Player Matchup

Fafnir
Fafnir
RaZor Inferno
Fafnir
Level 127
God Stats
8W - 14L
1,386 SR
Queue Stats
16W - 23L
1,425 Elo+
Party 1
Fenrir
Fenrir
dluegfytg6546
Fenrir
Level 105
God Stats
1W - 1L
1,858 SR
Queue Stats
1W - 4L
1,307 Elo+
Party 1
Scylla
Scylla
xXtechknightXx
Scylla
Level 83
God Stats
1W - 6L
1,306 SR
Queue Stats
129W - 122L
1,564 Elo+
Solo
Team Averages
Level 105
1,517 SR
1,432 Elo+

VS

Team Averages
Level 78
1,705 SR
1,479 Elo+
Arachne
Arachne
DasMonkeh
Arachne
Level 86
God Stats
5W - 0L
1,953 SR
Queue Stats
175W - 168L
1,553 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sarumanq
Cu Chulainn
Level 82
God Stats
8W - 5L
1,831 SR
Queue Stats
90W - 84L
1,440 Elo+
Solo
Thoth
Thoth
Shire2246
Thoth
Level 67
God Stats
3W - 8L
1,331 SR
Queue Stats
170W - 172L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,914
660
6,318
11,674
9,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

11
1 / 4 / 1
7,534
628
4,805
12,455
4,319
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

15
1 / 2 / 2
8,949
746
9,284
7,758
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DasMonkeh
Arachne
15
7 / 1 / 2
9,854
821
8,659
9,309
6,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
Sarumanq
Cu Chulainn
15
0 / 0 / 8
8,483
707
10,176
11,780
7,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thoth
Shire2246
Thoth
15
2 / 2 / 6
9,133
761
7,950
5,012
1,821
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
9
9
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
DasMonkeh
Arachne
7
1
2
8
L
1
3
0
0.33
W
Cu Chulainn
Sarumanq
Cu Chulainn
0
0
8
4
W
Thoth
Shire2246
Thoth
2
2
6
2.5
L
1
4
1
0.38
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,407
Damage
26,785
31,887
Taken
26,101
16,759
Mitigated
16,432
4,752
Healing
7,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DasMonkeh
Arachne
8,659
4,557
0
4,503
9,309
6,944
0
5,210
4,099
0
43,051
L
6,318
983
246
1,771
11,674
9,768
0
2,837
8,461
16,305
1,287
W
Cu Chulainn
Sarumanq
Cu Chulainn
10,176
633
0
2,257
11,780
7,667
0
7,691
4,089
0
24,540
W
Thoth
Shire2246
Thoth
7,950
280
0
1,184
5,012
1,821
0
2,398
2,614
43,325
0
L
4,805
802
74
1,829
12,455
4,319
0
3,455
8,467
0
13,223
L
9,284
787
0
832
7,758
2,672
0
1,545
5,796
53,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,397
Gold Earned
27,470
170
Minions Killed
171
0
Camps Cleared
0
661,686
Distance Traveled
707,684
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,854
821
58
5
0
253,354
0
L
Fafnir
7,914
660
40
3
0
209,282
0
W
Cu Chulainn
8,483
707
30
3
0
245,350
0
W
Thoth
9,133
761
83
7
0
208,980
0
L
Fenrir
7,534
628
28
2
0
245,921
3
L
Scylla
8,949
746
102
9
0
206,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role