Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
BewBearicles
Danzaburou
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 79L
1,503 Elo+
Solo
Ra
Ra
castilhos_ibanez
Ra
Level 124
God Stats
7W - 6L
1,750 SR
Queue Stats
36W - 37L
1,444 Elo+
Solo
Zeus
Zeus
happyfaceowl
Zeus
Level 153
God Stats
5W - 5L
1,506 SR
Queue Stats
138W - 159L
1,417 Elo+
Party 2
Khepri
Khepri
iMR Lemmiwinks
Khepri
Level 118
God Stats
2W - 1L
1,784 SR
Queue Stats
78W - 70L
1,568 Elo+
Solo
Team Averages
Level 134
1,608 SR
1,486 Elo+

VS

Team Averages
Level 104
1,542 SR
1,463 Elo+
Baron Samedi
Baron Samedi
Hur4icane
Baron Samedi
Level 105
God Stats
4W - 2L
1,500 SR
Queue Stats
33W - 51L
1,448 Elo+
Party 1
Sol
Sol
JRUN813
Sol
Level 107
God Stats
2W - 2L
1,212 SR
Queue Stats
37W - 44L
1,322 Elo+
Solo
Kukulkan
Kukulkan
ayzian
Kukulkan
Level 65
God Stats
29W - 15L
1,695 SR
Queue Stats
170W - 133L
1,530 Elo+
Solo
Bellona
Bellona
bigmart19
Bellona
Level 145
God Stats
7W - 5L
1,566 SR
Queue Stats
253W - 253L
1,526 Elo+
Solo
Nut
Nut
bubblemaster22
Nut
Level 98
God Stats
7W - 5L
1,735 SR
Queue Stats
35W - 54L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
3 / 4 / 1
6,098
554
5,001
9,371
3,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Danzaburou
BewBearicles
Danzaburou
9
1 / 4 / 1
5,346
486
3,538
7,787
3,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 0 / 0
5,412
492
1,548
3,887
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
5,890
535
4,810
5,350
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 2 / 0
4,948
450
1,800
9,585
6,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hur4icane
Baron Samedi
10
3 / 2 / 1
5,557
505
5,412
6,253
4,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
10
0 / 0 / 2
5,730
521
2,599
6,495
2,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
ayzian
Kukulkan
11
2 / 0 / 2
6,277
571
4,012
3,557
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
bigmart19
Bellona
13
7 / 0 / 0
7,258
660
3,355
7,140
4,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 2 / 3
5,999
545
6,418
8,030
3,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
4
Kills
13
13
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
4
1
0.88
L
Danzaburou
BewBearicles
Danzaburou
1
4
1
0.38
W
Baron Samedi
Hur4icane
Baron Samedi
3
2
1
1.75
W
Sol
0
0
2
1
W
Kukulkan
ayzian
Kukulkan
2
0
2
3
W
Bellona
bigmart19
Bellona
7
0
0
7
W
1
2
3
1.25
L
0
0
0
0
L
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,697
Damage
21,796
35,980
Taken
31,475
15,575
Mitigated
15,890
9,018
Healing
11,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,001
1,513
0
2,637
9,371
3,432
0
1,800
7,536
0
40,258
L
Danzaburou
BewBearicles
Danzaburou
3,538
1,436
0
794
7,787
3,149
0
2,658
5,129
0
36,040
W
Baron Samedi
Hur4icane
Baron Samedi
5,412
911
627
1,919
6,253
4,270
260
899
5,354
22,031
1,635
W
Sol
2,599
500
0
2,805
6,495
2,780
0
3,306
2,978
24,387
5,320
W
Kukulkan
ayzian
Kukulkan
4,012
583
0
490
3,557
1,338
0
1,731
1,714
36,416
1,005
W
Bellona
bigmart19
Bellona
3,355
1,068
0
3,376
7,140
4,291
353
1,254
5,826
0
58,820
W
6,418
4,388
93
2,686
8,030
3,211
778
585
7,445
0
47,043
L
1,548
0
120
1,322
3,887
1,320
0
1,134
2,753
30,822
608
L
4,810
842
0
1,540
5,350
1,658
39
2,125
2,706
35,877
0
L
1,800
249
52
2,553
9,585
6,016
0
3,413
6,172
20,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,694
Gold Earned
30,821
285
Minions Killed
328
0
Camps Cleared
0
1,039,181
Distance Traveled
1,016,726
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,098
554
65
6
0
241,800
0
L
Danzaburou
5,346
486
51
5
0
198,898
0
W
Baron Samedi
5,557
505
31
3
0
164,083
0
W
Sol
5,730
521
49
4
0
182,635
0
W
Kukulkan
6,277
571
71
6
0
241,360
3
W
Bellona
7,258
660
92
8
0
247,097
0
W
Nut
5,999
545
85
8
0
181,551
0
L
Ra
5,412
492
70
6
0
206,948
0
L
Zeus
5,890
535
74
7
0
188,294
0
L
Khepri
4,948
450
25
2
0
203,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role