Player Matchup

Artemis
Artemis
Silver II
 
Artemis
Silver II
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Silver I
DaedricKing941
Surtr
Silver I
Level 140
God Stats
5W - 4L
1,519 SR
Queue Stats
38W - 43L
1,156 MMR
Solo
Pele
Pele
Silver I
KroniSharingan
Pele
Silver I
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
520W - 527L
1,154 MMR
Solo
Merlin
Merlin
Gold V
alonso-ivan
Merlin
Gold V
Level 109
God Stats
5W - 4L
1,456 SR
Queue Stats
92W - 92L
1,237 MMR
Solo
Ares
Ares
Silver II
lil_bosna
Ares
Silver II
Level 100
God Stats
29W - 15L
1,583 SR
Queue Stats
63W - 66L
1,159 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,512 SR
1,241 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,494 SR
1,246 MMR
Odin
Odin
Silver IV
 
Odin
Silver IV
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
HamudiXx_Xx
Scylla
Gold III
Level 156
God Stats
25W - 15L
1,705 SR
Queue Stats
171W - 170L
1,389 MMR
Party 1
Bacchus
Bacchus
Silver I
Locationsexwithm
Bacchus
Silver I
Level 109
God Stats
25W - 28L
1,404 SR
Queue Stats
295W - 323L
1,137 MMR
Solo
Danzaburou
Danzaburou
Silver II
Milo_D-Ace8
Danzaburou
Silver II
Level 126
God Stats
32W - 19L
1,615 SR
Queue Stats
165W - 174L
1,070 MMR
Party 1
Hun Batz
Hun Batz
Silver II
PearlHarbor9
Hun Batz
Silver II
Level 148
God Stats
2W - 8L
1,244 SR
Queue Stats
124W - 140L
1,135 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
1 / 1 / 5
6,341
453
7,370
10,298
4,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 0 / 2
8,503
607
6,695
6,482
4,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 0 / 2
7,493
535
6,103
9,940
4,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Merlin
14
0 / 0 / 0
7,593
542
3,618
4,562
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
13
3 / 0 / 4
7,870
562
7,099
11,150
11,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ThanatosBake KujiraBellona

VS

Bans
AthenaAnhurAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
0 / 1 / 0
5,125
366
1,652
4,886
3,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
15
1 / 0 / 0
8,234
588
5,493
6,887
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 4 / 1
6,321
452
6,038
13,704
15,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Milo_D-Ace8
Danzaburou
10
0 / 3 / 1
5,981
427
6,711
9,480
4,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
PearlHarbor9
Hun Batz
13
0 / 0 / 0
6,673
477
2,607
10,959
4,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
8
Kills
1
1
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
1
5
3.5
L
Odin
 
Odin
0
1
0
0
W
0
0
2
1
L
Scylla
1
0
0
1
W
4
0
2
5
L
0
4
1
0.13
L
Danzaburou
Milo_D-Ace8
Danzaburou
0
3
1
0.17
L
Hun Batz
PearlHarbor9
Hun Batz
0
0
0
0
W
Merlin
0
0
0
0
W
Ares
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,885
Damage
22,501
42,432
Taken
45,916
26,513
Mitigated
29,713
14,169
Healing
15,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,370
1,960
0
4,404
10,298
4,689
0
4,445
5,853
0
39,874
L
Odin
 
Odin
1,652
691
0
2,108
4,886
3,017
0
128
4,466
0
20,513
W
6,695
2,664
0
3,008
6,482
4,678
0
0
6,191
1,672
69,573
L
Scylla
5,493
723
0
1,421
6,887
2,640
0
2,959
3,547
77,783
649
W
6,103
1,968
0
3,445
9,940
4,294
0
2,651
7,289
0
72,527
L
6,038
443
238
3,147
13,704
15,000
0
3,307
10,397
26,541
2,437
L
Danzaburou
Milo_D-Ace8
Danzaburou
6,711
2,003
0
2,793
9,480
4,510
0
3,153
6,327
0
52,135
L
Hun Batz
PearlHarbor9
Hun Batz
2,607
367
0
6,126
10,959
4,546
0
607
9,918
0
57,850
W
Merlin
3,618
217
0
832
4,562
1,662
0
1,990
2,572
61,399
3,952
W
Ares
7,099
317
0
2,480
11,150
11,190
0
2,226
8,924
25,909
2,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,800
Gold Earned
32,334
465
Minions Killed
438
0
Camps Cleared
0
1,369,936
Distance Traveled
1,223,785
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,341
453
68
5
0
232,471
4
L
Odin
5,125
366
39
3
0
111,593
0
W
Surtr
8,503
607
123
9
0
252,519
2
L
Scylla
8,234
588
164
12
0
276,304
0
W
Pele
7,493
535
104
7
0
335,364
3
L
Bacchus
6,321
452
34
2
0
297,128
4
L
Danzaburou
5,981
427
85
6
0
255,175
0
L
Hun Batz
6,673
477
116
8
0
283,585
4
W
Merlin
7,593
542
125
9
0
257,665
0
W
Ares
7,870
562
45
3
0
291,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role