Player Matchup

Freya
Freya
Gold III
Holdmyballs101
Freya
Gold III
Level 154
God Stats
4W - 3L
1,831 SR
Queue Stats
37W - 32L
1,597 MMR
Party 4
Surtr
Surtr
Gold V
Jlefty28
Surtr
Gold V
Level 153
God Stats
3W - 1L
1,667 SR
Queue Stats
23W - 24L
1,502 MMR
Party 4
Charybdis
Charybdis
Gold III
Reacergaleme
Charybdis
Gold III
Level 87
God Stats
1W - 2L
1,712 SR
Queue Stats
52W - 56L
1,543 MMR
Solo
Geb
Geb
Gold III
alexgamer14057
Geb
Gold III
Level 157
God Stats
2W - 3L
1,656 SR
Queue Stats
120W - 122L
1,537 MMR
Party 1
He Bo
He Bo
Silver I
boralexis
He Bo
Silver I
Level 87
God Stats
2W - 5L
1,758 SR
Queue Stats
83W - 78L
1,540 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,725 SR
1,544 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,467 SR
1,542 MMR
Guan Yu
Guan Yu
Bronze III
BzR Excellence
Guan Yu
Bronze III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 MMR
Party 2
Ra
Ra
Silver I
BzR Exodus
Ra
Silver I
Level 128
God Stats
1W - 1L
1,277 SR
Queue Stats
9W - 14L
1,603 MMR
Party 2
Nemesis
Nemesis
Gold III
Noyava
Nemesis
Gold III
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 109L
1,383 MMR
Party 3
Xing Tian
Xing Tian
Gold I
XenQD
Xing Tian
Gold I
Level 56
God Stats
1W - 2L
1,312 SR
Queue Stats
298W - 292L
1,543 MMR
Solo
Rama
Rama
Gold III
daintycub1650
Rama
Gold III
Level 76
God Stats
3W - 2L
1,747 SR
Queue Stats
100W - 93L
1,681 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,073
679
764
1,568
536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Surtr
Jlefty28
Surtr
7
2 / 0 / 0
4,292
715
3,636
4,815
2,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

Charybdis
Reacergaleme
Charybdis
5
0 / 1 / 0
3,254
542
2,365
3,069
864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 2 / 0
3,672
612
849
5,498
2,564
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
boralexis
He Bo
7
0 / 0 / 0
3,731
622
382
3,141
746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaThothBake KujiraThanatos

VS

Bans
LokiBellonaAo KuangKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,185
531
1,336
4,423
3,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 0 / 0
4,000
667
430
2,113
623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nemesis
Noyava
Nemesis
7
0 / 0 / 1
3,616
603
1,368
3,623
1,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Xing Tian
XenQD
Xing Tian
7
0 / 0 / 2
4,199
700
2,077
4,442
2,938
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
3 / 0 / 0
4,335
723
3,551
2,035
672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
3
3
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
2
0
0
W
0
0
0
0
L
0
0
0
0
L
Surtr
Jlefty28
Surtr
2
0
0
2
W
Nemesis
Noyava
Nemesis
0
0
1
0.5
L
Charybdis
Reacergaleme
Charybdis
0
1
0
0
W
Xing Tian
XenQD
Xing Tian
0
0
2
1
L
0
2
0
0
L
He Bo
boralexis
He Bo
0
0
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,996
Damage
8,762
18,091
Taken
16,636
7,160
Mitigated
8,804
8,053
Healing
5,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,336
406
34
1,340
4,423
3,383
0
69
4,068
0
10,106
W
430
42
12
752
2,113
623
0
763
1,350
24,189
0
L
764
272
0
1,021
1,568
536
0
200
1,368
21,899
5,590
L
Surtr
Jlefty28
Surtr
3,636
1,562
0
2,070
4,815
2,450
0
230
4,585
126
22,493
W
Nemesis
Noyava
Nemesis
1,368
957
0
772
3,623
1,188
0
97
3,452
0
19,785
L
Charybdis
Reacergaleme
Charybdis
2,365
1,624
0
1,683
3,069
864
0
652
2,417
0
15,630
W
Xing Tian
XenQD
Xing Tian
2,077
370
0
1,096
4,442
2,938
0
553
3,889
11,032
990
L
849
132
0
931
5,498
2,564
0
1,154
4,344
12,944
995
L
He Bo
boralexis
He Bo
382
37
0
2,348
3,141
746
0
140
3,001
26,125
638
W
3,551
2,759
0
1,206
2,035
672
0
500
1,535
0
31,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,022
Gold Earned
19,335
187
Minions Killed
171
0
Camps Cleared
0
550,378
Distance Traveled
626,982
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
3,185
531
19
3
0
123,443
0
W
Ra
4,000
667
54
9
0
129,876
2
L
Freya
4,073
679
50
8
0
114,751
0
L
Surtr
4,292
715
40
7
0
114,783
0
W
Nemesis
3,616
603
34
6
0
139,827
0
L
Charybdis
3,254
542
35
6
0
73,480
0
W
Xing Tian
4,199
700
13
2
0
121,942
3
L
Geb
3,672
612
13
2
0
118,173
0
L
He Bo
3,731
622
49
8
0
129,191
0
W
Rama
4,335
723
51
9
0
111,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role