Player Matchup

Odin
Odin
Abrene
Odin
Level 177
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 87L
1,522 Elo+
Party 1
Achilles
Achilles
Brijex
Achilles
Level 127
God Stats
0W - 2L
1,270 SR
Queue Stats
85W - 79L
1,522 Elo+
Party 1
Anhur
Anhur
GoDLiKe53
Anhur
Level 142
God Stats
1W - 3L
1,531 SR
Queue Stats
166W - 148L
1,514 Elo+
Solo
Raijin
Raijin
TrUe TeMpz
Raijin
Level 108
God Stats
1W - 4L
1,292 SR
Queue Stats
253W - 259L
1,485 Elo+
Solo
Surtr
Surtr
Zeriaxi
Surtr
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,845 Elo+
Solo
Team Averages
Level 118
1,419 SR
1,578 Elo+

VS

Team Averages
Level 142
1,474 SR
1,465 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
JCKC
Izanami
Level 158
God Stats
2W - 10L
1,176 SR
Queue Stats
342W - 353L
1,462 Elo+
Solo
Thoth
Thoth
LeftHero
Thoth
Level 125
God Stats
8W - 8L
1,701 SR
Queue Stats
320W - 318L
1,463 Elo+
Solo
Zeus
Zeus
Saytruz
Zeus
Level 147
God Stats
8W - 1L
1,709 SR
Queue Stats
188W - 204L
1,455 Elo+
Solo
Tiamat
Tiamat
ShenanigansOG
Tiamat
Level 129
God Stats
1W - 1L
1,285 SR
Queue Stats
203W - 204L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Abrene
Odin
16
2 / 3 / 6
8,604
782
5,013
14,427
18,595
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
Brijex
Achilles
15
4 / 5 / 3
8,599
782
9,577
14,741
15,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
GoDLiKe53
Anhur
15
0 / 4 / 7
8,229
748
5,392
8,866
3,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
TrUe TeMpz
Raijin
12
0 / 7 / 3
7,191
654
3,290
11,304
4,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Surtr
Zeriaxi
Surtr
14
4 / 3 / 4
8,199
745
7,979
13,437
11,765
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
16
2 / 1 / 9
8,943
813
7,395
4,258
1,873
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
JCKC
Izanami
17
7 / 2 / 12
9,987
908
14,325
8,677
4,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
LeftHero
Thoth
17
5 / 2 / 13
9,379
853
9,522
7,789
2,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Zeus
Saytruz
Zeus
16
4 / 1 / 15
9,267
842
15,951
6,981
2,840
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 4 / 6
9,004
819
7,235
9,560
11,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
77
10
Kills
22
22
Deaths
10
23
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
2
1
9
6.5
L
Odin
Abrene
Odin
2
3
6
1.67
L
Achilles
Brijex
Achilles
4
5
3
1.1
L
Anhur
GoDLiKe53
Anhur
0
4
7
0.88
W
Izanami
JCKC
Izanami
7
2
12
6.5
W
Thoth
LeftHero
Thoth
5
2
13
5.75
W
Zeus
Saytruz
Zeus
4
1
15
11.5
W
4
4
6
1.75
L
Raijin
TrUe TeMpz
Raijin
0
7
3
0.21
L
Surtr
Zeriaxi
Surtr
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,251
Damage
54,428
62,775
Taken
37,265
55,000
Mitigated
23,437
17,046
Healing
11,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
7,395
742
892
963
4,258
1,873
551
278
3,980
18,816
1,045
L
Odin
Abrene
Odin
5,013
1,092
2,546
4,518
14,427
18,595
0
7,355
6,854
0
16,068
L
Achilles
Brijex
Achilles
9,577
1,579
694
1,729
14,741
15,954
0
6,923
7,776
0
15,460
L
Anhur
GoDLiKe53
Anhur
5,392
3,052
725
1,123
8,866
3,962
0
6,674
2,025
0
23,542
W
Izanami
JCKC
Izanami
14,325
8,666
36
2,835
8,677
4,299
1,158
1,127
7,550
0
34,321
W
Thoth
LeftHero
Thoth
9,522
566
839
1,427
7,789
2,978
1,395
957
6,832
18,969
0
W
Zeus
Saytruz
Zeus
15,951
755
1,204
1,555
6,981
2,840
749
263
6,718
25,724
1,483
W
7,235
666
371
1,808
9,560
11,447
105
863
8,697
15,281
618
L
Raijin
TrUe TeMpz
Raijin
3,290
263
179
1,275
11,304
4,724
0
8,801
2,359
10,685
0
L
Surtr
Zeriaxi
Surtr
7,979
1,628
829
3,428
13,437
11,765
84
7,962
5,217
198
16,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,822
Gold Earned
46,580
119
Minions Killed
171
0
Camps Cleared
0
979,065
Distance Traveled
1,014,242
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,943
813
36
3
0
208,408
0
L
Odin
8,604
782
23
2
0
211,478
0
L
Achilles
8,599
782
9
1
0
205,894
0
L
Anhur
8,229
748
59
5
0
179,469
0
W
Izanami
9,987
908
58
5
0
208,385
0
W
Thoth
9,379
853
28
3
0
209,923
0
W
Zeus
9,267
842
30
3
0
203,218
0
W
Tiamat
9,004
819
19
2
0
184,308
0
L
Raijin
7,191
654
15
1
0
176,895
0
L
Surtr
8,199
745
13
1
0
205,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role