Player Matchup

Neith
Neith
KINGSDOMAIN
Neith
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,530 Elo+
Party 2
Thanatos
Thanatos
Levi Kent
Thanatos
Level 104
God Stats
10W - 10L
1,733 SR
Queue Stats
259W - 256L
1,518 Elo+
Solo
Charon
Charon
SilverxPyrox98
Charon
Level 156
God Stats
1W - 4L
1,500 SR
Queue Stats
57W - 59L
1,571 Elo+
Party 2
Tiamat
Tiamat
ZARC2017
Tiamat
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 68L
1,382 Elo+
Party 2
Cerberus
Cerberus
thejantasy
Cerberus
Level 142
God Stats
89W - 59L
1,517 SR
Queue Stats
525W - 513L
1,538 Elo+
Solo
Team Averages
Level 122
1,550 SR
1,508 Elo+

VS

Team Averages
Level 119
1,664 SR
1,498 Elo+
Artemis
Artemis
DEATHSMILE574
Artemis
Level 159
God Stats
10W - 11L
1,295 SR
Queue Stats
171W - 163L
1,508 Elo+
Party 1
Vulcan
Vulcan
DirectxShotz
Vulcan
Level 96
God Stats
10W - 12L
1,743 SR
Queue Stats
251W - 230L
1,483 Elo+
Solo
Osiris
Osiris
LordTacoMX
Osiris
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,521 Elo+
Solo
Baron Samedi
Baron Samedi
SolidDragon313
Baron Samedi
Level 157
God Stats
4W - 2L
1,899 SR
Queue Stats
190W - 210L
1,503 Elo+
Party 1
Serqet
Serqet
lilwoot
Serqet
Level 120
God Stats
13W - 12L
1,882 SR
Queue Stats
216W - 190L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 2
9,454
525
6,306
10,492
4,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Levi Kent
Thanatos
18
10 / 2 / 6
10,107
562
11,923
19,949
9,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
1 / 2 / 9
9,176
510
6,616
17,478
15,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiamat
ZARC2017
Tiamat
16
3 / 1 / 7
10,020
557
11,803
11,093
7,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
thejantasy
Cerberus
17
7 / 1 / 3
10,126
563
14,648
16,598
22,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
3 / 5 / 2
9,776
543
12,254
16,145
6,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
13
1 / 4 / 0
7,937
441
8,309
11,483
4,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
LordTacoMX
Osiris
13
0 / 4 / 2
8,633
480
7,821
18,404
12,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
SolidDragon313
Baron Samedi
12
1 / 4 / 3
7,328
407
11,197
14,487
5,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
lilwoot
Serqet
15
2 / 7 / 0
8,711
484
6,768
17,880
6,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
23
Kills
7
7
Deaths
24
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
3
5
2
0.8
L
Vulcan
1
4
0
0.25
W
2
1
2
3
W
Thanatos
Levi Kent
Thanatos
10
2
6
6.5
L
Osiris
LordTacoMX
Osiris
0
4
2
0.25
W
1
2
9
2.75
L
Baron Samedi
SolidDragon313
Baron Samedi
1
4
3
0.63
W
Tiamat
ZARC2017
Tiamat
3
1
7
6.5
L
Serqet
lilwoot
Serqet
2
7
0
0.29
W
Cerberus
thejantasy
Cerberus
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,296
Damage
46,349
75,610
Taken
78,399
59,379
Mitigated
34,914
30,133
Healing
21,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
12,254
5,775
0
5,865
16,145
6,430
926
3,842
12,246
0
97,276
L
Vulcan
8,309
1,627
102
2,386
11,483
4,189
0
6,279
4,946
60,670
2,077
W
6,306
1,419
0
3,720
10,492
4,714
751
2,925
7,567
0
78,061
W
Thanatos
Levi Kent
Thanatos
11,923
2,887
0
13,483
19,949
9,689
0
4,821
14,618
0
89,042
L
Osiris
LordTacoMX
Osiris
7,821
3,875
0
4,124
18,404
12,126
263
12,074
5,976
0
55,841
W
6,616
1,087
0
3,794
17,478
15,264
0
5,123
12,139
33,924
0
L
Baron Samedi
SolidDragon313
Baron Samedi
11,197
812
816
4,244
14,487
5,569
0
6,207
8,077
35,688
1,409
W
Tiamat
ZARC2017
Tiamat
11,803
229
0
3,948
11,093
7,577
0
4,781
6,096
73,196
736
L
Serqet
lilwoot
Serqet
6,768
1,941
0
4,252
17,880
6,600
0
2,597
15,218
0
72,856
W
Cerberus
thejantasy
Cerberus
14,648
1,107
0
5,188
16,598
22,135
0
1,470
15,014
78,445
3,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,883
Gold Earned
42,385
588
Minions Killed
502
0
Camps Cleared
0
1,765,285
Distance Traveled
1,608,397
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,776
543
142
8
0
259,994
0
L
Vulcan
7,937
441
93
5
0
322,556
0
W
Neith
9,454
525
137
8
0
344,075
0
W
Thanatos
10,107
562
107
6
0
390,959
0
L
Osiris
8,633
480
96
5
0
357,596
4
W
Charon
9,176
510
33
2
0
336,165
8
L
Baron Samedi
7,328
407
62
3
0
324,986
9
W
Tiamat
10,020
557
152
8
0
363,867
0
L
Serqet
8,711
484
109
6
0
343,265
0
W
Cerberus
10,126
563
159
9
0
330,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role