Player Matchup

Ra
Ra
CallmeNO1
Ra
Level 30
God Stats
3W - 4L
1,500 SR
Queue Stats
337W - 339L
1,361 Elo+
Solo
Sol
Sol
Nuwayy
Sol
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,400 Elo+
Solo
Thanatos
Thanatos
Papatiim
Thanatos
Level 147
God Stats
3W - 6L
1,154 SR
Queue Stats
453W - 540L
1,466 Elo+
Solo
Rama
Rama
Wolfrott5377
Rama
Level 47
God Stats
4W - 5L
1,267 SR
Queue Stats
757W - 780L
1,477 Elo+
Solo
Shiva
Shiva
シスエヲ
Shiva
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,467 Elo+
Solo
Team Averages
Level 79
1,384 SR
1,434 Elo+

VS

Team Averages
Level 118
1,453 SR
1,428 Elo+
Kuzenbo
Kuzenbo
AirMIKE D 256
Kuzenbo
Level 226
God Stats
21W - 21L
1,503 SR
Queue Stats
1,404W - 1,437L
1,490 Elo+
Solo
Achilles
Achilles
AnOffDutyNinja
Achilles
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
469W - 476L
1,443 Elo+
Solo
Nu Wa
Nu Wa
XxSuGaRxBaBexX
Nu Wa
Level 109
God Stats
8W - 7L
1,477 SR
Queue Stats
376W - 380L
1,502 Elo+
Solo
Ix Chel
Ix Chel
neteleenel
Ix Chel
Level 32
God Stats
1W - 2L
1,285 SR
Queue Stats
40W - 82L
1,316 Elo+
Solo
Cu Chulainn
Cu Chulainn
xiaohuan
Cu Chulainn
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
344W - 330L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
8,156
906
7,354
4,556
1,753
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
Nuwayy
Sol
15
0 / 0 / 7
8,077
897
4,342
3,080
1,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
Papatiim
Thanatos
12
1 / 1 / 6
7,049
783
5,055
5,584
2,429
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

13
4 / 3 / 1
7,644
849
6,621
8,383
2,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 3
7,175
797
3,181
3,895
2,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
14
3 / 1 / 2
7,510
834
4,545
7,354
7,631
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles
12
1 / 3 / 2
6,612
735
4,103
9,193
7,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 1 / 3
7,494
833
6,805
4,378
1,746
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
neteleenel
Ix Chel
12
0 / 4 / 4
6,443
716
4,031
8,358
3,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
xiaohuan
Cu Chulainn
5
0 / 0 / 0
5,248
583
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
9
Kills
6
6
Deaths
9
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
3
1
2
4
L
Achilles
1
3
2
0.67
W
2
1
4
4
W
Sol
Nuwayy
Sol
0
0
7
3.5
W
Thanatos
Papatiim
Thanatos
1
1
6
4
W
4
3
1
1.5
L
2
1
3
3.5
L
Ix Chel
neteleenel
Ix Chel
0
4
4
0.5
L
Cu Chulainn
xiaohuan
Cu Chulainn
0
0
0
0
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,553
Damage
19,484
25,498
Taken
29,283
10,906
Mitigated
20,171
9,845
Healing
7,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
4,545
1,887
1,593
1,303
7,354
7,631
22
2,611
4,450
8,479
389
L
Achilles
4,103
759
0
1,118
9,193
7,345
0
2,314
6,755
0
10,209
W
7,354
300
768
1,957
4,556
1,753
0
1,689
2,828
22,197
1,058
W
Sol
Nuwayy
Sol
4,342
647
0
577
3,080
1,121
1,175
2,058
978
22,828
794
W
Thanatos
Papatiim
Thanatos
5,055
507
1,447
3,210
5,584
2,429
149
3,316
2,185
0
8,437
W
6,621
4,314
0
917
8,383
2,609
1,127
5,941
2,310
0
15,636
L
6,805
1,834
1,102
463
4,378
1,746
0
2,153
2,106
20,125
721
L
Ix Chel
neteleenel
Ix Chel
4,031
791
981
1,017
8,358
3,449
0
3,890
4,254
12,722
0
L
Cu Chulainn
xiaohuan
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
W
3,181
291
272
697
3,895
2,994
0
2,068
1,780
0
10,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,101
Gold Earned
33,307
119
Minions Killed
68
0
Camps Cleared
0
867,357
Distance Traveled
594,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,510
834
2
0
0
172,225
0
L
Achilles
6,612
735
21
2
0
121,214
0
W
Ra
8,156
906
52
6
0
155,562
0
W
Sol
8,077
897
38
4
0
187,172
0
W
Thanatos
7,049
783
4
0
0
196,481
0
W
Rama
7,644
849
15
2
0
148,428
0
L
Nu Wa
7,494
833
35
4
0
163,790
0
L
Ix Chel
6,443
716
10
1
0
130,186
0
L
Cu Chulainn
5,248
583
0
0
0
7,276
0
W
Shiva
7,175
797
10
1
0
179,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role