Player Matchup

King Arthur
King Arthur
Silver II
ANDRESDK
King Arthur
Silver II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 100L
1,386 MMR
Party 1
Persephone
Persephone
Silver III
Kudo__Shin
Persephone
Silver III
Level 66
God Stats
3W - 3L
1,738 SR
Queue Stats
278W - 485L
970 MMR
Solo
Ne Zha
Ne Zha
Silver I
santiagocd
Ne Zha
Silver I
Level 128
God Stats
3W - 4L
1,590 SR
Queue Stats
25W - 32L
1,451 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,609 SR
1,269 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 154
1,412 SR
1,233 MMR
Kukulkan
Kukulkan
Bronze III
CrescentSilence
Kukulkan
Bronze III
Level 153
God Stats
3W - 2L
1,500 SR
Queue Stats
31W - 48L
1,390 MMR
Party 2
Vamana
Vamana
Silver I
GrumpyGopher
Vamana
Silver I
Level 171
God Stats
1W - 1L
1,375 SR
Queue Stats
19W - 17L
1,485 MMR
Party 2
Neith
Neith
Silver III
Itachii06WG
Neith
Silver III
Level 139
God Stats
16W - 25L
1,363 SR
Queue Stats
119W - 166L
825 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ANDRESDK
King Arthur
15
1 / 4 / 11
10,638
665
7,425
22,577
20,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Persephone
Kudo__Shin
Persephone
17
4 / 2 / 4
11,781
736
9,182
10,974
4,745
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
santiagocd
Ne Zha
18
8 / 5 / 4
12,377
774
19,177
15,997
9,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
BacchusThanatosKuzenboBake KujiraXbalanque

VS

Bans
ThothHou YiAgniAresAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
2 / 5 / 6
11,258
704
12,109
10,120
4,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
17
4 / 2 / 6
12,228
764
11,273
16,549
14,784
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 6 / 2
11,243
703
9,513
13,520
4,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
13
Kills
10
11
Deaths
13
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ANDRESDK
King Arthur
1
4
11
1.63
W
Kukulkan
2
5
6
1
W
Vamana
4
2
6
3.5
W
4
6
2
0.83
L
Persephone
Kudo__Shin
Persephone
4
2
4
3
L
Ne Zha
santiagocd
Ne Zha
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,784
Damage
32,895
49,548
Taken
40,189
34,415
Mitigated
23,679
13,139
Healing
7,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ANDRESDK
King Arthur
7,425
652
0
6,464
22,577
20,312
112
6,834
15,736
0
30,443
W
Kukulkan
12,109
1,133
0
305
10,120
4,136
886
1,025
8,757
44,460
658
W
Vamana
11,273
3,104
0
5,187
16,549
14,784
341
5,642
9,882
5,645
35,249
W
9,513
2,518
0
2,059
13,520
4,759
1,959
2,138
10,328
0
38,364
L
Persephone
Kudo__Shin
Persephone
9,182
507
0
3,068
10,974
4,745
740
2,474
8,360
36,258
941
L
Ne Zha
santiagocd
Ne Zha
19,177
2,989
0
3,607
15,997
9,358
749
4,809
11,180
0
61,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,796
Gold Earned
34,729
171
Minions Killed
183
0
Camps Cleared
0
913,462
Distance Traveled
796,221
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,638
665
40
3
0
312,427
2
W
Kukulkan
11,258
704
69
4
0
261,281
0
W
Vamana
12,228
764
65
4
0
287,624
3
W
Neith
11,243
703
49
3
0
247,316
2
L
Persephone
11,781
736
66
4
0
284,799
6
L
Ne Zha
12,377
774
65
4
0
316,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role