Player Matchup

Surtr
Surtr
 
Surtr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Blue-Dragon869
Kukulkan
Level 122
God Stats
16W - 5L
1,626 SR
Queue Stats
76W - 82L
1,505 Elo+
Party 1
Bastet
Bastet
MJG928
Bastet
Level 106
God Stats
9W - 5L
1,266 SR
Queue Stats
80W - 92L
1,431 Elo+
Party 1
Artemis
Artemis
TORTIRXN
Artemis
Level 85
God Stats
4W - 2L
1,959 SR
Queue Stats
84W - 79L
1,525 Elo+
Solo
Xing Tian
Xing Tian
smeagel88
Xing Tian
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 91L
1,509 Elo+
Solo
Team Averages
Level 119
1,570 SR
1,494 Elo+

VS

Team Averages
Level 125
1,493 SR
1,544 Elo+
Arachne
Arachne
MelbourneBuegs
Arachne
Level 129
God Stats
4W - 6L
1,325 SR
Queue Stats
76W - 68L
1,489 Elo+
Solo
Anubis
Anubis
SETBOOK
Anubis
Level 217
God Stats
17W - 20L
1,410 SR
Queue Stats
346W - 340L
1,483 Elo+
Solo
Izanami
Izanami
Thu_Real_AdrianX
Izanami
Level 100
God Stats
65W - 47L
1,701 SR
Queue Stats
66W - 48L
1,648 Elo+
Party 2
Thanatos
Thanatos
Thu_Real_Velete
Thanatos
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 49L
1,574 Elo+
Party 2
Horus
Horus
iTWoodz
Horus
Level 108
God Stats
6W - 6L
1,527 SR
Queue Stats
68W - 62L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
8
0 / 3 / 1
5,210
474
4,036
9,169
3,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
12
3 / 1 / 1
6,377
580
4,274
4,021
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
MJG928
Bastet
12
1 / 1 / 1
6,107
555
3,617
7,744
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
TORTIRXN
Artemis
8
0 / 3 / 0
5,165
470
3,164
7,940
2,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
smeagel88
Xing Tian
9
1 / 1 / 2
5,780
525
4,629
8,083
4,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,299
482
1,585
7,764
3,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
SETBOOK
Anubis
12
3 / 0 / 0
7,241
658
7,698
7,748
3,327
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
2 / 0 / 1
7,351
668
6,177
3,837
1,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
10
2 / 2 / 2
5,963
542
1,607
9,521
4,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
iTWoodz
Horus
10
2 / 1 / 3
5,949
541
4,528
9,458
6,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
5
Kills
9
9
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
3
1
0.17
L
Kukulkan
3
1
1
3.5
L
Bastet
MJG928
Bastet
1
1
1
1.5
W
0
2
0
0
W
Anubis
SETBOOK
Anubis
3
0
0
3
L
Artemis
TORTIRXN
Artemis
0
3
0
0
W
2
0
1
2.5
W
Thanatos
2
2
2
1.5
W
Horus
iTWoodz
Horus
2
1
3
3.5
L
Xing Tian
smeagel88
Xing Tian
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,720
Damage
21,595
36,957
Taken
38,328
15,473
Mitigated
19,506
10,432
Healing
14,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
4,036
874
0
1,542
9,169
3,951
0
5,275
3,770
809
28,142
L
Kukulkan
4,274
576
0
548
4,021
1,632
184
0
3,855
46,907
5,142
L
Bastet
MJG928
Bastet
3,617
865
0
4,702
7,744
2,622
0
78
7,556
0
50,231
W
1,585
1,105
0
2,546
7,764
3,727
0
3,712
4,052
0
22,164
W
Anubis
SETBOOK
Anubis
7,698
342
0
4,169
7,748
3,327
144
683
6,728
52,016
2,659
L
Artemis
TORTIRXN
Artemis
3,164
1,231
0
2,267
7,940
2,535
0
0
7,905
0
33,751
W
6,177
4,375
135
911
3,837
1,382
676
477
3,360
0
71,923
W
Thanatos
1,607
457
0
3,988
9,521
4,132
12
1,115
8,364
0
34,436
W
Horus
iTWoodz
Horus
4,528
1,770
550
2,385
9,458
6,938
0
2,821
6,514
0
21,427
L
Xing Tian
smeagel88
Xing Tian
4,629
252
0
1,373
8,083
4,733
0
2,144
5,696
21,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,639
Gold Earned
31,803
339
Minions Killed
347
0
Camps Cleared
0
1,110,858
Distance Traveled
1,079,682
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,210
474
50
5
0
168,003
0
L
Kukulkan
6,377
580
105
10
0
225,193
0
L
Bastet
6,107
555
91
8
0
275,476
2
W
Arachne
5,299
482
41
4
0
227,408
0
W
Anubis
7,241
658
97
9
0
172,475
0
L
Artemis
5,165
470
68
6
0
192,589
0
W
Izanami
7,351
668
116
11
0
200,417
0
W
Thanatos
5,963
542
56
5
0
232,807
2
W
Horus
5,949
541
37
3
0
246,575
2
L
Xing Tian
5,780
525
25
2
0
249,597
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role