8,625
3,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
yaguelillopro
Thanatos
12
3 / 3 / 4
6,923
495
7,054
14,819
5,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
12
Kills
10
10
Deaths
12
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
1
2
4
L
Vamana
Loiizz
Vamana
0
3
1
0.17
W
Neith
Malvar_9
Neith
2
3
1
0.83
L
Yemoja
3
1
4
5
W
4
0
1
4.5
W
0
3
2
0.33
L
Danzaburou
mimagras
Danzaburou
2
3
5
1.5
W
3
3
0
1
L
2
2
1
1.25
L
Thanatos
yaguelillopro
Thanatos
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,402
Damage
27,622
51,968
Taken
61,155
28,872
Mitigated
36,305
18,137
Healing
28,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,754
957
0
4,964
11,229
4,509
0
202
11,027
59,683
21,917
L
Vamana
Loiizz
Vamana
4,631
2,553
0
3,202
13,046
12,417
0
561
12,485
0
58,948
W
Neith
Malvar_9
Neith
8,801
2,463
0
2,887
10,582
3,758
227
1,781
8,801
0
65,317
L
Yemoja
3,016
1,249
4,295
3,195
11,116
8,659
192
4,146
6,970
17,340
0
W
10,736
1,747
0
6,520
11,513
8,334
0
0
10,838
0
89,866
W
3,282
175
0
1,712
9,466
7,162
213
1,023
8,395
11,716
1,172
L
Danzaburou
mimagras
Danzaburou
9,674
5,731
0
3,599
13,549
6,257
235
3,223
10,326
0
66,592
W
10,829
786
0
2,054
9,178
5,109
606
3,244
5,934
51,072
1,378
L
3,247
972
0
3,063
8,625
3,178
164
6,233
2,392
32,030
3,863
L
Thanatos
yaguelillopro
Thanatos
7,054
1,653
0
10,717
14,819
5,794
0
3,211
11,608
0
44,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,375
Gold Earned
35,910
465
Minions Killed
373
0
Camps Cleared
0
1,456,952
Distance Traveled
1,314,577
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,285
592
121
9
0
315,356
0
L
Vamana
7,240
517
109
8
0
268,702
2
W
Neith
7,432
531
108
8
0
258,487
4
L
Yemoja
7,518
537
29
2
0
261,979
1
W
Tyr
9,817
701
149
11
0
323,282
0
W
Ares
6,934
495
17
1
0
276,343
0
L
Danzaburou
7,286
520
104
7
0
243,029
0
W
Tiamat
7,907
565
70
5
0
283,484
0
L
Sol
6,943
496
55
4
0
204,599
0
L
Thanatos
6,923
495
76
5
0
336,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role