Player Matchup

Thanatos
Thanatos
ItachiSnipes
Thanatos
Level 114
God Stats
2W - 2L
1,576 SR
Queue Stats
232W - 191L
1,580 Elo+
Party 3
Anhur
Anhur
Mutt350
Anhur
Level 60
God Stats
14W - 11L
1,497 SR
Queue Stats
336W - 327L
1,521 Elo+
Solo
Thoth
Thoth
PurpleGaymer
Thoth
Level 89
God Stats
5W - 2L
1,909 SR
Queue Stats
96W - 70L
1,581 Elo+
Party 3
Neith
Neith
legendofsamo
Neith
Level 57
God Stats
1W - 2L
1,857 SR
Queue Stats
227W - 190L
1,580 Elo+
Party 3
Geb
Geb
yRevvz
Geb
Level 37
God Stats
6W - 3L
1,757 SR
Queue Stats
23W - 26L
1,438 Elo+
Solo
Team Averages
Level 71
1,719 SR
1,540 Elo+

VS

Team Averages
Level 70
1,665 SR
1,596 Elo+
Hun Batz
Hun Batz
Beeck0n
Hun Batz
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,612 Elo+
Party 1
Osiris
Osiris
Crazyfoool
Osiris
Level 109
God Stats
2W - 1L
1,797 SR
Queue Stats
9W - 4L
1,659 Elo+
Party 1
Bacchus
Bacchus
Douhma
Bacchus
Level 47
God Stats
4W - 1L
1,755 SR
Queue Stats
50W - 49L
1,516 Elo+
Party 2
Janus
Janus
LostCause101255
Janus
Level 83
God Stats
25W - 15L
1,679 SR
Queue Stats
70W - 47L
1,662 Elo+
Solo
Jing Wei
Jing Wei
penemangrueso69
Jing Wei
Level 27
God Stats
2W - 1L
1,593 SR
Queue Stats
46W - 41L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ItachiSnipes
Thanatos
9
4 / 2 / 0
5,542
554
4,273
10,328
3,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Mutt350
Anhur
9
0 / 6 / 0
5,115
512
3,932
9,271
2,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 3 / 1
5,338
534
4,376
5,267
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 2
4,794
479
4,072
6,576
2,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
yRevvz
Geb
9
1 / 1 / 3
5,360
536
2,642
8,348
5,151
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Beeck0n
Hun Batz
11
5 / 0 / 1
6,225
623
6,284
7,548
2,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Osiris
Crazyfoool
Osiris
12
6 / 0 / 0
6,825
683
6,743
10,349
11,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Douhma
Bacchus
9
0 / 2 / 4
5,503
550
5,092
6,535
5,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 1 / 2
6,337
634
2,692
5,645
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
10
2 / 2 / 1
5,251
525
6,282
7,314
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
14
14
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Beeck0n
Hun Batz
5
0
1
5.5
W
Osiris
Crazyfoool
Osiris
6
0
0
6
W
Bacchus
Douhma
Bacchus
0
2
4
1
L
Thanatos
ItachiSnipes
Thanatos
4
2
0
2
W
1
1
2
2
L
Anhur
Mutt350
Anhur
0
6
0
0
L
0
3
1
0.17
L
0
2
2
0.5
W
Jing Wei
2
2
1
1.25
L
Geb
yRevvz
Geb
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,295
Damage
27,093
39,790
Taken
37,391
15,312
Mitigated
23,563
10,498
Healing
10,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Beeck0n
Hun Batz
6,284
2,330
0
782
7,548
2,746
0
2,059
5,489
0
43,922
W
Osiris
Crazyfoool
Osiris
6,743
1,535
0
3,088
10,349
11,268
0
0
10,349
0
41,953
W
Bacchus
Douhma
Bacchus
5,092
786
0
1,297
6,535
5,668
0
930
5,605
18,639
577
L
Thanatos
ItachiSnipes
Thanatos
4,273
1,650
0
5,483
10,328
3,657
0
1,896
8,371
0
38,305
W
2,692
41
0
1,380
5,645
1,618
0
2,573
3,072
53,474
0
L
Anhur
Mutt350
Anhur
3,932
1,893
0
1,515
9,271
2,720
0
0
8,648
0
32,105
L
4,376
295
0
250
5,267
1,406
0
934
4,271
36,409
656
L
4,072
685
0
1,078
6,576
2,378
0
3,043
3,533
0
33,388
W
Jing Wei
6,282
4,145
0
3,464
7,314
2,263
0
1,424
5,890
0
36,296
L
Geb
yRevvz
Geb
2,642
302
0
2,172
8,348
5,151
0
1,559
6,769
17,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,149
Gold Earned
30,141
249
Minions Killed
321
0
Camps Cleared
0
956,594
Distance Traveled
1,091,107
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,225
623
71
7
0
256,002
0
W
Osiris
6,825
683
71
7
0
214,446
0
W
Bacchus
5,503
550
22
2
0
219,429
3
L
Thanatos
5,542
554
54
5
0
222,429
2
W
Janus
6,337
634
100
10
0
212,155
1
L
Anhur
5,115
512
51
5
0
142,289
0
L
Thoth
5,338
534
67
7
0
193,662
1
L
Neith
4,794
479
49
5
0
194,463
1
W
Jing Wei
5,251
525
57
6
0
189,075
1
L
Geb
5,360
536
28
3
0
203,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role