Player Matchup

Hachiman
Hachiman
CIXD9
Hachiman
Level 141
God Stats
1W - 0L
1,378 SR
Queue Stats
18W - 19L
1,361 Elo+
Party 1
Ares
Ares
Colasian
Ares
Level 122
God Stats
1W - 1L
1,299 SR
Queue Stats
3W - 5L
1,186 Elo+
Party 1
Janus
Janus
Omfeloriza
Janus
Level 60
God Stats
11W - 3L
1,651 SR
Queue Stats
96W - 98L
1,479 Elo+
Party 2
Gilgamesh
Gilgamesh
naruto80034
Gilgamesh
Level 110
God Stats
1W - 1L
1,288 SR
Queue Stats
6W - 11L
1,293 Elo+
Party 1
Fenrir
Fenrir
windslashmex
Fenrir
Level 153
God Stats
14W - 2L
1,661 SR
Queue Stats
88W - 70L
1,656 Elo+
Party 2
Team Averages
Level 117
1,456 SR
1,395 Elo+

VS

Team Averages
Level 124
1,451 SR
1,424 Elo+
Athena
Athena
Beanboy141
Athena
Level 128
God Stats
8W - 11L
1,477 SR
Queue Stats
11W - 18L
1,379 Elo+
Party 3
Mulan
Mulan
IronSide99
Mulan
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 74L
1,510 Elo+
Solo
Da Ji
Da Ji
RAUNCHY RABB1T
Da Ji
Level 138
God Stats
1W - 3L
1,423 SR
Queue Stats
34W - 43L
1,381 Elo+
Party 3
Hachiman
Hachiman
TheWizard0fWaz
Hachiman
Level 125
God Stats
1W - 3L
1,296 SR
Queue Stats
26W - 26L
1,419 Elo+
Party 3
Janus
Janus
ThomasTheT
Janus
Level 104
God Stats
5W - 9L
1,560 SR
Queue Stats
10W - 13L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CIXD9
Hachiman
16
4 / 0 / 3
9,510
559
7,573
7,965
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ares
11
0 / 1 / 5
7,506
442
4,436
9,498
8,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Janus
16
1 / 1 / 7
9,630
566
7,566
8,100
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
naruto80034
Gilgamesh
15
3 / 1 / 2
9,781
575
10,199
13,285
17,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
15
8 / 3 / 3
9,273
545
7,607
18,864
8,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Beanboy141
Athena
10
0 / 4 / 3
7,022
413
3,891
14,273
10,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
14
1 / 4 / 1
8,546
503
7,614
12,913
7,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
3 / 3 / 2
7,566
445
6,127
14,181
6,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
15
0 / 2 / 3
9,065
533
6,095
8,561
3,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
14
2 / 3 / 3
8,492
500
8,840
9,508
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
16
Kills
6
6
Deaths
16
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Athena
Beanboy141
Athena
0
4
3
0.38
W
Hachiman
CIXD9
Hachiman
4
0
3
5.5
W
Ares
0
1
5
2.5
L
Mulan
1
4
1
0.38
W
Janus
1
1
7
4.5
L
3
3
2
1.33
L
Hachiman
0
2
3
0.75
L
Janus
2
3
3
1.17
W
Gilgamesh
naruto80034
Gilgamesh
3
1
2
4
W
Fenrir
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,381
Damage
32,567
57,712
Taken
59,436
39,543
Mitigated
31,512
18,276
Healing
11,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Beanboy141
Athena
3,891
1,204
426
2,647
14,273
10,762
26
3,074
11,116
14,590
0
W
Hachiman
CIXD9
Hachiman
7,573
3,712
0
3,741
7,965
3,053
1,326
954
7,011
0
83,283
W
Ares
4,436
492
0
1,524
9,498
8,453
158
2,662
6,836
18,088
2,741
L
Mulan
7,614
1,168
0
2,472
12,913
7,629
0
1,814
10,358
0
61,647
W
Janus
7,566
560
0
2,342
8,100
2,889
0
3,856
4,244
74,136
745
L
6,127
1,302
0
694
14,181
6,418
40
2,240
11,679
0
52,548
L
Hachiman
6,095
3,001
0
3,725
8,561
3,277
216
1,170
7,370
0
86,244
L
Janus
8,840
567
0
1,592
9,508
3,426
0
3,012
6,386
65,652
0
W
Gilgamesh
naruto80034
Gilgamesh
10,199
2,195
0
2,406
13,285
17,057
0
919
12,366
0
69,417
W
Fenrir
7,607
2,949
0
8,263
18,864
8,091
0
5,021
13,843
0
60,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,700
Gold Earned
40,691
488
Minions Killed
457
0
Camps Cleared
0
1,741,973
Distance Traveled
1,651,014
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,022
413
19
1
0
361,364
5
W
Hachiman
9,510
559
117
7
0
320,878
0
W
Ares
7,506
442
29
2
0
379,126
6
L
Mulan
8,546
503
102
6
0
294,553
0
W
Janus
9,630
566
140
8
0
359,835
0
L
Da Ji
7,566
445
75
4
0
338,708
0
L
Hachiman
9,065
533
144
8
0
285,270
3
L
Janus
8,492
500
117
7
0
371,119
8
W
Gilgamesh
9,781
575
125
7
0
299,277
6
W
Fenrir
9,273
545
77
5
0
382,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role