Player Matchup

Cerberus
Cerberus
ChibakuGod
Cerberus
Level 49
God Stats
5W - 5L
1,514 SR
Queue Stats
219W - 220L
1,421 Elo+
Solo
Neith
Neith
NoOne1371
Neith
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
112W - 165L
1,431 Elo+
Party 2
Mercury
Mercury
PitchBlack5969
Mercury
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 251L
1,430 Elo+
Party 2
Awilix
Awilix
Soloman215
Awilix
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 121L
1,518 Elo+
Solo
Lancelot
Lancelot
ZeAkZS
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 57L
1,393 Elo+
Solo
Team Averages
Level 83
1,503 SR
1,439 Elo+

VS

Team Averages
Level 103
1,516 SR
1,484 Elo+
Ne Zha
Ne Zha
Darth_Dad101
Ne Zha
Level 146
God Stats
2W - 0L
1,708 SR
Queue Stats
39W - 32L
1,592 Elo+
Party 1
Kuzenbo
Kuzenbo
FlyingWombat4
Kuzenbo
Level 156
God Stats
4W - 1L
1,579 SR
Queue Stats
84W - 91L
1,512 Elo+
Party 1
Charybdis
Charybdis
Lycanizer
Charybdis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,429 Elo+
Solo
Hou Yi
Hou Yi
SparkASwisha
Hou Yi
Level 101
God Stats
1W - 0L
1,295 SR
Queue Stats
26W - 32L
1,410 Elo+
Solo
Bakasura
Bakasura
bdd_19891
Bakasura
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 161L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChibakuGod
Cerberus
17
10 / 6 / 3
9,622
875
18,583
20,500
32,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Neith
NoOne1371
Neith
16
1 / 7 / 6
8,060
733
8,960
12,439
5,481
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 9 / 7
7,653
696
4,619
15,651
11,166
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
Soloman215
Awilix
16
4 / 6 / 4
8,260
751
5,869
13,531
6,255
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Lancelot
ZeAkZS
Lancelot
5
0 / 0 / 0
5,716
520
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
8 / 3 / 12
10,635
967
9,853
11,897
7,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
17
8 / 2 / 14
10,425
948
11,800
14,301
23,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
Lycanizer
Charybdis
17
5 / 4 / 12
10,134
921
9,770
11,475
5,724
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
18
5 / 2 / 15
10,290
935
15,965
8,666
4,183
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
bdd_19891
Bakasura
15
2 / 4 / 14
9,169
834
8,081
10,882
8,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
95
15
Kills
28
28
Deaths
15
20
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ChibakuGod
Cerberus
10
6
3
1.92
W
Ne Zha
8
3
12
4.67
W
Kuzenbo
8
2
14
7.5
W
Charybdis
Lycanizer
Charybdis
5
4
12
2.75
L
Neith
NoOne1371
Neith
1
7
6
0.57
L
0
9
7
0.39
L
Awilix
Soloman215
Awilix
4
6
4
1
W
Hou Yi
5
2
15
6.25
L
Lancelot
ZeAkZS
Lancelot
0
0
0
0
W
Bakasura
bdd_19891
Bakasura
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,031
Damage
55,469
62,121
Taken
57,221
54,914
Mitigated
48,946
11,375
Healing
14,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ChibakuGod
Cerberus
18,583
405
60
5,295
20,500
32,012
30
2,279
17,543
35,537
2,116
W
Ne Zha
9,853
1,923
246
1,246
11,897
7,044
1,880
2,897
9,000
0
23,790
W
Kuzenbo
11,800
3,793
1,944
3,052
14,301
23,217
789
2,895
11,406
14,155
2,530
W
Charybdis
Lycanizer
Charybdis
9,770
4,067
1,015
1,226
11,475
5,724
338
4,381
7,094
0
22,087
L
Neith
NoOne1371
Neith
8,960
3,758
0
1,444
12,439
5,481
0
2,274
9,471
0
25,991
L
4,619
1,326
531
1,346
15,651
11,166
168
2,939
12,327
0
13,167
L
Awilix
Soloman215
Awilix
5,869
1,908
643
2,056
13,531
6,255
261
2,426
10,679
0
12,326
W
Hou Yi
15,965
8,119
1,494
1,240
8,666
4,183
2,360
4,343
4,323
0
32,803
L
Lancelot
ZeAkZS
Lancelot
0
0
0
0
0
0
0
0
0
0
0
W
Bakasura
bdd_19891
Bakasura
8,081
3,740
502
2,624
10,882
8,778
1,391
2,172
8,710
0
11,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,311
Gold Earned
50,653
133
Minions Killed
132
0
Camps Cleared
0
752,475
Distance Traveled
1,059,109
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,622
875
61
6
0
177,481
0
W
Ne Zha
10,635
967
26
2
0
207,815
0
W
Kuzenbo
10,425
948
12
1
0
237,818
0
W
Charybdis
10,134
921
40
4
0
179,405
0
L
Neith
8,060
733
41
4
0
183,065
0
L
Mercury
7,653
696
18
2
0
187,027
0
L
Awilix
8,260
751
13
1
0
184,020
0
W
Hou Yi
10,290
935
38
3
0
213,081
0
L
Lancelot
5,716
520
0
0
0
20,882
0
W
Bakasura
9,169
834
16
1
0
220,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role