Player Matchup

Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Madengue
Bakasura
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 13L
1,666 Elo+
Solo
Ullr
Ullr
PIunge
Ullr
Level 53
God Stats
15W - 24L
1,474 SR
Queue Stats
173W - 165L
1,458 Elo+
Party 1
Kuzenbo
Kuzenbo
PlumpPlatypus
Kuzenbo
Level 88
God Stats
7W - 5L
1,500 SR
Queue Stats
98W - 85L
1,531 Elo+
Party 1
Bellona
Bellona
ToxicDioš
Bellona
Level 122
God Stats
22W - 18L
1,586 SR
Queue Stats
139W - 123L
1,549 Elo+
Solo
Team Averages
Level 103
1,512 SR
1,541 Elo+

VS

Team Averages
Level 72
1,362 SR
1,437 Elo+
Zhong Kui
Zhong Kui
FregionDark
Zhong Kui
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 43L
1,431 Elo+
Solo
Susano
Susano
GhostFace4024
Susano
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,228 Elo+
Solo
Amaterasu
Amaterasu
Kajojus
Amaterasu
Level 67
God Stats
1W - 6L
1,056 SR
Queue Stats
106W - 101L
1,494 Elo+
Solo
Charon
Charon
Silvєr
Charon
Level 159
God Stats
2W - 5L
1,114 SR
Queue Stats
366W - 343L
1,547 Elo+
Solo
Nut
Nut
smitechamp0
Nut
Level 58
God Stats
5W - 1L
1,642 SR
Queue Stats
323W - 300L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 0 / 0
3,904
781
1,753
2,261
759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bakasura
Madengue
Bakasura
7
1 / 0 / 0
3,808
762
1,073
5,440
2,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ullr
PIunge
Ullr
7
1 / 1 / 0
3,617
723
1,788
3,203
969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
6
1 / 1 / 1
3,740
748
1,175
4,665
3,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
ToxicDioš
Bellona
8
5 / 1 / 0
5,254
1,051
4,050
3,960
2,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FregionDark
Zhong Kui
8
0 / 0 / 0
3,711
742
1,816
3,934
2,484
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

2
0 / 2 / 1
2,815
563
436
1,719
430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Amaterasu
Kajojus
Amaterasu
5
1 / 3 / 0
3,328
666
885
4,142
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charon
Silvєr
Charon
5
0 / 2 / 2
3,634
727
1,507
4,232
2,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
2 / 1 / 0
3,919
784
3,415
3,660
1,257
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
8
Kills
3
3
Deaths
8
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
0
0
L
Zhong Kui
FregionDark
Zhong Kui
0
0
0
0
L
0
2
1
0.25
L
Amaterasu
Kajojus
Amaterasu
1
3
0
0.33
W
Bakasura
Madengue
Bakasura
1
0
0
1
W
Ullr
PIunge
Ullr
1
1
0
1
W
Kuzenbo
1
1
1
1.5
L
Charon
Silvєr
Charon
0
2
2
0.5
W
Bellona
ToxicDioš
Bellona
5
1
0
5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,839
Damage
8,059
19,529
Taken
17,687
10,893
Mitigated
9,250
6,831
Healing
5,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,753
551
0
581
2,261
759
0
1,689
572
22,137
492
L
Zhong Kui
FregionDark
Zhong Kui
1,816
660
0
2,338
3,934
2,484
0
1,670
2,234
20,643
1,856
L
436
309
0
57
1,719
430
0
0
1,719
0
1,382
L
Amaterasu
Kajojus
Amaterasu
885
463
0
549
4,142
2,989
0
0
4,142
0
12,056
W
Bakasura
Madengue
Bakasura
1,073
806
0
2,171
5,440
2,236
0
387
5,053
0
21,486
W
Ullr
PIunge
Ullr
1,788
499
0
879
3,203
969
0
610
2,593
0
18,345
W
Kuzenbo
1,175
739
68
1,281
4,665
3,975
0
592
4,073
9,458
0
L
Charon
Silvєr
Charon
1,507
302
539
762
4,232
2,090
0
333
3,749
11,186
0
W
Bellona
ToxicDioš
Bellona
4,050
1,888
0
1,851
3,960
2,954
0
0
3,960
0
28,782
L
3,415
2,111
0
1,372
3,660
1,257
0
842
2,818
0
29,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,323
Gold Earned
17,407
191
Minions Killed
141
0
Camps Cleared
0
597,866
Distance Traveled
434,033
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,904
781
43
9
0
102,261
2
L
Zhong Kui
3,711
742
46
9
0
99,856
0
L
Susano
2,815
563
1
0
0
48,927
0
L
Amaterasu
3,328
666
25
5
0
89,844
0
W
Bakasura
3,808
762
53
11
0
149,849
0
W
Ullr
3,617
723
23
5
0
103,270
0
W
Kuzenbo
3,740
748
16
3
0
123,672
2
L
Charon
3,634
727
16
3
0
90,850
0
W
Bellona
5,254
1,051
56
11
0
118,814
2
L
Nut
3,919
784
53
11
0
104,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role