Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Captain ChapIin
Hera
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 93L
1,439 Elo+
Party 1
Ao Kuang
Ao Kuang
Meke1985
Ao Kuang
Level 156
God Stats
9W - 7L
1,674 SR
Queue Stats
59W - 59L
1,520 Elo+
Party 2
Sol
Sol
Sasuke son17
Sol
Level 87
God Stats
9W - 6L
1,235 SR
Queue Stats
313W - 296L
1,396 Elo+
Party 2
Arachne
Arachne
SoLaRStare
Arachne
Level 89
God Stats
6W - 4L
1,632 SR
Queue Stats
56W - 66L
1,460 Elo+
Party 1
Team Averages
Level 130
1,508 SR
1,463 Elo+

VS

Team Averages
Level 75
1,417 SR
1,405 Elo+
Thanatos
Thanatos
BragiSdeyb
Thanatos
Level 131
God Stats
27W - 25L
1,609 SR
Queue Stats
403W - 385L
1,483 Elo+
Solo
Arachne
Arachne
FinalDeathWish_
Arachne
Level 81
God Stats
2W - 3L
1,500 SR
Queue Stats
85W - 93L
1,458 Elo+
Party 3
Cernunnos
Cernunnos
NeedlessMonk
Cernunnos
Level 104
God Stats
3W - 9L
1,317 SR
Queue Stats
104W - 134L
1,443 Elo+
Solo
Ymir
Ymir
TheBestGamer619_
Ymir
Level 15
God Stats
14W - 25L
1,248 SR
Queue Stats
15W - 34L
1,296 Elo+
Party 3
Skadi
Skadi
emmxxzy
Skadi
Level 46
God Stats
120W - 105L
1,411 SR
Queue Stats
127W - 134L
1,343 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
2 / 4 / 6
8,054
575
8,259
13,316
10,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 1 / 2
9,015
644
10,374
5,818
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ao Kuang
Meke1985
Ao Kuang
15
3 / 0 / 1
9,361
669
4,481
9,592
8,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 1 / 1
7,818
558
10,211
6,656
2,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
SoLaRStare
Arachne
13
1 / 1 / 0
7,269
519
3,476
11,727
5,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BragiSdeyb
Thanatos
13
4 / 1 / 0
7,094
507
4,564
13,810
6,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 3 / 1
7,405
529
9,403
10,056
3,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
NeedlessMonk
Cernunnos
11
0 / 2 / 0
6,200
443
4,123
7,944
4,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 4 / 3
6,211
444
4,161
15,606
9,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
emmxxzy
Skadi
12
1 / 4 / 1
7,168
512
4,250
11,011
4,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
14
Kills
7
7
Deaths
14
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
4
6
1.25
L
Thanatos
BragiSdeyb
Thanatos
4
1
0
4
W
3
1
2
4
L
2
3
1
0.83
W
Ao Kuang
Meke1985
Ao Kuang
3
0
1
3.5
L
Cernunnos
NeedlessMonk
Cernunnos
0
2
0
0
W
5
1
1
5.5
W
Arachne
SoLaRStare
Arachne
1
1
0
1
L
0
4
3
0.38
L
Skadi
emmxxzy
Skadi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,801
Damage
26,501
47,109
Taken
58,427
28,938
Mitigated
28,541
15,992
Healing
17,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,259
1,946
98
1,803
13,316
10,860
14
3,525
9,791
42,880
1,598
L
Thanatos
BragiSdeyb
Thanatos
4,564
796
0
8,275
13,810
6,068
0
4,328
9,482
0
58,270
W
10,374
1,172
0
998
5,818
2,011
134
0
5,818
78,148
3,332
L
9,403
7,660
0
2,854
10,056
3,937
0
6,170
3,886
0
56,517
W
Ao Kuang
Meke1985
Ao Kuang
4,481
1,109
0
5,691
9,592
8,257
440
0
8,924
54,928
8,490
L
Cernunnos
NeedlessMonk
Cernunnos
4,123
1,487
0
1,954
7,944
4,428
0
3,343
4,601
0
38,637
W
10,211
5,418
13
2,255
6,656
2,307
841
375
6,281
57,264
0
W
Arachne
SoLaRStare
Arachne
3,476
2,300
0
5,134
11,727
5,503
0
261
11,466
0
59,024
L
4,161
2,101
0
3,375
15,606
9,806
0
11,009
4,597
19,310
0
L
Skadi
emmxxzy
Skadi
4,250
1,489
0
1,190
11,011
4,302
0
7,821
3,190
0
55,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,517
Gold Earned
34,078
493
Minions Killed
365
0
Camps Cleared
0
1,443,481
Distance Traveled
1,306,290
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,054
575
74
5
0
270,773
0
L
Thanatos
7,094
507
95
7
0
321,508
0
W
Hera
9,015
644
139
10
0
283,215
0
L
Arachne
7,405
529
89
6
0
299,100
0
W
Ao Kuang
9,361
669
106
8
0
284,180
4
L
Cernunnos
6,200
443
63
5
0
207,202
0
W
Sol
7,818
558
89
6
0
279,376
1
W
Arachne
7,269
519
85
6
0
325,937
4
L
Ymir
6,211
444
26
2
0
248,227
0
L
Skadi
7,168
512
92
7
0
230,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role