Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Diiaboli
Medusa
Level 141
God Stats
7W - 9L
1,239 SR
Queue Stats
382W - 356L
1,503 Elo+
Solo
Janus
Janus
ElGordoMata8808
Janus
Level 137
God Stats
3W - 4L
1,575 SR
Queue Stats
386W - 388L
1,414 Elo+
Solo
Set
Set
JaiFizzle11
Set
Level 59
God Stats
0W - 4L
1,356 SR
Queue Stats
25W - 25L
1,468 Elo+
Party 1
Khepri
Khepri
xShizuna_AyameXx
Khepri
Level 144
God Stats
0W - 1L
1,835 SR
Queue Stats
3W - 2L
1,614 Elo+
Solo
Team Averages
Level 114
1,501 SR
1,500 Elo+

VS

Team Averages
Level 142
1,686 SR
1,437 Elo+
Serqet
Serqet
 
Serqet
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
BOOMERANG-PR
Sun Wukong
Level 155
God Stats
3W - 0L
1,752 SR
Queue Stats
87W - 107L
1,407 Elo+
Solo
Thoth
Thoth
LSSJ_Broly09
Thoth
Level 109
God Stats
2W - 0L
1,715 SR
Queue Stats
95W - 90L
1,452 Elo+
Party 2
Geb
Geb
SaVi0oouRSuResH
Geb
Level 149
God Stats
1W - 0L
1,745 SR
Queue Stats
114W - 118L
1,416 Elo+
Party 2
Skadi
Skadi
SkinnyKid_ITB
Skadi
Level 144
God Stats
1W - 0L
1,719 SR
Queue Stats
21W - 17L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
0 / 3 / 0
6,276
523
3,919
8,483
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Diiaboli
Medusa
10
0 / 3 / 2
5,732
478
7,379
10,455
3,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 2 / 0
6,654
555
1,209
6,041
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 2
5,137
428
5,238
12,312
5,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

10
2 / 0 / 0
6,284
524
2,515
8,776
4,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
3 / 1 / 3
6,507
542
5,370
7,777
3,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
BOOMERANG-PR
Sun Wukong
12
2 / 0 / 1
7,198
600
5,437
7,521
4,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 0 / 3
6,907
576
4,563
4,961
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 4
6,266
522
4,698
9,032
5,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 0 / 0
6,136
511
7,803
8,868
3,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
9
9
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
3
0
0
W
Serqet
 
Serqet
3
1
3
4.5
W
Sun Wukong
BOOMERANG-PR
Sun Wukong
2
0
1
2.5
L
Medusa
Diiaboli
Medusa
0
3
2
0.33
L
0
2
0
0
L
0
1
2
1
W
1
0
3
2.5
W
1
1
4
3
W
2
0
0
2
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,260
Damage
27,871
46,067
Taken
38,159
18,399
Mitigated
17,884
14,569
Healing
10,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,919
590
0
2,383
8,483
2,515
328
304
8,179
43,512
0
W
Serqet
 
Serqet
5,370
1,381
0
1,470
7,777
3,812
0
572
7,185
0
46,821
W
Sun Wukong
BOOMERANG-PR
Sun Wukong
5,437
748
0
2,179
7,521
4,051
0
3,755
3,766
0
50,791
L
Medusa
Diiaboli
Medusa
7,379
2,813
0
2,000
10,455
3,961
550
2,529
7,770
0
47,288
L
1,209
0
0
890
6,041
1,988
0
2,247
3,397
49,218
1,627
L
5,238
2,727
0
3,802
12,312
5,465
0
2,084
10,088
0
31,115
W
4,563
56
0
941
4,961
1,654
0
585
4,341
57,245
0
W
4,698
400
1,510
2,084
9,032
5,194
0
1,606
7,395
16,771
0
W
7,803
4,216
0
2,378
8,868
3,173
1,122
604
8,264
0
53,899
L
2,515
172
1,476
4,018
8,776
4,470
173
2,097
6,679
17,300
1,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,083
Gold Earned
33,014
300
Minions Killed
357
0
Camps Cleared
0
1,092,887
Distance Traveled
1,201,109
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,276
523
69
6
0
214,725
3
W
Serqet
6,507
542
71
6
0
294,059
0
W
Sun Wukong
7,198
600
80
7
0
201,600
0
L
Medusa
5,732
478
68
6
0
215,949
0
L
Janus
6,654
555
94
8
0
191,665
3
L
Set
5,137
428
37
3
0
245,113
0
W
Thoth
6,907
576
116
10
0
251,135
0
W
Geb
6,266
522
16
1
0
239,409
5
W
Skadi
6,136
511
74
6
0
214,906
0
L
Khepri
6,284
524
32
3
0
225,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role