Player Matchup

Maui
Maui
Arsonike
Maui
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,269 Elo+
Party 1
Fenrir
Fenrir
DozenEagleClaw
Fenrir
Level 171
God Stats
4W - 4L
1,705 SR
Queue Stats
777W - 798L
1,553 Elo+
Solo
Thoth
Thoth
XxWARxHERO12xX
Thoth
Level 205
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 209L
1,534 Elo+
Solo
Ravana
Ravana
panoramïx
Ravana
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,269 Elo+
Party 1
The Morrigan
The Morrigan
toon-the-army
The Morrigan
Level 192
God Stats
2W - 7L
1,460 SR
Queue Stats
965W - 1,010L
1,458 Elo+
Solo
Team Averages
Level 128
1,533 SR
1,417 Elo+

VS

Team Averages
Level 135
1,362 SR
1,590 Elo+
Odin
Odin
Ev1lPap4Gal1
Odin
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 94L
1,681 Elo+
Party 2
The Morrigan
The Morrigan
Fulumbo
The Morrigan
Level 157
God Stats
2W - 4L
1,500 SR
Queue Stats
348W - 337L
1,523 Elo+
Solo
Cthulhu
Cthulhu
NoseGamerHd
Cthulhu
Level 126
God Stats
2W - 2L
1,137 SR
Queue Stats
82W - 88L
1,650 Elo+
Party 2
Sol
Sol
Vill_Vandall
Sol
Level 161
God Stats
18W - 13L
1,175 SR
Queue Stats
531W - 540L
1,474 Elo+
Solo
Bellona
Bellona
bialmd
Bellona
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 85L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
0 / 5 / 7
6,478
810
2,680
14,617
11,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 5 / 2
6,631
829
6,051
11,087
11,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 4 / 4
5,887
736
3,781
5,531
2,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
panoramïx
Ravana
13
3 / 5 / 3
6,931
866
3,200
8,745
4,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Morrigan
toon-the-army
The Morrigan
12
1 / 5 / 6
6,404
801
6,115
7,876
3,715
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 13
8,242
1,030
5,576
10,990
11,661
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
Fulumbo
The Morrigan
15
10 / 1 / 11
9,246
1,156
11,117
3,935
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
NoseGamerHd
Cthulhu
14
1 / 1 / 20
8,264
1,033
13,234
9,288
12,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 3 / 14
7,721
965
8,727
7,479
3,231
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
bialmd
Bellona
13
3 / 3 / 17
7,950
994
5,214
9,755
11,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
99
7
Kills
24
24
Deaths
10
22
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Maui
0
5
7
0.7
L
3
5
2
0.8
W
6
2
13
6.25
W
The Morrigan
Fulumbo
The Morrigan
10
1
11
15.5
W
Cthulhu
NoseGamerHd
Cthulhu
1
1
20
11
W
4
3
14
3.67
L
0
4
4
0.5
W
Bellona
bialmd
Bellona
3
3
17
3.83
L
Ravana
panoramïx
Ravana
3
5
3
0.9
L
The Morrigan
toon-the-army
The Morrigan
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,827
Damage
43,868
47,856
Taken
41,447
34,322
Mitigated
40,358
7,964
Healing
12,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
2,680
689
965
2,109
14,617
11,957
0
9,108
5,283
6,134
0
L
6,051
935
183
336
11,087
11,256
0
6,008
4,807
0
8,029
W
5,576
855
494
2,569
10,990
11,661
562
2,802
8,188
0
13,394
W
The Morrigan
Fulumbo
The Morrigan
11,117
2,922
381
856
3,935
2,210
1,708
1,542
2,393
20,120
3,223
W
Cthulhu
NoseGamerHd
Cthulhu
13,234
766
602
802
9,288
12,088
417
3,449
5,839
28,676
641
W
8,727
1,370
739
1,886
7,479
3,231
4,987
1,346
6,133
16,521
1,635
L
3,781
88
849
289
5,531
2,710
0
4,314
1,173
13,416
61
W
Bellona
bialmd
Bellona
5,214
867
1,135
2,770
9,755
11,168
345
3,211
6,544
0
7,838
L
Ravana
panoramïx
Ravana
3,200
599
961
1,082
8,745
4,684
0
4,787
3,881
0
8,421
L
The Morrigan
toon-the-army
The Morrigan
6,115
817
851
339
7,876
3,715
0
5,916
1,868
20,421
217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,331
Gold Earned
41,423
64
Minions Killed
88
0
Camps Cleared
0
647,127
Distance Traveled
736,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,478
810
7
1
0
130,263
0
L
Fenrir
6,631
829
4
1
0
140,484
0
W
Odin
8,242
1,030
15
2
0
167,432
0
W
The Morrigan
9,246
1,156
25
3
0
142,899
0
W
Cthulhu
8,264
1,033
30
4
0
164,707
0
W
Sol
7,721
965
13
2
0
134,439
0
L
Thoth
5,887
736
27
3
0
110,416
0
W
Bellona
7,950
994
5
1
0
127,150
0
L
Ravana
6,931
866
13
2
0
138,652
0
L
The Morrigan
6,404
801
13
2
0
127,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role