Player Matchup

Nike
Nike
ArchDemonZorak
Nike
Level 146
God Stats
1W - 0L
1,666 SR
Queue Stats
68W - 57L
1,519 Elo+
Party 2
Hel
Hel
DarkDemonSIayer
Hel
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 57L
1,538 Elo+
Party 2
Heimdallr
Heimdallr
Kairuine
Heimdallr
Level 28
God Stats
11W - 4L
1,835 SR
Queue Stats
73W - 60L
1,531 Elo+
Party 2
Team Averages
Level 105
1,667 SR
1,529 Elo+

VS

Team Averages
Level 123
1,554 SR
1,521 Elo+
Hel
Hel
Ceranow
Hel
Level 145
God Stats
54W - 42L
1,597 SR
Queue Stats
69W - 51L
1,605 Elo+
Solo
Ganesha
Ganesha
JerryTom
Ganesha
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 69L
1,460 Elo+
Party 1
King Arthur
King Arthur
filitor
King Arthur
Level 137
God Stats
6W - 17L
1,565 SR
Queue Stats
88W - 96L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 11
10,395
800
11,642
17,274
18,209
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
7 / 1 / 9
10,733
826
11,321
12,042
5,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Kairuine
Heimdallr
16
5 / 1 / 11
10,453
804
17,340
13,555
6,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
1 / 5 / 2
9,023
694
11,002
15,400
6,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
JerryTom
Ganesha
13
0 / 5 / 4
8,380
645
5,892
14,277
17,174
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
filitor
King Arthur
14
3 / 6 / 1
9,330
718
14,906
18,209
17,504
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
16
Kills
4
4
Deaths
16
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
2
11
4.75
L
Hel
1
5
2
0.4
W
7
1
9
11.5
L
Ganesha
JerryTom
Ganesha
0
5
4
0.4
W
Heimdallr
Kairuine
Heimdallr
5
1
11
10.5
L
King Arthur
filitor
King Arthur
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,303
Damage
31,800
42,871
Taken
47,886
30,288
Mitigated
41,317
22,082
Healing
10,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,642
1,909
0
2,064
17,274
18,209
688
5,600
11,331
0
31,245
L
Hel
11,002
133
4,098
5,636
15,400
6,639
0
3,301
12,078
54,993
0
W
11,321
742
8,473
8,802
12,042
5,263
756
4,822
6,973
30,822
0
L
Ganesha
JerryTom
Ganesha
5,892
930
0
0
14,277
17,174
0
4,135
10,123
19,104
364
W
Heimdallr
Kairuine
Heimdallr
17,340
8,620
0
2,743
13,555
6,816
1,422
6,526
6,793
0
55,000
L
King Arthur
filitor
King Arthur
14,906
1,199
0
734
18,209
17,504
0
3,943
14,230
112
31,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,581
Gold Earned
26,733
144
Minions Killed
130
0
Camps Cleared
0
709,792
Distance Traveled
853,739
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,395
800
33
3
0
247,342
4
L
Hel
9,023
694
83
6
0
327,825
0
W
Hel
10,733
826
34
3
0
245,135
2
L
Ganesha
8,380
645
0
0
0
291,940
9
W
Heimdallr
10,453
804
77
6
0
217,315
0
L
King Arthur
9,330
718
47
4
0
233,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role