Player Matchup

Merlin
Merlin
Ampefly
Merlin
Level 69
God Stats
14W - 15L
1,571 SR
Queue Stats
94W - 85L
1,384 Elo+
Party 1
Cu Chulainn
Cu Chulainn
GlobalGodcomplex
Cu Chulainn
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,344 Elo+
Party 1
Sol
Sol
bray1606
Sol
Level 86
God Stats
2W - 2L
1,753 SR
Queue Stats
120W - 121L
1,486 Elo+
Solo
Team Averages
Level 73
1,608 SR
1,405 Elo+

VS

Team Averages
Level 80
1,530 SR
1,457 Elo+
Ra
Ra
DarkShadow4708
Ra
Level 64
God Stats
2W - 1L
1,256 SR
Queue Stats
13W - 21L
1,397 Elo+
Solo
Thor
Thor
Karlitoxpro
Thor
Level 89
God Stats
3W - 0L
1,809 SR
Queue Stats
6W - 7L
1,529 Elo+
Solo
Ymir
Ymir
rafi1607
Ymir
Level 87
God Stats
24W - 16L
1,525 SR
Queue Stats
90W - 83L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ampefly
Merlin
12
1 / 3 / 1
6,655
666
3,767
5,473
1,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
GlobalGodcomplex
Cu Chulainn
11
0 / 2 / 2
6,246
625
4,368
8,717
5,835
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 0
6,191
619
4,227
6,802
2,370
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 6
7,875
788
7,035
5,848
2,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
5 / 1 / 2
7,763
776
5,548
6,341
2,636
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ymir
11
1 / 1 / 6
6,916
692
3,744
8,165
7,682
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
8
8
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ampefly
Merlin
1
3
1
0.5
W
2
1
6
5
L
Cu Chulainn
GlobalGodcomplex
Cu Chulainn
0
2
2
0.5
W
5
1
2
6
L
1
3
0
0.33
W
Ymir
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,362
Damage
16,327
20,992
Taken
20,354
10,184
Mitigated
12,930
1,691
Healing
4,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ampefly
Merlin
3,767
122
0
85
5,473
1,979
0
2,656
2,723
19,128
683
W
7,035
204
1,176
2,904
5,848
2,612
140
2,351
3,497
40,401
356
L
Cu Chulainn
GlobalGodcomplex
Cu Chulainn
4,368
673
0
492
8,717
5,835
0
3,998
4,694
0
12,166
W
5,548
932
0
125
6,341
2,636
267
2,144
4,197
0
19,370
L
4,227
774
0
1,114
6,802
2,370
0
3,759
2,981
22,171
0
W
Ymir
3,744
896
0
687
8,165
7,682
0
3,463
4,702
12,060
156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,092
Gold Earned
22,554
79
Minions Killed
118
0
Camps Cleared
0
516,158
Distance Traveled
532,472
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,655
666
38
4
0
167,252
0
W
Ra
7,875
788
68
7
0
190,541
0
L
Cu Chulainn
6,246
625
12
1
0
192,512
0
W
Thor
7,763
776
38
4
0
163,980
1
L
Sol
6,191
619
29
3
0
156,394
0
W
Ymir
6,916
692
12
1
0
177,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role