Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
InZantic
Ravana
Level 159
God Stats
16W - 18L
1,610 SR
Queue Stats
587W - 597L
1,536 Elo+
Solo
Nut
Nut
Renizmi
Nut
Level 167
God Stats
15W - 20L
1,436 SR
Queue Stats
36W - 52L
1,419 Elo+
Solo
Ra
Ra
Thora3
Ra
Level 147
God Stats
0W - 1L
1,715 SR
Queue Stats
2W - 2L
1,797 Elo+
Solo
Team Averages
Level 137
1,552 SR
1,550 Elo+

VS

Team Averages
Level 86
1,525 SR
1,495 Elo+
Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Fitocorleones
Bakasura
Level 89
God Stats
2W - 2L
1,403 SR
Queue Stats
56W - 71L
1,507 Elo+
Party 1
Neith
Neith
PABLOCOCHES
Neith
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 40L
1,554 Elo+
Party 1
Thor
Thor
afresh9
Thor
Level 126
God Stats
3W - 7L
1,723 SR
Queue Stats
184W - 188L
1,475 Elo+
Solo
Bastet
Bastet
xX_Afromayn
Bastet
Level 62
God Stats
21W - 21L
1,500 SR
Queue Stats
176W - 171L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 4 / 2
6,248
521
5,213
7,708
4,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
 
Hun Batz
12
1 / 1 / 0
6,090
508
4,740
10,145
3,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
InZantic
Ravana
13
2 / 1 / 0
7,964
664
6,971
3,870
2,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nut
6
0 / 1 / 0
4,533
378
1,513
3,462
1,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
11
1 / 2 / 0
6,358
530
2,663
7,895
4,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 0 / 2
7,758
647
9,316
7,447
2,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
Fitocorleones
Bakasura
12
2 / 2 / 2
6,196
516
3,140
8,785
3,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 2
7,028
586
4,781
8,052
3,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
afresh9
Thor
10
0 / 1 / 3
5,069
422
2,783
6,842
5,106
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
10
2 / 0 / 1
5,755
480
3,624
8,590
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
4
Kills
9
9
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
4
2
0.25
L
Hun Batz
 
Hun Batz
1
1
0
1
W
Sol
 
Sol
4
0
2
5
W
Bakasura
Fitocorleones
Bakasura
2
2
2
1.5
L
Ravana
InZantic
Ravana
2
1
0
2
W
1
1
2
2
L
Nut
0
1
0
0
L
Ra
1
2
0
0.5
W
Thor
afresh9
Thor
0
1
3
1.5
W
Bastet
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,100
Damage
23,644
33,080
Taken
39,716
17,605
Mitigated
17,773
11,711
Healing
11,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,213
596
0
1,287
7,708
4,858
0
621
6,613
45,868
0
L
Hun Batz
 
Hun Batz
4,740
1,717
0
5,532
10,145
3,979
0
1,811
8,264
0
49,593
W
Sol
 
Sol
9,316
5,425
0
3,671
7,447
2,441
1,373
1,025
6,373
67,919
1,320
W
Bakasura
Fitocorleones
Bakasura
3,140
1,834
0
3,633
8,785
3,526
0
1,146
7,328
0
38,899
L
Ravana
InZantic
Ravana
6,971
1,357
0
1,585
3,870
2,799
0
737
2,625
2,220
58,195
W
4,781
2,170
0
1,957
8,052
3,353
0
3,821
4,182
0
54,107
L
Nut
1,513
921
0
1,200
3,462
1,178
0
1,811
1,651
0
15,633
L
Ra
2,663
511
240
1,867
7,895
4,791
0
4,328
3,567
32,127
2,121
W
Thor
afresh9
Thor
2,783
432
0
1,032
6,842
5,106
0
1,544
5,156
0
16,144
W
Bastet
3,624
1,234
0
1,531
8,590
3,347
0
1,199
7,307
0
39,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,193
Gold Earned
31,806
348
Minions Killed
365
0
Camps Cleared
0
1,082,692
Distance Traveled
1,289,686
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,248
521
81
7
0
213,124
3
L
Hun Batz
6,090
508
81
7
0
284,512
0
W
Sol
7,758
647
121
10
0
264,844
0
W
Bakasura
6,196
516
83
7
0
281,664
0
L
Ravana
7,964
664
104
9
0
202,350
0
W
Neith
7,028
586
90
8
0
225,408
0
L
Nut
4,533
378
36
3
0
103,882
0
L
Ra
6,358
530
46
4
0
278,824
0
W
Thor
5,069
422
14
1
0
246,895
4
W
Bastet
5,755
480
57
5
0
270,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role