Player Matchup

Tsukuyomi
Tsukuyomi
Platinum II
 
Tsukuyomi
Platinum II
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Platinum V
Hunter10026
Tiamat
Platinum V
Level 168
God Stats
60W - 63L
1,686 SR
Queue Stats
171W - 154L
1,979 MMR
Solo
Charon
Charon
Platinum III
InevitableGrim4
Charon
Platinum III
Level 144
God Stats
1W - 2L
1,650 SR
Queue Stats
68W - 50L
1,948 MMR
Solo
Mulan
Mulan
Diamond IV
Skullishh
Mulan
Diamond IV
Level 138
God Stats
5W - 4L
1,709 SR
Queue Stats
242W - 230L
2,242 MMR
Solo
Rama
Rama
Masters
TuckerCarlzyn
Rama
Masters
Level 149
God Stats
0W - 3L
1,321 SR
Queue Stats
99W - 102L
2,580 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 162
1,573 SR
2,050 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,554 SR
2,129 MMR
Amaterasu
Amaterasu
Diamond I
KookoftheDay
Amaterasu
Diamond I
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
259W - 215L
2,530 MMR
Solo
Bacchus
Bacchus
Platinum III
MidLOKO
Bacchus
Platinum III
Level 84
God Stats
3W - 0L
1,876 SR
Queue Stats
268W - 256L
1,789 MMR
Solo
Baron Samedi
Baron Samedi
Diamond II
Persona5sucks
Baron Samedi
Diamond II
Level 157
God Stats
19W - 15L
1,526 SR
Queue Stats
751W - 684L
2,213 MMR
Solo
Ravana
Ravana
Silver I
THE GREAT ROOK
Ravana
Silver I
Level 131
God Stats
2W - 2L
1,170 SR
Queue Stats
47W - 46L
1,584 MMR
Solo
Heimdallr
Heimdallr
Masters
Wecci
Heimdallr
Masters
Level 237
God Stats
76W - 51L
1,700 SR
Queue Stats
339W - 282L
2,529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
8
1 / 3 / 0
4,150
692
2,233
7,520
2,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tiamat
8
0 / 0 / 0
4,419
737
1,569
2,488
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 0 / 1
4,457
743
2,794
4,341
2,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
Skullishh
Mulan
8
0 / 1 / 0
4,197
700
4,228
5,918
2,911
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 1 / 1
3,575
596
2,091
3,342
1,045
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
SkadiAo KuangThanatosBake Kujira

VS

Bans
VamanaBellonaAnhurAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
KookoftheDay
Amaterasu
8
0 / 0 / 1
4,411
735
2,903
6,814
5,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
MidLOKO
Bacchus
7
1 / 0 / 1
4,253
709
2,221
3,831
2,982
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
Persona5sucks
Baron Samedi
9
1 / 0 / 1
4,637
773
2,049
3,361
1,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
2 / 0 / 2
4,445
741
3,801
3,420
1,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Wecci
Heimdallr
8
1 / 2 / 1
4,231
705
2,346
4,087
1,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
2
Kills
5
5
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
3
0
0.33
L
Tiamat
0
0
0
0
L
1
0
1
1.5
W
Amaterasu
KookoftheDay
Amaterasu
0
0
1
0.5
W
Bacchus
MidLOKO
Bacchus
1
0
1
1.5
W
Baron Samedi
Persona5sucks
Baron Samedi
1
0
1
1.5
L
Mulan
Skullishh
Mulan
0
1
0
0
W
2
0
2
3
L
0
1
1
0.5
W
Heimdallr
Wecci
Heimdallr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,915
Damage
13,320
23,609
Taken
21,513
10,632
Mitigated
13,233
10,701
Healing
9,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
2,233
634
0
3,619
7,520
2,369
0
1,495
5,989
0
21,798
L
Tiamat
1,569
238
0
1,068
2,488
1,531
0
902
1,586
24,985
0
L
2,794
965
0
1,639
4,341
2,776
0
721
3,620
13,422
3,173
W
Amaterasu
KookoftheDay
Amaterasu
2,903
959
0
2,710
6,814
5,943
0
0
6,814
0
27,957
W
Bacchus
MidLOKO
Bacchus
2,221
529
0
1,626
3,831
2,982
0
1,137
2,694
10,397
0
W
Baron Samedi
Persona5sucks
Baron Samedi
2,049
406
198
1,763
3,361
1,342
0
1,359
1,858
26,448
0
L
Mulan
Skullishh
Mulan
4,228
1,289
0
3,176
5,918
2,911
0
0
5,454
0
26,331
W
3,801
1,328
0
1,145
3,420
1,541
0
274
3,146
0
27,842
L
2,091
1,878
0
1,199
3,342
1,045
0
1,152
2,190
0
19,462
W
Heimdallr
Wecci
Heimdallr
2,346
1,425
0
1,667
4,087
1,425
0
1,121
2,966
0
28,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,798
Gold Earned
21,977
209
Minions Killed
223
0
Camps Cleared
0
642,065
Distance Traveled
708,002
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
4,150
692
49
8
0
143,238
0
L
Tiamat
4,419
737
56
9
0
140,451
0
L
Charon
4,457
743
31
5
0
128,505
0
W
Amaterasu
4,411
735
43
7
0
140,513
0
W
Bacchus
4,253
709
10
2
0
157,807
1
W
Baron Samedi
4,637
773
74
12
0
124,637
0
L
Mulan
4,197
700
39
7
0
124,962
0
W
Ravana
4,445
741
47
8
0
154,657
0
L
Rama
3,575
596
34
6
0
104,909
0
W
Heimdallr
4,231
705
49
8
0
130,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role