Player Matchup

Cthulhu
Cthulhu
Dedreei
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OffTheSenzu9458
Ah Muzen Cab
Level 154
God Stats
0W - 1L
1,274 SR
Queue Stats
37W - 41L
1,602 Elo+
Party 1
He Bo
He Bo
ScrubADuty
He Bo
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 46L
1,654 Elo+
Solo
Lancelot
Lancelot
ShadowBoy127
Lancelot
Level 158
God Stats
4W - 6L
1,279 SR
Queue Stats
285W - 284L
1,438 Elo+
Party 1
Nemesis
Nemesis
WillzDolo
Nemesis
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
260W - 238L
1,558 Elo+
Party 1
Team Averages
Level 115
1,411 SR
1,550 Elo+

VS

Team Averages
Level 119
1,557 SR
1,496 Elo+
Bellona
Bellona
 
Bellona
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Erik2G
Ishtar
Level 147
God Stats
3W - 0L
1,818 SR
Queue Stats
27W - 18L
1,557 Elo+
Solo
Freya
Freya
GlasKnight
Freya
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 120L
1,435 Elo+
Solo
Neith
Neith
RTB801
Neith
Level 140
God Stats
2W - 1L
1,469 SR
Queue Stats
69W - 62L
1,492 Elo+
Solo
Bacchus
Bacchus
Ryyhz
Bacchus
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dedreei
Cthulhu
13
1 / 4 / 6
7,629
763
8,526
10,665
12,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
OffTheSenzu9458
Ah Muzen Cab
11
1 / 6 / 3
6,898
690
8,358
9,417
4,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
13
2 / 6 / 3
7,409
741
7,126
9,320
3,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
ShadowBoy127
Lancelot
13
3 / 5 / 3
8,225
823
6,726
10,925
8,520
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
WillzDolo
Nemesis
16
1 / 2 / 5
7,878
788
7,364
17,034
12,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
8 / 2 / 11
10,013
1,001
9,156
15,212
11,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ishtar
Erik2G
Ishtar
16
5 / 1 / 14
9,439
944
12,052
9,449
5,282
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Freya
15
4 / 3 / 9
8,955
896
11,042
9,447
5,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
RTB801
Neith
15
2 / 1 / 14
8,761
876
11,071
9,432
6,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Ryyhz
Bacchus
15
4 / 1 / 15
9,443
944
6,707
12,137
15,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
86
8
Kills
23
23
Deaths
8
20
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
2
11
6.75
L
Cthulhu
Dedreei
Cthulhu
1
4
6
1
W
Ishtar
Erik2G
Ishtar
5
1
14
12
W
Freya
4
3
9
2.83
L
Ah Muzen Cab
OffTheSenzu9458
Ah Muzen Cab
1
6
3
0.42
W
Neith
RTB801
Neith
2
1
14
9
W
Bacchus
Ryyhz
Bacchus
4
1
15
11.5
L
He Bo
2
6
3
0.58
L
Lancelot
ShadowBoy127
Lancelot
3
5
3
0.9
L
Nemesis
WillzDolo
Nemesis
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,100
Damage
50,028
57,361
Taken
55,677
41,157
Mitigated
43,926
13,332
Healing
19,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,156
2,581
275
2,700
15,212
11,756
371
4,021
11,002
0
19,459
L
Cthulhu
Dedreei
Cthulhu
8,526
125
681
877
10,665
12,087
0
2,864
7,801
16,596
320
W
Ishtar
Erik2G
Ishtar
12,052
4,782
204
2,324
9,449
5,282
2,857
2,730
6,437
0
29,422
W
Freya
11,042
4,406
786
2,335
9,447
5,239
530
2,431
6,785
14,751
632
L
Ah Muzen Cab
OffTheSenzu9458
Ah Muzen Cab
8,358
1,631
0
86
9,417
4,314
264
1,179
8,238
0
18,615
W
Neith
RTB801
Neith
11,071
1,825
3,189
3,760
9,432
6,100
1,879
1,767
7,516
0
22,855
W
Bacchus
Ryyhz
Bacchus
6,707
910
416
3,540
12,137
15,549
144
4,355
7,499
10,913
276
L
He Bo
7,126
1,044
674
717
9,320
3,890
234
3,361
5,959
12,175
458
L
Lancelot
ShadowBoy127
Lancelot
6,726
790
486
1,373
10,925
8,520
33
3,265
7,660
0
9,865
L
Nemesis
WillzDolo
Nemesis
7,364
1,262
429
8,009
17,034
12,346
29
6,825
10,209
0
15,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,039
Gold Earned
46,611
80
Minions Killed
141
0
Camps Cleared
0
814,395
Distance Traveled
1,003,848
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,013
1,001
23
2
0
206,915
0
L
Cthulhu
7,629
763
19
2
0
137,690
0
W
Ishtar
9,439
944
60
6
0
176,742
0
W
Freya
8,955
896
19
2
0
200,047
0
L
Ah Muzen Cab
6,898
690
27
3
0
122,909
0
W
Neith
8,761
876
27
3
0
205,804
6
W
Bacchus
9,443
944
12
1
0
214,340
0
L
He Bo
7,409
741
10
1
0
169,874
0
L
Lancelot
8,225
823
3
0
0
174,073
0
L
Nemesis
7,878
788
21
2
0
209,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role