Player Matchup

Atlas
Atlas
Daddy_jags
Atlas
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 32L
1,717 Elo+
Party 1
Geb
Geb
Dragon_Sniper777
Geb
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 112L
1,659 Elo+
Party 1
Horus
Horus
MarkusZeMonsta
Horus
Level 120
God Stats
4W - 2L
1,718 SR
Queue Stats
136W - 153L
1,672 Elo+
Party 1
Camazotz
Camazotz
nick-mann2000
Camazotz
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 38L
1,623 Elo+
Party 1
Shiva
Shiva
windstar47
Shiva
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,891 Elo+
Party 1
Team Averages
Level 104
1,544 SR
1,713 Elo+

VS

Team Averages
Level 18
1,500 SR
1,284 Elo+
Ah Muzen Cab
Ah Muzen Cab
IamTHEwarHERO619
Ah Muzen Cab
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
He Bo
He Bo
OGSuckaFree
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,464 Elo+
Solo
Chaac
Chaac
TOU_DA_KING
Chaac
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,103 Elo+
Party 2
The Morrigan
The Morrigan
steambeam2424
The Morrigan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,103 Elo+
Party 2
Sylvanus
Sylvanus
陌生的过客
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
15
1 / 0 / 15
8,685
965
6,148
7,716
8,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
1 / 1 / 15
8,469
941
4,404
7,468
5,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
2 / 1 / 14
7,817
869
6,763
11,698
8,884
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Camazotz
nick-mann2000
Camazotz
15
8 / 1 / 10
9,048
1,005
11,433
14,899
7,922
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Shiva
14
7 / 1 / 10
8,392
932
7,849
12,148
9,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
IamTHEwarHERO619
Ah Muzen Cab
11
0 / 3 / 2
6,172
686
6,718
8,074
3,217
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 2
6,204
689
5,844
5,401
1,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 3 / 1
7,065
785
5,459
9,431
10,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
steambeam2424
The Morrigan
10
0 / 5 / 0
5,966
663
3,739
5,814
2,250
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
12
0 / 4 / 2
6,874
764
4,785
10,436
7,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
7
19
Kills
0
4
Deaths
19
64
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Atlas
1
0
15
8.5
W
1
1
15
8.5
L
Ah Muzen Cab
IamTHEwarHERO619
Ah Muzen Cab
0
3
2
0.33
W
2
1
14
9
L
0
4
2
0.25
L
0
3
1
0.17
W
Camazotz
nick-mann2000
Camazotz
8
1
10
13
L
The Morrigan
steambeam2424
The Morrigan
0
5
0
0
W
Shiva
7
1
10
12
L
Sylvanus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,597
Damage
26,545
53,929
Taken
39,156
40,620
Mitigated
25,156
34,660
Healing
5,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
6,148
2,636
0
904
7,716
8,974
345
2,097
5,619
16,226
1,161
W
4,404
224
1,383
1,280
7,468
5,793
1,058
1,887
4,081
12,515
3,093
L
Ah Muzen Cab
IamTHEwarHERO619
Ah Muzen Cab
6,718
3,063
377
354
8,074
3,217
0
2,288
5,741
0
15,019
W
6,763
3,774
10,274
7,321
11,698
8,884
788
3,433
8,265
0
10,455
L
5,844
258
188
188
5,401
1,799
0
1,051
4,294
12,209
0
L
5,459
636
0
1,134
9,431
10,136
0
2,745
6,292
0
17,925
W
Camazotz
nick-mann2000
Camazotz
11,433
3,342
705
6,770
14,899
7,922
966
4,047
9,433
0
23,411
L
The Morrigan
steambeam2424
The Morrigan
3,739
1,755
280
0
5,814
2,250
0
942
4,742
5,697
0
W
Shiva
7,849
1,476
908
5,115
12,148
9,047
483
2,904
9,244
0
17,932
L
Sylvanus
4,785
600
1,233
1,892
10,436
7,754
0
3,013
7,244
8,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,411
Gold Earned
32,281
128
Minions Killed
72
0
Camps Cleared
0
957,206
Distance Traveled
647,329
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,685
965
16
2
0
204,302
0
W
Geb
8,469
941
32
4
0
170,491
0
L
Ah Muzen Cab
6,172
686
14
2
0
138,548
0
W
Horus
7,817
869
22
2
0
199,559
0
L
He Bo
6,204
689
13
1
0
134,159
0
L
Chaac
7,065
785
27
3
0
163,146
0
W
Camazotz
9,048
1,005
41
5
0
200,035
0
L
The Morrigan
5,966
663
8
1
0
103,694
0
W
Shiva
8,392
932
17
2
0
182,819
0
L
Sylvanus
6,874
764
10
1
0
107,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role