Player Matchup

Ao Kuang
Ao Kuang
Gold III
BotasUwU
Ao Kuang
Gold III
Level 166
God Stats
2W - 3L
1,470 SR
Queue Stats
218W - 210L
1,625 MMR
Party 1
Anhur
Anhur
Gold III
HadansTuathaDe
Anhur
Gold III
Level 179
God Stats
17W - 20L
1,579 SR
Queue Stats
302W - 297L
1,575 MMR
Party 3
Chaac
Chaac
Gold II
KRATOSDEAD
Chaac
Gold II
Level 182
God Stats
46W - 40L
1,559 SR
Queue Stats
103W - 95L
1,756 MMR
Party 1
Ra
Ra
Platinum V
Leonard0601
Ra
Platinum V
Level 155
God Stats
14W - 19L
1,433 SR
Queue Stats
173W - 162L
1,770 MMR
Party 3
Ymir
Ymir
Gold I
Numba1JahFan
Ymir
Gold I
Level 145
God Stats
4W - 4L
1,500 SR
Queue Stats
337W - 327L
1,667 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 165
1,508 SR
1,679 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,671 SR
1,686 MMR
Sun Wukong
Sun Wukong
Gold V
AnAverageRyan
Sun Wukong
Gold V
Level 133
God Stats
4W - 1L
1,709 SR
Queue Stats
29W - 19L
1,463 MMR
Party 2
Jing Wei
Jing Wei
Gold III
Dizil8310
Jing Wei
Gold III
Level 129
God Stats
28W - 19L
1,591 SR
Queue Stats
127W - 127L
1,692 MMR
Solo
Charon
Charon
Gold IV
OysterMoisture
Charon
Gold IV
Level 148
God Stats
6W - 3L
1,717 SR
Queue Stats
123W - 108L
1,689 MMR
Solo
Pele
Pele
Platinum III
jdsgamer
Pele
Platinum III
Level 120
God Stats
2W - 0L
1,836 SR
Queue Stats
39W - 26L
1,911 MMR
Party 2
Martichoras
Martichoras
Gold II
paidtoiletsitter
Martichoras
Gold II
Level 87
God Stats
4W - 2L
1,500 SR
Queue Stats
37W - 30L
1,672 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BotasUwU
Ao Kuang
7
0 / 1 / 0
3,601
720
1,232
4,496
1,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 0 / 0
3,498
700
1,129
1,976
599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chaac
7
1 / 0 / 0
3,757
751
2,204
4,836
2,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

1
0 / 0 / 0
2,467
493
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 1 / 0
3,389
678
1,032
4,558
2,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AchillesThanatosVamanaBake Kujira

VS

Bans
AresSusanoAwilixAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AnAverageRyan
Sun Wukong
7
0 / 1 / 0
3,920
784
1,504
3,862
2,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
Dizil8310
Jing Wei
6
1 / 0 / 0
3,558
712
1,976
1,725
360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 0 / 1
3,543
709
1,484
2,672
1,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
6
1 / 0 / 1
3,594
719
1,171
3,734
1,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Martichoras
paidtoiletsitter
Martichoras
8
0 / 0 / 1
4,027
805
1,035
2,072
797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
2
2
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AnAverageRyan
Sun Wukong
0
1
0
0
L
Ao Kuang
BotasUwU
Ao Kuang
0
1
0
0
W
Jing Wei
Dizil8310
Jing Wei
1
0
0
1
L
0
0
0
0
L
Chaac
1
0
0
1
L
0
0
0
0
L
0
1
0
0
W
0
0
1
0.5
W
Pele
1
0
1
1.5
W
Martichoras
paidtoiletsitter
Martichoras
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,597
Damage
7,170
15,866
Taken
14,065
7,065
Mitigated
6,327
5,406
Healing
5,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AnAverageRyan
Sun Wukong
1,504
624
0
1,561
3,862
2,353
0
0
3,862
0
22,270
L
Ao Kuang
BotasUwU
Ao Kuang
1,232
449
0
870
4,496
1,707
0
0
4,496
21,846
0
W
Jing Wei
Dizil8310
Jing Wei
1,976
1,718
0
1,068
1,725
360
0
0
1,725
0
18,677
L
1,129
759
0
815
1,976
599
0
613
1,363
0
21,400
L
Chaac
2,204
212
0
2,283
4,836
2,233
0
0
4,694
0
23,321
L
0
0
0
0
0
0
0
0
0
0
0
L
1,032
727
0
1,438
4,558
2,526
0
871
3,687
12,017
0
W
1,484
476
70
936
2,672
1,523
0
612
2,060
8,339
0
W
Pele
1,171
568
0
874
3,734
1,294
0
839
2,895
0
20,760
W
Martichoras
paidtoiletsitter
Martichoras
1,035
170
0
749
2,072
797
0
813
1,259
0
28,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,712
Gold Earned
18,642
158
Minions Killed
182
0
Camps Cleared
0
459,117
Distance Traveled
537,482
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,920
784
48
10
0
92,968
0
L
Ao Kuang
3,601
720
52
10
0
118,651
0
W
Jing Wei
3,558
712
32
6
0
101,462
0
L
Anhur
3,498
700
46
9
0
102,908
0
L
Chaac
3,757
751
41
8
0
114,630
3
L
Ra
2,467
493
0
0
0
28,773
0
L
Ymir
3,389
678
19
4
0
94,155
0
W
Charon
3,543
709
14
3
0
111,954
2
W
Pele
3,594
719
37
7
0
137,274
0
W
Martichoras
4,027
805
51
10
0
93,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role