Player Matchup

Zhong Kui
Zhong Kui
Vortex Lime
Zhong Kui
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 82L
1,120 Elo+
Solo
Nemesis
Nemesis
WarCooK51
Nemesis
Level 88
God Stats
20W - 18L
1,444 SR
Queue Stats
239W - 271L
1,364 Elo+
Party 1
Hercules
Hercules
maxoudurette51
Hercules
Level 106
God Stats
15W - 14L
1,582 SR
Queue Stats
246W - 270L
1,377 Elo+
Party 1
Team Averages
Level 93
1,509 SR
1,287 Elo+

VS

Team Averages
Level 63
1,402 SR
1,248 Elo+
Ares
Ares
Donner_schnitzeI
Ares
Level 41
God Stats
3W - 5L
1,427 SR
Queue Stats
27W - 40L
1,257 Elo+
Solo
Hel
Hel
G30RG3G4M3R
Hel
Level 61
God Stats
0W - 2L
1,281 SR
Queue Stats
7W - 8L
1,349 Elo+
Party 2
Danzaburou
Danzaburou
JaiFabi
Danzaburou
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,137 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Vortex Lime
Zhong Kui
14
5 / 0 / 7
9,600
800
8,654
6,507
5,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nemesis
WarCooK51
Nemesis
16
3 / 0 / 10
9,722
810
11,011
13,413
11,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hercules
16
7 / 1 / 8
10,180
848
13,500
16,904
17,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
7,342
612
3,669
15,644
13,213
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 5 / 0
7,802
650
8,246
10,326
4,525
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
JaiFabi
Danzaburou
11
1 / 7 / 0
8,228
686
9,885
14,299
6,245
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
15
Kills
1
1
Deaths
16
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
0
5
0
0
L
Danzaburou
JaiFabi
Danzaburou
1
7
0
0.14
W
Zhong Kui
Vortex Lime
Zhong Kui
5
0
7
8.5
W
Nemesis
WarCooK51
Nemesis
3
0
10
8
W
Hercules
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,165
Damage
21,800
36,824
Taken
40,269
34,662
Mitigated
23,983
16,228
Healing
8,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,669
441
349
2,280
15,644
13,213
118
3,239
11,428
12,682
0
L
8,246
852
1,869
2,728
10,326
4,525
0
1,770
7,968
27,245
0
L
Danzaburou
JaiFabi
Danzaburou
9,885
4,363
361
616
14,299
6,245
156
3,780
9,807
0
33,922
W
Zhong Kui
Vortex Lime
Zhong Kui
8,654
863
0
4,249
6,507
5,843
935
2,360
4,147
28,820
1,030
W
Nemesis
WarCooK51
Nemesis
11,011
2,252
343
3,715
13,413
11,362
807
4,247
9,166
0
42,176
W
Hercules
13,500
3,887
113
7,808
16,904
17,457
838
5,356
11,548
0
39,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,502
Gold Earned
23,372
162
Minions Killed
103
0
Camps Cleared
0
670,436
Distance Traveled
588,361
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,342
612
10
1
0
188,002
0
L
Hel
7,802
650
50
4
0
200,151
1
L
Danzaburou
8,228
686
43
4
0
200,208
0
W
Zhong Kui
9,600
800
53
4
0
176,947
0
W
Nemesis
9,722
810
58
5
0
258,081
0
W
Hercules
10,180
848
51
4
0
235,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role