Player Matchup

Aphrodite
Aphrodite
PsychoYeen69
Aphrodite
Level 101
God Stats
2W - 0L
1,449 SR
Queue Stats
192W - 213L
1,455 Elo+
Solo
Danzaburou
Danzaburou
Sarge915
Danzaburou
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Ares
Ares
Worley__Bird
Ares
Level 97
God Stats
1W - 1L
1,685 SR
Queue Stats
14W - 13L
1,520 Elo+
Party 1
Team Averages
Level 74
1,545 SR
1,491 Elo+

VS

Team Averages
Level 44
1,677 SR
1,441 Elo+
Lancelot
Lancelot
DopeyBiscuit
Lancelot
Level 64
God Stats
2W - 1L
1,859 SR
Queue Stats
46W - 31L
1,508 Elo+
Party 2
Kukulkan
Kukulkan
raylot
Kukulkan
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,233 Elo+
Party 2
Ymir
Ymir
sope80
Ymir
Level 63
God Stats
4W - 2L
1,672 SR
Queue Stats
27W - 21L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
PsychoYeen69
Aphrodite
13
1 / 0 / 4
7,416
742
6,663
7,311
4,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Danzaburou
Sarge915
Danzaburou
14
4 / 0 / 2
8,410
841
9,902
6,663
2,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
2 / 1 / 5
7,590
759
5,539
8,806
6,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DopeyBiscuit
Lancelot
12
1 / 1 / 0
6,891
689
8,081
7,573
3,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
raylot
Kukulkan
10
0 / 4 / 1
6,222
622
3,930
7,315
2,872
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
sope80
Ymir
12
0 / 2 / 1
6,505
651
4,998
12,566
9,408
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
7
Kills
1
1
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
DopeyBiscuit
Lancelot
1
1
0
1
W
Aphrodite
PsychoYeen69
Aphrodite
1
0
4
3
W
Danzaburou
Sarge915
Danzaburou
4
0
2
5
W
2
1
5
4.5
L
Kukulkan
raylot
Kukulkan
0
4
1
0.13
L
Ymir
sope80
Ymir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,104
Damage
17,009
22,780
Taken
27,454
13,286
Mitigated
15,887
11,165
Healing
4,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
DopeyBiscuit
Lancelot
8,081
1,479
0
1,077
7,573
3,607
0
2,477
4,929
0
33,911
W
Aphrodite
PsychoYeen69
Aphrodite
6,663
167
3,937
5,433
7,311
4,133
217
3,844
3,467
25,980
547
W
Danzaburou
Sarge915
Danzaburou
9,902
4,610
0
1,455
6,663
2,919
1,006
2,622
4,041
0
31,270
W
5,539
0
0
340
8,806
6,234
220
2,358
6,448
13,602
0
L
Kukulkan
raylot
Kukulkan
3,930
711
0
0
7,315
2,872
0
2,139
5,025
15,457
0
L
Ymir
sope80
Ymir
4,998
867
0
3,393
12,566
9,408
0
6,845
5,425
14,713
342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,416
Gold Earned
19,618
126
Minions Killed
103
0
Camps Cleared
0
572,891
Distance Traveled
557,224
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,891
689
55
6
0
210,965
0
W
Aphrodite
7,416
742
48
5
0
198,050
0
W
Danzaburou
8,410
841
58
6
0
174,908
1
W
Ares
7,590
759
20
2
0
199,933
0
L
Kukulkan
6,222
622
25
3
0
166,037
0
L
Ymir
6,505
651
23
2
0
180,222
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role