Player Matchup

Thoth
Thoth
Hochdeutsch
Thoth
Level 104
God Stats
9W - 5L
1,630 SR
Queue Stats
123W - 111L
1,536 Elo+
Party 1
Surtr
Surtr
Minzex
Surtr
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 46L
1,472 Elo+
Solo
Charybdis
Charybdis
beny210
Charybdis
Level 31
God Stats
3W - 8L
1,527 SR
Queue Stats
10W - 23L
1,418 Elo+
Solo
Nut
Nut
leozlion
Nut
Level 148
God Stats
28W - 11L
1,716 SR
Queue Stats
70W - 53L
1,559 Elo+
Solo
Maui
Maui
丶熊猫灬大树
Maui
Level 157
God Stats
2W - 0L
1,736 SR
Queue Stats
126W - 116L
1,514 Elo+
Party 1
Team Averages
Level 116
1,622 SR
1,500 Elo+

VS

Team Averages
Level 164
1,563 SR
1,509 Elo+
Thor
Thor
Alcromido
Thor
Level 205
God Stats
9W - 17L
1,483 SR
Queue Stats
112W - 158L
1,441 Elo+
Party 2
Neith
Neith
Alemefraz
Neith
Level 147
God Stats
61W - 48L
1,762 SR
Queue Stats
661W - 621L
1,507 Elo+
Solo
Apollo
Apollo
Jarl Shakz
Apollo
Level 142
God Stats
6W - 5L
1,468 SR
Queue Stats
60W - 61L
1,487 Elo+
Solo
Xbalanque
Xbalanque
nexusabhi
Xbalanque
Level 170
God Stats
58W - 67L
1,719 SR
Queue Stats
367W - 379L
1,554 Elo+
Party 2
Zhong Kui
Zhong Kui
xXxHawklordxXx
Zhong Kui
Level 158
God Stats
17W - 22L
1,381 SR
Queue Stats
93W - 113L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
6,811
568
5,774
5,437
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Surtr
Minzex
Surtr
12
1 / 1 / 0
7,057
588
7,632
10,214
7,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
beny210
Charybdis
12
1 / 4 / 1
5,966
497
1,834
9,998
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 3 / 1
6,355
530
5,268
11,322
4,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 2 / 1
5,484
457
3,191
10,618
8,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
2 / 0 / 6
7,212
601
4,970
9,285
3,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Alemefraz
Neith
11
0 / 2 / 3
6,833
569
7,364
8,396
3,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Jarl Shakz
Apollo
11
0 / 1 / 0
6,584
549
5,028
8,691
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Xbalanque
nexusabhi
Xbalanque
14
5 / 2 / 0
8,091
674
7,821
7,131
2,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
xXxHawklordxXx
Zhong Kui
13
5 / 0 / 0
7,337
611
4,802
8,581
6,502
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
12
12
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
2
0
6
5
L
Neith
Alemefraz
Neith
0
2
3
0.75
W
2
2
0
1
L
Apollo
Jarl Shakz
Apollo
0
1
0
0
W
Surtr
Minzex
Surtr
1
1
0
1
W
Charybdis
beny210
Charybdis
1
4
1
0.38
W
1
3
1
0.5
L
Xbalanque
nexusabhi
Xbalanque
5
2
0
2.5
L
Zhong Kui
xXxHawklordxXx
Zhong Kui
5
0
0
5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,699
Damage
29,985
47,589
Taken
42,084
26,113
Mitigated
19,767
12,855
Healing
16,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
4,970
1,156
0
4,898
9,285
3,505
0
2,306
6,979
0
53,098
L
Neith
Alemefraz
Neith
7,364
3,236
0
1,862
8,396
3,195
447
2,080
6,314
0
53,877
W
5,774
57
0
60
5,437
1,743
0
730
4,707
52,202
0
L
Apollo
Jarl Shakz
Apollo
5,028
3,077
0
3,183
8,691
3,638
0
825
7,866
0
49,473
W
Surtr
Minzex
Surtr
7,632
2,197
0
2,626
10,214
7,490
0
0
10,214
2,344
58,688
W
Charybdis
beny210
Charybdis
1,834
1,108
0
3,561
9,998
3,515
0
0
9,998
0
31,407
W
5,268
3,122
0
3,163
11,322
4,632
0
2,468
8,854
0
49,583
L
Xbalanque
nexusabhi
Xbalanque
7,821
3,786
0
787
7,131
2,927
240
780
6,351
0
62,328
L
Zhong Kui
xXxHawklordxXx
Zhong Kui
4,802
1,265
0
6,002
8,581
6,502
584
3,400
5,181
48,896
3,456
W
3,191
361
0
3,445
10,618
8,733
0
1,565
9,053
15,250
1,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,673
Gold Earned
36,057
330
Minions Killed
454
0
Camps Cleared
0
1,208,889
Distance Traveled
1,127,353
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,212
601
83
7
0
277,150
0
L
Neith
6,833
569
72
6
0
199,554
0
W
Thoth
6,811
568
102
9
0
263,096
1
L
Apollo
6,584
549
93
8
0
198,440
1
W
Surtr
7,057
588
94
8
0
246,327
0
W
Charybdis
5,966
497
46
4
0
189,361
0
W
Nut
6,355
530
80
7
0
243,844
0
L
Xbalanque
8,091
674
107
9
0
200,537
0
L
Zhong Kui
7,337
611
99
8
0
251,672
0
W
Maui
5,484
457
8
1
0
266,261
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role