Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
C0lecionador
Ishtar
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,720 Elo+
Party 1
Bacchus
Bacchus
ComiSeuKueNemVi
Bacchus
Level 43
God Stats
12W - 7L
1,853 SR
Queue Stats
30W - 30L
1,508 Elo+
Party 1
Thor
Thor
NazRagdoll
Thor
Level 158
God Stats
2W - 4L
1,500 SR
Queue Stats
286W - 298L
1,534 Elo+
Solo
Bellona
Bellona
TSN-kaique
Bellona
Level 129
God Stats
4W - 3L
1,568 SR
Queue Stats
186W - 185L
1,506 Elo+
Solo
Team Averages
Level 124
1,584 SR
1,554 Elo+

VS

Team Averages
Level 128
1,500 SR
1,460 Elo+
Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
TiooLu
Baron Samedi
Level 167
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 64L
1,378 Elo+
Party 2
Achilles
Achilles
WarrenCollins
Achilles
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 56L
1,507 Elo+
Solo
Nut
Nut
oDoubleDamage
Nut
Level 155
God Stats
5W - 1L
1,500 SR
Queue Stats
45W - 49L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 2 / 1
5,698
518
2,391
4,341
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
10
1 / 1 / 0
5,372
488
3,420
7,646
2,849
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 1
5,367
488
3,117
7,988
7,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 3 / 0
5,533
503
4,140
11,621
4,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
TSN-kaique
Bellona
5
0 / 1 / 0
4,469
406
1,167
2,960
2,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 1 / 3
6,745
613
3,631
9,241
4,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
 
Zhong Kui
11
1 / 1 / 2
6,303
573
5,270
6,524
4,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baron Samedi
TiooLu
Baron Samedi
9
2 / 0 / 4
6,300
573
1,894
6,939
5,436
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
WarrenCollins
Achilles
11
2 / 1 / 0
6,202
564
4,610
8,329
7,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 1 / 3
6,333
576
7,389
6,067
2,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
10
10
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
2
1
0.75
W
Fenrir
 
Fenrir
3
1
3
4.5
W
Zhong Kui
 
Zhong Kui
1
1
2
2
L
Ishtar
1
1
0
1
L
0
3
1
0.17
L
2
3
0
0.67
L
Bellona
TSN-kaique
Bellona
0
1
0
0
W
Baron Samedi
TiooLu
Baron Samedi
2
0
4
4
W
Achilles
WarrenCollins
Achilles
2
1
0
2
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,235
Damage
22,794
34,556
Taken
37,100
18,913
Mitigated
23,983
9,373
Healing
12,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,391
404
0
611
4,341
2,314
0
823
3,518
31,377
0
W
Fenrir
 
Fenrir
3,631
1,082
0
1,513
9,241
4,578
0
596
8,645
0
51,809
W
Zhong Kui
 
Zhong Kui
5,270
1,068
0
2,927
6,524
4,250
539
628
5,896
40,366
942
L
Ishtar
3,420
2,255
0
3,113
7,646
2,849
0
1,577
6,069
0
33,940
L
3,117
187
0
2,117
7,988
7,338
0
1,449
6,539
15,325
2,124
L
4,140
1,725
0
2,552
11,621
4,091
0
3,210
8,411
0
31,533
L
Bellona
TSN-kaique
Bellona
1,167
390
0
980
2,960
2,321
0
0
2,960
0
11,615
W
Baron Samedi
TiooLu
Baron Samedi
1,894
274
367
3,008
6,939
5,436
251
892
6,047
18,082
0
W
Achilles
WarrenCollins
Achilles
4,610
984
0
2,601
8,329
7,209
0
1,792
6,366
0
34,883
W
7,389
5,046
0
2,502
6,067
2,510
661
1,132
4,935
0
53,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,439
Gold Earned
31,883
237
Minions Killed
324
0
Camps Cleared
0
916,458
Distance Traveled
1,075,088
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,698
518
55
5
0
177,244
4
W
Fenrir
6,745
613
88
8
0
249,909
4
W
Zhong Kui
6,303
573
70
6
0
204,779
1
L
Ishtar
5,372
488
69
6
0
214,188
0
L
Bacchus
5,367
488
27
2
0
232,253
0
L
Thor
5,533
503
60
5
0
216,371
1
L
Bellona
4,469
406
26
2
0
76,402
0
W
Baron Samedi
6,300
573
12
1
0
228,415
4
W
Achilles
6,202
564
53
5
0
187,052
0
W
Nut
6,333
576
101
9
0
204,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role