Player Matchup

Mercury
Mercury
 
Mercury
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Dragonboiii
Hercules
Level 62
God Stats
1W - 5L
1,116 SR
Queue Stats
18W - 20L
1,417 Elo+
Party 4
Nut
Nut
Lillpalt
Nut
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,523 Elo+
Party 4
Cthulhu
Cthulhu
Poogatron
Cthulhu
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 73L
1,366 Elo+
Solo
Anubis
Anubis
dippedinpickles
Anubis
Level 27
God Stats
1W - 4L
1,317 SR
Queue Stats
15W - 27L
1,338 Elo+
Party 2
Team Averages
Level 70
1,387 SR
1,429 Elo+

VS

Team Averages
Level 96
1,504 SR
1,470 Elo+
Nut
Nut
 
Nut
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
AnoosLord1
Danzaburou
Level 35
God Stats
3W - 2L
1,500 SR
Queue Stats
53W - 51L
1,405 Elo+
Party 1
Kuzenbo
Kuzenbo
Stormy_K-night
Kuzenbo
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
245W - 230L
1,496 Elo+
Solo
Ratatoskr
Ratatoskr
Trooper51
Ratatoskr
Level 89
God Stats
37W - 28L
1,521 SR
Queue Stats
169W - 153L
1,462 Elo+
Party 1
Hera
Hera
lsmn
Hera
Level 123
God Stats
1W - 5L
1,500 SR
Queue Stats
128W - 119L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 4 / 2
5,493
458
3,411
11,406
4,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Dragonboiii
Hercules
10
1 / 3 / 0
5,823
485
5,519
12,982
8,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
4 / 2 / 0
6,304
525
5,538
8,173
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Poogatron
Cthulhu
10
1 / 1 / 4
6,233
519
3,926
8,298
6,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 6 / 0
5,772
481
2,324
9,142
3,374
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
1 / 1 / 2
7,959
663
7,286
6,484
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
AnoosLord1
Danzaburou
10
1 / 3 / 2
6,555
546
5,324
7,278
3,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 0 / 5
6,298
525
4,401
8,418
8,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ratatoskr
Trooper51
Ratatoskr
14
12 / 2 / 3
8,608
717
10,122
10,233
4,039
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
lsmn
Hera
13
2 / 0 / 6
7,942
662
5,544
4,350
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
6
Kills
16
16
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
2
0.25
W
Nut
 
Nut
1
1
2
2
W
Danzaburou
AnoosLord1
Danzaburou
1
3
2
0.67
L
Hercules
Dragonboiii
Hercules
1
3
0
0.33
L
4
2
0
2
L
Cthulhu
Poogatron
Cthulhu
1
1
4
3
W
0
0
5
2.5
W
Ratatoskr
Trooper51
Ratatoskr
12
2
3
6.75
L
0
6
0
0
W
Hera
lsmn
Hera
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,718
Damage
32,677
50,001
Taken
36,763
25,186
Mitigated
19,963
13,250
Healing
11,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,411
1,422
0
2,128
11,406
4,281
0
1,995
9,411
0
45,015
W
Nut
 
Nut
7,286
3,985
0
3,223
6,484
2,481
0
0
6,211
0
61,262
W
Danzaburou
AnoosLord1
Danzaburou
5,324
2,450
0
1,335
7,278
3,067
0
1,177
6,101
0
41,747
L
Hercules
Dragonboiii
Hercules
5,519
2,299
0
4,140
12,982
8,440
0
391
12,591
0
34,856
L
5,538
3,272
0
2,518
8,173
2,797
0
1,937
6,236
0
30,045
L
Cthulhu
Poogatron
Cthulhu
3,926
304
0
2,589
8,298
6,294
0
1,348
6,950
21,511
0
W
4,401
1,986
0
2,792
8,418
8,950
0
1,994
6,424
17,423
1,464
W
Ratatoskr
Trooper51
Ratatoskr
10,122
4,348
0
4,188
10,233
4,039
0
1,672
8,440
0
56,242
L
2,324
326
0
1,875
9,142
3,374
0
3,995
5,147
31,671
2,326
W
Hera
lsmn
Hera
5,544
1,420
0
250
4,350
1,426
122
1,261
3,089
55,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,625
Gold Earned
37,362
274
Minions Killed
375
0
Camps Cleared
0
1,259,380
Distance Traveled
1,242,411
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,493
458
78
7
0
274,416
0
W
Nut
7,959
663
104
9
0
196,626
0
W
Danzaburou
6,555
546
69
6
0
219,383
0
L
Hercules
5,823
485
54
5
0
277,004
0
L
Nut
6,304
525
41
3
0
232,813
0
L
Cthulhu
6,233
519
35
3
0
264,476
6
W
Kuzenbo
6,298
525
29
2
0
264,966
2
W
Ratatoskr
8,608
717
87
7
0
299,796
0
L
Anubis
5,772
481
66
6
0
210,671
0
W
Hera
7,942
662
86
7
0
261,640
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role