Player Matchup

Merlin
Merlin
Oathbound55
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,371 Elo+
Party 2
Khepri
Khepri
Red18tiger
Khepri
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,371 Elo+
Party 2
Loki
Loki
minisyndicate
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,371 Elo+
Party 2
Team Averages
Level 36
1,500 SR
1,371 Elo+

VS

Team Averages
Level 108
1,372 SR
1,382 Elo+
Hun Batz
Hun Batz
Guadallama21
Hun Batz
Level 91
God Stats
3W - 6L
1,128 SR
Queue Stats
16W - 33L
1,351 Elo+
Party 1
Baron Samedi
Baron Samedi
Living Legends
Baron Samedi
Level 108
God Stats
29W - 22L
1,561 SR
Queue Stats
250W - 244L
1,451 Elo+
Solo
Atlas
Atlas
edson2d
Atlas
Level 126
God Stats
5W - 14L
1,426 SR
Queue Stats
29W - 38L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 5 / 2
8,686
668
7,844
9,253
3,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
Red18tiger
Khepri
15
1 / 3 / 2
8,646
665
5,322
11,976
13,441
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 6 / 2
8,443
649
7,233
11,045
4,880
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Guadallama21
Hun Batz
16
8 / 1 / 4
10,734
826
11,496
10,197
5,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Living Legends
Baron Samedi
17
6 / 1 / 8
11,256
866
8,719
10,367
5,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Atlas
edson2d
Atlas
14
0 / 1 / 13
9,307
716
8,144
12,330
13,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
3
Kills
14
14
Deaths
3
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Guadallama21
Hun Batz
8
1
4
10
W
Baron Samedi
Living Legends
Baron Samedi
6
1
8
10
L
Merlin
1
5
2
0.4
L
Khepri
Red18tiger
Khepri
1
3
2
0.67
W
Atlas
edson2d
Atlas
0
1
13
6.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,399
Damage
28,359
32,274
Taken
32,894
22,299
Mitigated
24,797
791
Healing
14,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Guadallama21
Hun Batz
11,496
2,600
0
1,872
10,197
5,989
1,693
4,486
5,711
0
52,600
W
Baron Samedi
Living Legends
Baron Samedi
8,719
636
1,511
5,994
10,367
5,714
429
3,222
7,145
51,157
0
L
Merlin
7,844
619
0
64
9,253
3,978
0
4,498
4,462
27,754
0
L
Khepri
Red18tiger
Khepri
5,322
639
0
0
11,976
13,441
196
6,156
5,402
20,881
890
W
Atlas
edson2d
Atlas
8,144
1,819
0
4,725
12,330
13,094
559
5,914
6,416
19,447
2,562
L
7,233
976
0
727
11,045
4,880
0
4,839
5,802
0
26,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,775
Gold Earned
31,297
109
Minions Killed
173
0
Camps Cleared
0
710,953
Distance Traveled
735,351
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,734
826
68
5
0
272,942
2
W
Baron Samedi
11,256
866
75
6
0
230,164
0
L
Merlin
8,686
668
45
3
0
227,087
0
L
Khepri
8,646
665
28
2
0
238,744
0
W
Atlas
9,307
716
30
2
0
232,245
3
L
Loki
8,443
649
36
3
0
245,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role