Player Matchup

Awilix
Awilix
AlejandroDaGreat
Awilix
Level 67
God Stats
13W - 11L
1,490 SR
Queue Stats
229W - 234L
1,481 Elo+
Party 2
Danzaburou
Danzaburou
Moparmayhem4
Danzaburou
Level 69
God Stats
19W - 22L
1,435 SR
Queue Stats
106W - 100L
1,388 Elo+
Solo
Achilles
Achilles
Zaraki102
Achilles
Level 55
God Stats
7W - 14L
1,159 SR
Queue Stats
155W - 182L
1,395 Elo+
Solo
Chiron
Chiron
djmanuelcool
Chiron
Level 105
God Stats
11W - 8L
1,581 SR
Queue Stats
52W - 61L
1,398 Elo+
Solo
Maui
Maui
zombiekkiller47
Maui
Level 45
God Stats
24W - 24L
1,444 SR
Queue Stats
41W - 45L
1,395 Elo+
Party 2
Team Averages
Level 68
1,422 SR
1,411 Elo+

VS

Team Averages
Level 76
1,485 SR
1,445 Elo+
Achilles
Achilles
HighKing_EC
Achilles
Level 99
God Stats
8W - 11L
1,340 SR
Queue Stats
88W - 86L
1,453 Elo+
Party 1
Poseidon
Poseidon
S1NF13LD
Poseidon
Level 78
God Stats
5W - 7L
1,540 SR
Queue Stats
132W - 121L
1,487 Elo+
Party 1
Loki
Loki
TheGonzoBean
Loki
Level 83
God Stats
5W - 4L
1,547 SR
Queue Stats
223W - 247L
1,427 Elo+
Solo
Zeus
Zeus
the_guash
Zeus
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,227 Elo+
Solo
Maui
Maui
xXTnTXx57
Maui
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 22L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 8
11,113
529
11,529
15,764
9,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
Moparmayhem4
Danzaburou
16
7 / 3 / 10
10,671
508
14,588
13,911
6,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Zaraki102
Achilles
17
10 / 1 / 7
11,168
532
17,485
20,281
19,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
16
4 / 3 / 10
9,867
470
7,096
14,251
5,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 2 / 9
9,579
456
3,834
14,766
14,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HighKing_EC
Achilles
14
0 / 5 / 2
8,764
417
12,025
22,110
29,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
S1NF13LD
Poseidon
12
3 / 9 / 0
8,261
393
8,284
12,406
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 4 / 3
9,747
464
10,896
18,015
8,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
11
1 / 7 / 3
8,068
384
10,488
11,411
6,586
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Maui
14
1 / 3 / 5
9,522
453
5,292
15,721
15,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
22
27
Kills
9
9
Deaths
28
44
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
0
8
10
L
Achilles
HighKing_EC
Achilles
0
5
2
0.2
W
Danzaburou
Moparmayhem4
Danzaburou
7
3
10
4
L
Poseidon
S1NF13LD
Poseidon
3
9
0
0.33
L
4
4
3
1.38
W
Achilles
Zaraki102
Achilles
10
1
7
13.5
W
Chiron
4
3
10
3
L
Zeus
1
7
3
0.36
L
Maui
1
3
5
1.17
W
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,532
Damage
46,985
78,973
Taken
79,663
55,338
Mitigated
63,012
18,491
Healing
9,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,529
4,818
0
782
15,764
9,124
208
2,391
13,373
0
117,558
L
Achilles
HighKing_EC
Achilles
12,025
3,233
0
1,558
22,110
29,493
214
234
20,676
0
60,272
W
Danzaburou
Moparmayhem4
Danzaburou
14,588
6,844
0
4,571
13,911
6,685
2,765
7,064
6,847
0
80,805
L
Poseidon
S1NF13LD
Poseidon
8,284
1,191
181
359
12,406
3,450
318
347
11,962
45,665
2,741
L
10,896
1,819
0
2,952
18,015
8,321
507
1,162
16,622
0
82,665
W
Achilles
Zaraki102
Achilles
17,485
4,476
0
5,733
20,281
19,490
320
3,565
16,716
0
72,650
W
Chiron
7,096
2,511
530
4,250
14,251
5,922
717
5,077
9,174
0
53,797
L
Zeus
10,488
1,648
364
1,722
11,411
6,586
136
920
10,238
35,236
427
L
Maui
5,292
1,165
54
2,479
15,721
15,162
0
1,171
14,394
36,389
1,985
W
3,834
717
0
2,625
14,766
14,117
141
6,269
8,497
30,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,398
Gold Earned
44,362
434
Minions Killed
324
0
Camps Cleared
0
1,974,499
Distance Traveled
1,783,183
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,113
529
153
7
0
463,379
0
L
Achilles
8,764
417
76
4
0
337,586
0
W
Danzaburou
10,671
508
108
5
0
343,435
0
L
Poseidon
8,261
393
68
3
0
327,477
1
L
Loki
9,747
464
87
4
0
427,109
0
W
Achilles
11,168
532
79
4
0
409,778
0
W
Chiron
9,867
470
61
3
0
331,766
0
L
Zeus
8,068
384
43
2
0
295,069
0
L
Maui
9,522
453
50
2
0
395,942
0
W
Maui
9,579
456
33
2
0
426,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role