Player Matchup

Surtr
Surtr
 
Surtr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
PGN_Archie
Izanami
Level 34
God Stats
0W - 2L
1,323 SR
Queue Stats
1W - 3L
1,247 Elo+
Solo
Ix Chel
Ix Chel
PureBear7190
Ix Chel
Level 80
God Stats
2W - 3L
1,500 SR
Queue Stats
339W - 327L
1,451 Elo+
Party 1
Nut
Nut
SAGE9898
Nut
Level 148
God Stats
6W - 9L
1,399 SR
Queue Stats
32W - 32L
1,382 Elo+
Solo
Kali
Kali
stridershin
Kali
Level 68
God Stats
46W - 62L
1,510 SR
Queue Stats
188W - 190L
1,466 Elo+
Solo
Team Averages
Level 80
1,446 SR
1,409 Elo+

VS

Team Averages
Level 88
1,567 SR
1,448 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
DarkOrrin
Nut
Level 153
God Stats
43W - 43L
1,526 SR
Queue Stats
93W - 119L
1,417 Elo+
Solo
Zhong Kui
Zhong Kui
KINGLILG38
Zhong Kui
Level 69
God Stats
46W - 30L
1,645 SR
Queue Stats
472W - 474L
1,535 Elo+
Solo
Surtr
Surtr
MontySauce19
Surtr
Level 78
God Stats
2W - 7L
1,500 SR
Queue Stats
49W - 54L
1,382 Elo+
Solo
Hades
Hades
SacredShotti
Hades
Level 64
God Stats
28W - 22L
1,666 SR
Queue Stats
98W - 97L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 0 / 1
5,825
1,165
3,115
5,459
4,908
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
PGN_Archie
Izanami
11
0 / 1 / 0
5,817
1,163
2,356
3,554
1,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
PureBear7190
Ix Chel
11
1 / 0 / 0
6,216
1,243
6,601
2,307
938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 1 / 1
5,925
1,185
1,715
3,971
1,271
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 1
5,639
1,128
1,352
5,614
2,188
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

365

VS

Team 2 Tickets

374

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
0 / 0 / 1
6,042
1,208
3,324
2,999
1,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 0 / 0
6,578
1,316
2,923
3,005
1,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Zhong Kui
KINGLILG38
Zhong Kui
11
1 / 0 / 2
6,478
1,296
4,547
2,429
2,220
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
0 / 1 / 3
6,099
1,220
3,031
6,093
4,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 0 / 3
5,971
1,194
5,103
3,491
2,507
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
1
Kills
3
3
Deaths
1
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
0
1
0.5
W
Cernunnos
 
Cernunnos
0
0
1
0.5
W
2
0
0
2
W
Zhong Kui
KINGLILG38
Zhong Kui
1
0
2
2
W
0
1
3
1.5
L
Izanami
PGN_Archie
Izanami
0
1
0
0
L
Ix Chel
PureBear7190
Ix Chel
1
0
0
1
L
0
1
1
0.5
W
0
0
3
1.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,139
Damage
18,928
20,905
Taken
18,017
10,459
Mitigated
11,725
2,132
Healing
2,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
3,115
1,154
0
808
5,459
4,908
0
2,780
2,679
190
6,775
W
Cernunnos
 
Cernunnos
3,324
1,141
0
500
2,999
1,217
0
1,293
1,706
0
19,609
W
2,923
1,511
0
0
3,005
1,282
0
1,119
1,886
0
12,606
W
Zhong Kui
KINGLILG38
Zhong Kui
4,547
450
0
1,071
2,429
2,220
0
839
1,590
17,084
968
W
3,031
1,083
0
474
6,093
4,499
0
2,090
4,003
222
12,020
L
Izanami
PGN_Archie
Izanami
2,356
1,132
0
309
3,554
1,154
0
1,785
1,769
0
14,228
L
Ix Chel
PureBear7190
Ix Chel
6,601
1,215
749
191
2,307
938
0
1,084
1,223
23,553
636
L
1,715
1,096
0
0
3,971
1,271
0
2,312
1,659
0
9,500
W
5,103
255
0
806
3,491
2,507
0
1,059
2,432
11,039
0
L
1,352
227
0
75
5,614
2,188
0
1,606
4,008
0
5,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,422
Gold Earned
31,168
124
Minions Killed
131
3
Camps Cleared
9
461,334
Distance Traveled
529,854
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,825
1,165
10
2
0
98,384
0
W
Cernunnos
6,042
1,208
36
7
1
98,003
0
W
Nut
6,578
1,316
22
4
3
104,061
0
W
Zhong Kui
6,478
1,296
46
9
4
107,113
0
W
Surtr
6,099
1,220
13
3
1
106,604
0
L
Izanami
5,817
1,163
35
7
0
96,190
0
L
Ix Chel
6,216
1,243
46
9
2
110,659
0
L
Nut
5,925
1,185
20
4
0
92,783
0
W
Hades
5,971
1,194
14
3
0
114,073
0
L
Kali
5,639
1,128
13
3
1
63,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role