Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
I WR3STLE BEARS
Baron Samedi
Level 101
God Stats
2W - 0L
1,530 SR
Queue Stats
14W - 19L
1,349 Elo+
Party 1
Osiris
Osiris
LORDJOSEPH01
Osiris
Level 125
God Stats
7W - 9L
1,526 SR
Queue Stats
140W - 143L
1,391 Elo+
Solo
Nut
Nut
Mournningstar
Nut
Level 18
God Stats
3W - 2L
1,371 SR
Queue Stats
41W - 41L
1,300 Elo+
Party 1
Team Averages
Level 76
1,485 SR
1,408 Elo+

VS

Team Averages
Level 62
1,449 SR
1,404 Elo+
Cerberus
Cerberus
Carlos Raziel
Cerberus
Level 105
God Stats
47W - 35L
1,519 SR
Queue Stats
254W - 245L
1,421 Elo+
Party 3
Skadi
Skadi
God_mode0686
Skadi
Level 37
God Stats
3W - 6L
1,398 SR
Queue Stats
36W - 68L
1,272 Elo+
Solo
Baron Samedi
Baron Samedi
LilRichiee
Baron Samedi
Level 29
God Stats
0W - 3L
1,207 SR
Queue Stats
28W - 33L
1,404 Elo+
Party 2
Ullr
Ullr
PlsDontSurrender
Ullr
Level 47
God Stats
6W - 9L
1,477 SR
Queue Stats
53W - 57L
1,456 Elo+
Party 2
Erlang Shen
Erlang Shen
soulfoulcabo
Erlang Shen
Level 93
God Stats
24W - 14L
1,645 SR
Queue Stats
214W - 210L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
8 / 2 / 3
7,005
637
5,812
9,361
4,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cerberus
 
Cerberus
8
0 / 2 / 4
5,351
486
3,353
8,188
6,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
I WR3STLE BEARS
Baron Samedi
11
2 / 2 / 3
6,411
583
4,397
7,047
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
13
3 / 0 / 1
7,534
685
5,001
7,107
7,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 1 / 0
5,592
508
2,819
3,437
1,409
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Carlos Raziel
Cerberus
10
1 / 1 / 3
5,631
512
2,674
7,136
5,710
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
3 / 4 / 1
5,657
514
3,834
6,385
2,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Baron Samedi
LilRichiee
Baron Samedi
10
2 / 3 / 0
5,826
530
4,268
7,548
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

8
0 / 5 / 1
4,794
436
1,853
9,795
3,327
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
soulfoulcabo
Erlang Shen
10
0 / 2 / 0
5,082
462
2,383
7,316
4,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
15
Kills
6
7
Deaths
15
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
2
3
4.75
W
Cerberus
 
Cerberus
0
2
4
1
L
Cerberus
Carlos Raziel
Cerberus
1
1
3
2.5
L
3
4
1
0.88
W
Baron Samedi
I WR3STLE BEARS
Baron Samedi
2
2
3
1.75
W
Osiris
3
0
1
3.5
L
Baron Samedi
LilRichiee
Baron Samedi
2
3
0
0.67
W
2
1
0
2
L
0
5
1
0.1
L
Erlang Shen
soulfoulcabo
Erlang Shen
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,382
Damage
15,012
35,140
Taken
38,180
22,785
Mitigated
18,923
10,771
Healing
8,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,812
1,471
0
1,503
9,361
4,339
504
801
8,477
0
42,303
W
Cerberus
 
Cerberus
3,353
173
222
2,083
8,188
6,263
0
1,645
6,543
17,562
2,062
L
Cerberus
Carlos Raziel
Cerberus
2,674
110
0
2,276
7,136
5,710
0
1,664
5,472
30,247
0
L
3,834
2,151
73
1,007
6,385
2,150
0
1,578
4,807
0
25,519
W
Baron Samedi
I WR3STLE BEARS
Baron Samedi
4,397
415
237
2,743
7,047
3,123
483
2,935
3,904
37,519
0
W
Osiris
5,001
1,446
0
3,426
7,107
7,651
0
0
7,107
0
54,116
L
Baron Samedi
LilRichiee
Baron Samedi
4,268
179
0
1,937
7,548
3,408
0
3,338
4,210
27,759
2,667
W
2,819
1,333
0
557
3,437
1,409
51
1,029
2,408
0
27,734
L
1,853
688
0
1,848
9,795
3,327
0
1,059
8,736
0
29,080
L
Erlang Shen
soulfoulcabo
Erlang Shen
2,383
1,507
0
1,287
7,316
4,328
0
0
7,316
0
19,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,893
Gold Earned
26,990
309
Minions Killed
246
0
Camps Cleared
0
1,079,725
Distance Traveled
995,277
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,005
637
57
5
0
259,807
0
W
Cerberus
5,351
486
55
5
0
230,189
0
L
Cerberus
5,631
512
62
6
0
223,924
1
L
Skadi
5,657
514
30
3
0
193,811
0
W
Baron Samedi
6,411
583
69
6
0
208,170
0
W
Osiris
7,534
685
73
7
0
196,349
2
L
Baron Samedi
5,826
530
61
6
0
187,770
0
W
Nut
5,592
508
55
5
0
185,210
0
L
Ullr
4,794
436
49
4
0
181,512
0
L
Erlang Shen
5,082
462
44
4
0
208,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role